Lightroom "Previous" takes several clicks

  • 1
  • Problem
  • Updated 5 months ago
It sometimes takes several clicks before the previous settings are applied. If I am not persistent they are not applied so it's not a queued command. It's amazing how much time I spend babysitting this application.
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Ramona Boston

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  • annoyed.

Posted 5 months ago

  • 1
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Smit Keniya, Employee

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Hi Ramona,

Which version of Lightroom Classic are you using? Also, could you share System Info (Help > System Info) from your Lightroom Classic?

Also, could you share video recording of the issue, as this would help us understand the issue more?

Thanks,
Smit Keniya
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Ramona Boston

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Lightroom Classic version: 7.3.1 [ 1167660 ]
License: Creative Cloud
Language setting: en-US
Operating system: Mac OS 10
Version: 10.13.2 [17C205]
Application architecture: x64
Logical processor count: 4
Processor speed: 3.4 GHz
Built-in memory: 16,384.0 MB
Real memory available to Lightroom: 16,384.0 MB
Real memory used by Lightroom: 973.9 MB (5.9%)
Virtual memory used by Lightroom: 5,451.4 MB
Memory cache size: 13.3MB
Internal Camera Raw revision: 933
Maximum thread count used by Camera Raw: 3
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 25MB / 8191MB (0%)
Camera Raw real memory: 29MB / 16384MB (0%)
Displays: 1) 4096x2304

Graphics Processor Info:
Metal: AMD Radeon Pro 570



Application folder: /Applications/Adobe Lightroom Classic CC
Library Path: /Users/rlboston/Pictures/Lightroom/2018/Backups/2018-05-16 2116/2018-2.lrcat
Settings Folder: /Users/rlboston/Library/Application Support/Adobe/Lightroom

Installed Plugins:
1) $$$/PerfectBW/Title=Perfect B&&W 9
2) $$$/PerfectEffects/Title=Perfect Effects 9
3) $$$/PerfectEnhance/Title=Perfect Enhance 9
4) $$$/PerfectLayers/Title=Perfect Photo Suite 9
5) $$$/PerfectPortrait/Title=Perfect Portrait 9
6) $$$/PerfectResize/Title=Perfect Resize 9
7) AdobeStock
8) Aperture/iPhoto Importer Plug-in
9) Canon Tether Plugin
10) Export to Photomatix Pro
11) Facebook
12) Flickr
13) HDR Efex Pro 2
14) LRT Export 5
15) Merge to 32-bit HDR
16) Nikon Tether Plugin
17) Teekesselchen

Config.lua flags: None

AudioDeviceIOBlockSize: 512
AudioDeviceName: Built-in Output
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 44100
Build: 10.0x7
CoreImage: true
GL_ACCUM_ALPHA_BITS: 0
GL_ACCUM_BLUE_BITS: 0
GL_ACCUM_GREEN_BITS: 0
GL_ACCUM_RED_BITS: 0
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: AMD Radeon Pro 570 OpenGL Engine
GL_SHADING_LANGUAGE_VERSION: 1.20
GL_STENCIL_BITS: 8
GL_VENDOR: ATI Technologies Inc.
GL_VERSION: 2.1 ATI-1.60.24
OGLEnabled: true
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
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Ramona Boston

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What's the easiest way to video screen capture in High Sierra?
(Edited)
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John R. Ellis, Champion

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Start the QuickTime player. Do File > New Screen Recording.
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Ramona Boston

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I will check later but I believe New Screen Recording is grayed out and I cannot update to Pro as it's not offered anymore.
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John R. Ellis, Champion

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I have the regular QuickTime Player app (10.4) bundled with High Sierra (10.13.5).  See this Apple help article: 
https://support.apple.com/guide/quicktime-player/record-your-screen-qtp97b08e666/mac
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Rikk Flohr, Official Rep

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Lightroom Classic CC Version 7.4 was released earlier today and should have a fix for this issue. Give it a try and let us know if you continue to see this problem. Thank you for your patience!