Photoshop CS6: Problems with 3D object reading in other programs

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  • Updated 6 years ago
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I'm having problems exporting 3D objects from photoshop CS6 in the .obj format and having them read by other files. I keep getting error messages. Actually, no matter what format I export in, I'm always getting some kind of error message when I try to import the result into my other program. Are there any other plug-ins or options that are more reliable such as VRML?
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Christopher Gauntt

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Posted 6 years ago

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Chris Cox

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3D formats can be a pain, because each application implements them a little differently.

Which application are you using that can't import OBJ?
And have you tried exporting other 3D formats from Photoshop?
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Christopher Gauntt

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The application is called FrameForge 3D. I've spoken with the guy who wrote the program, and he is looking into it.

In the meantime, since I posted, I found an "in-between" program called mesh-lab which allowed me to import the .obj file. It also got error messages, but cleaned up the "bad stuff" (I'm not sure how else to call it).

I was able to export that .obj into a vrml file which FrameForge could sort of import. However, it complained about the number of polygons. I then looked at the image again in Meshlab in wire frame mode and was stunned at the number of polygons that were in there, the vast majority of which seemed totally uneccesary. It was created from a flat .png with a single color that I extruded using 3d Extrusion. If you want to download and look at the original image I was working with, you can get it here:

https://dl.dropbox.com/u/33511485/Col...