This conversation has been merged. Please reference the main conversation: Photoshop: Mirror Paint/Symmetric/Seamless Tile Paint Function
Right now there are 2 options for painting tile-able textures in photoshop. You can use the Offset Filter or use the 3D "New tiled painting from layer". Its so close to useful but so far from it at the same time. The offset one can be a pain in the neck for when you have 20+ layers and the 3d "new tiled painting from layer" can't give you the same fidelity as normal painting in photoshop can (Also can be really really slow).
I propose that photoshop spend some serious time on this feature to act closer to how Zbrush 2D tiling maps work. Say i grab a layer that is set to be tiled. I would then like to just move that layer halfway off of the canvas and the other half transfers to the opposite side real-time. That way i would be able to take my entire image, move it over and have it automatically transfer those pixels to the opposite ends without having to sit there in offset and without having to swap back and forth between smart objects in 3D tiled painting. There are so many other instances where this could be a useful feature as well.
Figured I'd finally share my thoughts. Love the software, just wish certain little things like this would take priority over the 3D stuff.
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