Return to equirectangular image after editing a spherical panorama

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  • Updated 7 months ago
  • (Edited)
I appreciate the new 3D panorama editor!! Whilst it seems very memory hungry, working on a 13k x 6 k image as usual, Photoshop goes up to 10 GB of ram usage.

That said, I love the fact that I can use camera raw on the stitched panorama and keep consistency of the stitched image. In the past dehaze would change the image and if exported as interactive panorama I would see the edge where the panorama wrapped.

So all in all this is a much need feature for me.
But, since I use in another app to export the interactive panoramas as web "app" I have to return to the equirectangular image after retouching in 3D.

Is there a way to render the image back to equirectangular? If not this will remain a great feature on the feature-graveyard for me...
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Alex Furer

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Posted 7 months ago

  • 1
Photo of Alex Furer

Alex Furer

  • 142 Posts
  • 33 Reply Likes
M'kay... Answering my own question. I should have read the manual first. I apologize! I was just playing with it and didn't realize that the original equirectangular image is actually in the layer called "SphericalMap".

One more thing :) You can merge things you draw in the 3D window back into the actual texture channel by merging down the layer (ctrl-e (Windows)). e.g. You might want to add your logo to a panorama, or retouch the tripod in the nadir (south) of the panorama and then you want to move that layer into the SphericalMap layer to be able to export the new composition as an equirectangluar image again. This is very nice since the added drawing/layer will be calculated back to equirectangular!

But... Make sure you have a spare pixel layer inside the SphericalMap layer if you intend to do that  or it will render the added things into the background layer destructively.

Nice one Adobe! I should change the topic to praise!