Photoshop CS6 3D - Problems changing materials on Solidworks u3d model.

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  • Updated 4 years ago
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Using Photoshop CS6. Importing U3D model created in Solidworks. Can't seem to be able to add a new material to an element of the model without changing every other element that has the same material. Oh, by the way, I am a newbee working with Photoshop 3D. Any help greatly appreciated.
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Robert Green

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Posted 4 years ago

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Daniel Presedo, Employee

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Welcome to Photoshop 3D, it sounds like you have been introduced to texture UV's!

UV's are properties on a mesh that tell it how to wrap/apply textures to an object. Usually created in a 3D application. But CAD applications generally do not do this by default, if at all. So what you have is "one" UV map that applies to the entire object.

Don't be discouraged > I have some basic tutorials here that will help you to get started and explain some of these things > https://www.youtube.com/user/dramenon

Daniel Presedo
Photoshop
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Robert Green

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Hi Daniel. Thanks for this link to your resources. Look forward to going through some of them. I think I've solved the issue by having the client use multiple materials (one for each grouping of parts). After he set the model up like that I was able to make the materials changes. My big issue right now is that the model is so big when it opens on the screen.and it's taking forever to get it rescaled. It sure would be nice if there was a "Fit Screen" command that could be used. But once again, thanks for the helping hand!
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Daniel Presedo, Employee

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Thanks for the update, and yes that would fix the problem as well for getting multiple textures!

I don't know how large (how many triangles) your mesh is currently, it is possible that it may take time to update the screen and that is really dependent on the computer/GPU and size of the model.

If you just want to scale, you could change the "Scene Rendering mode" to something like wireframe then it would be much faster.

1. Select "Scene" in 3D Panel
2. Look in Properties Panel > Presets > Wireframe