Lightroom Classic 7.2: Still very slow | quick develop does not work (have to close and open LR)

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  • Updated 4 weeks ago
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LR Classic 7.2 is still very slow. quick develop takes ages (as creating 1: 1 preciews does)(have to close and open LR) I have a really fast Mac ( iMac iMac17,1Processor Name: Intel Core i7, Processor Speed: 4 GHz, Number of Processors: 1, Total Number of Cores: 4, L2 Cache (per Core): 256 KB, L3 Cache: 8 MB,   Memory: 32 GB. Pictures and previews are on fast medium (Promise Pegasus 2 R4) Please tell me i am doing something very stupid. Had hoped this update would take care of this issue... Can't work in the way i want to ! and was used to)
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Bart van Hattem

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Posted 1 month ago

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Victoria Bampton - Lightroom Queen, Champion

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Hi Bart, sorry to hear that. Ok, so when you say "takes ages", how long are we talking?

If you, for example, create 1:1 previews for 100 photos, how long does it take? And which camera?

And it is just creating previews and clicking buttons in Quick Develop that takes a long time? How many photos selected when using Quick Develop?
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Bart van Hattem

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Youre fast ! Thanks Victoria !!

- Canon 5Dm4
- 100 ? I won't even try.... (i used to :-) 
- Quick develop; 1 picture at time even does not work; the three white point at right top will stay there forever...closing LR and opening will give directly the result i was looking for..
- i just did discard  1:1 previews for 143 pic and build them again -> 6 minutes (don't know if that is really the same of creating it from new files) First i closed and opened LR...otherwise nothings would have happen
- it get's worse when LR is open for a longer time..closing and opening is a short solution.
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Victoria Bampton - Lightroom Queen, Champion

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Hmmmm, can you please go to Help menu > System Info and paste the contents here. That may give the engineers some clues.

Also, can you reproduce the problem in a new catalog created just for some quick testing?
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Bart van Hattem

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Thanks !

Preview cache is 186 GB discars !:! After one week :-)
Standard Preview Size 2048 | quality High
Just did purge cache (camera RAW settings) maximum size is set 30GB

Will make new catalogus now and import files to test; will let you know !
Thanks princess !

Lightroom Classic version: 7.2 [ 1156743 ]License: Creative Cloud
Language setting: en-NL
Operating system: Mac OS 10
Version: 10.13.3 [17D47]
Application architecture: x64
Logical processor count: 8
Processor speed: 4,0 GHz
Built-in memory: 32.768,0 MB
Real memory available to Lightroom: 32.768,0 MB
Real memory used by Lightroom: 2.416,8 MB (7,3%)
Virtual memory used by Lightroom: 7.243,7 MB
Memory cache size: 136,3MB
Internal Camera Raw revision: 894
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 502MB / 16383MB (3%)
Camera Raw real memory: 504MB / 32768MB (1%)
Displays: 1) 2560x1440, 2) 5120x2880

Graphics Processor Info: 
Metal: AMD Radeon R9 M395X

Application folder: /Applications/Adobe Lightroom Classic CC
Library Path: /Volumes/Pegasus Thunderbolt/LRCatalogusBartZakelijk ORIGINEEL/LightroomCatalogi/BartZakelijk/BartZakelijk-LR6-2.lrcat
Settings Folder: /Users/Bart/Library/Application Support/Adobe/Lightroom

Installed Plugins: 
1) AdobeStock
2) Aperture/iPhoto Importer Plug-in
3) Canon Tether Plugin
4) Facebook
5) Flickr
6) FTP Publisher
7) HDR Efex Pro
8) HDR Efex Pro 2
9) jb Search Replace Transfer
10) jf Metadata Wrangler
11) JPEGmini
12) LR/Enfuse
13) LR/Mogrify 2
14) Mirage Print
15) Nikon Tether Plugin
16) ON1 Effects 10
17) ON1 Enhance 10
18) ON1 Photo 10
19) ON1 Portrait 10
20) ON1 Resize 10
21) Photo list importer
22) TPG LR Backup
23) Zip Exporter

Config.lua flags: None

AudioDeviceIOBlockSize: 512
AudioDeviceName: Audioengine 2+  
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 48000
Build: 10.0x7
CoreImage: true
GL_RENDERER: AMD Radeon R9 M395X OpenGL Engine
GL_VENDOR: ATI Technologies Inc.
GL_VERSION: 2.1 ATI-1.60.26
OGLEnabled: true
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 
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Bart van Hattem

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Okay 157 picture new import new catalogus, convert to DNG and build !:! Previews took 10 minutes; thats okay ! CR@ RAW Canon files of 33 MB each. And.... no problem with quick develop..... Maybe this gives direction ? Thanks !!!
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Victoria Bampton - Lightroom Queen, Champion

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Ok, progress indeed! Have you optimized your catalog lately? If not, you'll find that under the File menu. 
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Bart van Hattem

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Hey ! Yes i did (every time i quit) but now i have discoverd something new... When i click on the three dots upper right (who stay there for ever) I get a window "The metadata for this photo has been changed in Lightroom. Save the changes to disk? " When i click that de Quick develop action is instantly done.....never have had that..  have had that