Photoshop: New Layer Blend Mode for Texture

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  • Updated 6 years ago
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Overlay is ineffective on white or black backgrounds. Luminosity makes black and white backgrounds appear identical. I would love to see a layer opacity called Texture that acts like multiply/screen layer. Currently, I take the overlay I want to use and divide it into two layers, one multiply, and one screen. I adjust the curves so that the screen layer is shifted to a darker tint, and the multiply is shifted to a lighter tint, and then group them together for my "Texture" layer. Then white receives only shades, black receives only highlights, and everything in between looks great. But it would be nice if there was a layer opacity that did that on it's own.





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ryan mcgowan

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Posted 6 years ago

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Chris Cox

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That doesn't make a lot of sense as written. All layers have opacity.
Did you mean a blend mode?

And please try the other blend modes -- there are a couple that already do about what you're describing.
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ryan mcgowan

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Yes, blend mode*. And none of the others do what I'm describing. Hard Light is close as well, but cuts off at 50% and you lose half the detail in black and white backgrounds. In fact, I can emulate Hard Light with using a simple slope to/from 50% on the curves on my multiply/screen layers.

Here's a better description that would show the blend mode I'm looking for:

Create a layer with vertical stripes of black, white, 50% grey, and any color like red.

On top of that, create a layer with a vertical gradient from 100% to 0% black.

Go through all the blend modes and find one that shows on all colors a FULL gradient (no falloff). None do.

Now try this: Copy that top layer into two, and make one multiply, and one screen. Go into the screen layer and under "Blend If", select the dark selector for "This Layer", and split (holding alt key) it as such: 0/255 255.

Under the Multiply layer, split the highlight selector so it blends 0 0/255.

Now look at the nice full gradients. You lose saturation, but you keep all the detail. To retrieve color, copy the bottom layer on top and make it a "Color" blend mode.

That's what I'm looking for in one blend mode. I could use that in many, many, applications when I want to map the texture from one image onto another without losing a big chuck of the gamut.