Photoshop: Puppet Warp tool - ability to record "frames" while still maintaining the pins

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  • Updated 5 years ago
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This conversation has been merged. Please reference the main conversation: Photoshop: Animation tweening with Puppet Warp feature

Hello! I am a request for accurate puppet tool utility. It was very interesting to have possibility to take simples of the picture when we use it before finish modification.
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François-marc Boukinda

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Posted 5 years ago

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Chris Cox

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What, specifically, are you asking for? Your existing request is much too vague.
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François-marc Boukinda

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Oh great! Thank you.
Excuse-me for my english, I'm french.

When puppet tool is activate (or another tool) , it will be interesting to "take a picture" of the current morphing (with a shortcut for example) without finish use the tool.
I think, this idea was good for create animation like gift image.

3D puppet tool is in the box?
Thank you
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Chris Cox

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If you think you would could explain your request more clearly in French, then write in French. We can translate.

Don't forget to include what you are trying to accomplish, and what prevents you from doing that with the current tools.
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François-marc Boukinda

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Merci!
En fait ma requête est simple.
Je veux faire une animation image par image d'un personnage en utilisant l'outil puppet.
Le problème est que lorsque je suis en mode puppet, je suis obligé de valider la transformation pour enregistrer l'image ou le calque; Je perds ainsi la position des "pins" pour passer à l'image suivante.
L'idée serait de permettre d'enregistrer un instantané de l'image sans sortir du mode puppet.
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Chris Cox

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Roughly translated:

I want to make a frame-by-frame animation of a person/character moving using the puppet warp tool. The problem is that when I'm puppet mode, I have to finalize/commit the transformation to save the image or layer, and I lose the position of "pins" to move to the next frame.

What I would really like to see is an ability to record a snapshot of the image without leaving the puppet warp mode.
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François-marc Boukinda

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Thanks
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François-marc Boukinda

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My solution, this new feature: create new layer

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François-marc Boukinda

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J'en profite pour rajouter qu'il serait intéressant de pouvoir mettre des contraintes sur le déplacement des pins (suivant x, y), il y a déjà la rotation mais pas la mise à l’échelle (scale)
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Chris Cox

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Roughly translated:

I wish to add that it would also be interesting to put constraints on the movement of pins (x, y), so they could be limited to rotation but not scaling.
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Chris Cox

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Actually, for puppet animation, it would be good to have several different kinds of constraints available (similar to skeletons in animation software).
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François-marc Boukinda

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Okay. Thank you for your consideration and congratulations for your wonderful software!
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Chris Cox

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Thank you for the suggestions!

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