Lightroom 6: Tone curve is Insensitive to MacBook Pro Touch Pad

  • 13
  • Problem
  • Updated 2 years ago
  • In Progress
  • (Edited)
Merged

This conversation has been merged. Please reference the main conversation: Lightroom CC 2015.8: Tone curve still broken in

Toning curve is insensitive to MacBook Pro touch pad. Curves don't move until I reset the click on touch pad.
Photo of Nishant Patel

Nishant Patel

  • 3 Posts
  • 1 Reply Like

Posted 2 years ago

  • 13
Photo of Daniel DeWaard

Daniel DeWaard

  • 1 Post
  • 0 Reply Likes
This reply was created from a merged topic originally titled Problems with adjusting points on tone curve.

Since updating to the most current LR, I am having issues on adjusting the points on the tone curve.  Any suggestions?
Photo of alyona

alyona

  • 19 Posts
  • 1 Reply Like
This reply was created from a merged topic originally titled The problem with working in the Curves in Lightroom.

Hello! I have a problem with working in the Curves in Lightroom. I can not move the points on the curve with the mouse and pen tablet. I click the mouse on the point, but the point is not moving as though I had not pinched. Or point move, but returns to its original position.

Tried to change the mouse - the problem persists

is it possible that this is due to go on mac os Sierra

 

perhaps you have the same problem. is there a solution to this problem?

 

I use:

Lightroom CC 2015.7 release

IMac 4K 21.5 mac OS Sierra

Tablet Wacom Bamboo One CTL-671

Mouse  by Apple

 
Sorry for my English. I use Google translator
(Edited)
Photo of Melissa Rios

Melissa Rios, Lightroom Support Product Manager

  • 104 Posts
  • 25 Reply Likes
Official Response
This bug has now been acknowledged. The team is investigating.

Daniel, Nishant, and Alyona, could you three provide us more System Info (Help > System Info > Copy or Save As) and share it here with us?

Thanks for your reports.
Melissa
(Edited)
Photo of Melissa Rios

Melissa Rios, Lightroom Support Product Manager

  • 104 Posts
  • 25 Reply Likes
Thank you, Nishant!
Photo of alyona

alyona

  • 19 Posts
  • 1 Reply Like
Lightroom version: CC 2015.7 [ 1090788 ]License: Creative Cloud
Operating system: Mac OS 10
Version: 10.12 [1]
Application architecture: x64
Logical processor count: 4
Processor speed: 3,1 GHz
Built-in memory: 8 192,0 MB
Real memory available to Lightroom: 8 192,0 MB
Real memory used by Lightroom: 522,6 MB (6,3%)
Virtual memory used by Lightroom: 3 799,5 MB
Memory cache size: 795,5 MB
Maximum thread count used by Camera Raw: 4
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Displays: 1) 4096x2304

Graphics Processor Info: 
Intel(R) Iris(TM) Pro Graphics 6200

Check OpenGL support: Passed
Vendor: Intel Inc.
Version: 4.1 INTEL-10.20.23
Renderer: Intel(R) Iris(TM) Pro Graphics 6200
LanguageVersion: 4.10
Photo of Jared Price

Jared Price

  • 2 Posts
  • 1 Reply Like
Lightroom version: CC 2015.7 [ 1090788 ]License: Creative Cloud
Operating system: Mac OS 10
Version: 10.12 [1]
Application architecture: x64
Logical processor count: 4
Processor speed: 1.6 GHz
Built-in memory: 8,192.0 MB
Real memory available to Lightroom: 8,192.0 MB
Real memory used by Lightroom: 535.6 MB (6.5%)
Virtual memory used by Lightroom: 1,297.0 MB
Memory cache size: 407.1 MB
Maximum thread count used by Camera Raw: 4
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Displays: 1) 1680x1050, 2) 1440x900

Graphics Processor Info: 
Intel(R) HD Graphics 6000

Check OpenGL support: Passed
Vendor: Intel Inc.
Version: 4.1 INTEL-10.20.23
Renderer: Intel(R) HD Graphics 6000
LanguageVersion: 4.10


Application folder: /Applications/Adobe Lightroom
Library Path: /Volumes/G-RAID Studio/2015 Macbook Backup/Lightroom Catalogs/2016.09.03 - May Family/2016.09.03 - May Family/2016.09.03 - May Family.lrcat
Settings Folder: /Users/Jared/Library/Application Support/Adobe/Lightroom

Installed Plugins: 
1) AdobeStock
2) Aperture/iPhoto Importer Plug-in
3) Canon Tether Plugin
4) Facebook
5) Flickr
6) Leica Tether Plugin
7) Nikon Tether Plugin

Config.lua flags: None

AudioDeviceIOBlockSize: 512
AudioDeviceName: Built-in Output
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 44100
Build: LR5x102
CoreImage: true
GL_ACCUM_ALPHA_BITS: 0
GL_ACCUM_BLUE_BITS: 0
GL_ACCUM_GREEN_BITS: 0
GL_ACCUM_RED_BITS: 0
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: Intel(R) HD Graphics 6000
GL_SHADING_LANGUAGE_VERSION: 1.20
GL_STENCIL_BITS: 8
GL_VENDOR: Intel Inc.
GL_VERSION: 2.1 INTEL-10.20.23
OGLEnabled: true
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 
Photo of Melissa Rios

Melissa Rios, Lightroom Support Product Manager

  • 104 Posts
  • 25 Reply Likes
Thank you Alyona and Jared!
Photo of Alan Harper

Alan Harper

  • 418 Posts
  • 82 Reply Likes
I posted what I thought was a different bug, but upon rereading this thread, I am pretty sure that we are talking about the same thing. I am going to roll back to an earlier version of Lightroom in order to continue. (Thanks, Victoria, for linking to that post).
Photo of Caleb

Caleb

  • 1 Post
  • 0 Reply Likes
Please release an update, or a downgrade. I'm on iMac, macOS Sierra. I can't adjust Tone Curve with Magic Mouse. 

Lightroom version: 6.7 [ 1090788 ]License: Perpetual
Operating system: Mac OS 10
Version: 10.12 [1]
Application architecture: x64
Logical processor count: 4
Processor speed: 3.2 GHz
Built-in memory: 16,384.0 MB
Real memory available to Lightroom: 16,384.0 MB
Real memory used by Lightroom: 1,753.4 MB (10.7%)
Virtual memory used by Lightroom: 3,034.1 MB
Memory cache size: 883.5 MB
Maximum thread count used by Camera Raw: 4
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Displays: 1) 2560x1440

Graphics Processor Info: 
NVIDIA GeForce GT 755M OpenGL Engine

Check OpenGL support: Passed
Vendor: NVIDIA Corporation
Version: 4.1 NVIDIA-10.12.68 355.10.05.05b16
Renderer: NVIDIA GeForce GT 755M OpenGL Engine
LanguageVersion: 4.10


Application folder: /Applications/Adobe Lightroom
Library Path: /Volumes/Cook 2TB HD/Concerts/11.19 - Winter Jam West/Lightroom/11.19 - Winter Jam West.lrcat
Settings Folder: /Users/calebacook/Library/Application Support/Adobe/Lightroom

Installed Plugins: 


Config.lua flags: None

AudioDeviceIOBlockSize: 512
AudioDeviceName: Built-in Output
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 44100
Build: LR5x102
CoreImage: true
GL_ACCUM_ALPHA_BITS: 0
GL_ACCUM_BLUE_BITS: 0
GL_ACCUM_GREEN_BITS: 0
GL_ACCUM_RED_BITS: 0
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: NVIDIA GeForce GT 755M OpenGL Engine
GL_SHADING_LANGUAGE_VERSION: 1.20
GL_STENCIL_BITS: 8
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 2.1 NVIDIA-10.12.68 355.10.05.05b16
OGLEnabled: true
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 
Photo of Jared Price

Jared Price

  • 2 Posts
  • 1 Reply Like
Thanks Rikk for your attention to this matter. I got super excited when I saw your post about the issue being addressed in CC 2015.8. I just wanted to post to say that I'm seeing precisely the same things that Henrik is describing. In disabling GPU Acceleration, things are much more manageable. There is still a slow to respond jerky quality to the movement of control points, but it is at least allowing me to move them in the direction my mouse is moving and I can generally place the point where I want it to go. The frustration with this is magnified when working in Photoshop and I see such a smooth responsive integration of curves that is just not currently present in Lightroom.
Photo of Henrik Olsen

Henrik Olsen

  • 18 Posts
  • 3 Reply Likes
@Rikk. Holding shift down, being restricted to vertical moves, I see no jurky sideways jumps. But I don't either without shift. The bumpy road seems to be appear to horizontal movements.

I did just observe something new, focusing on vertical movement. I can get into a situation where point won't move at all, becoming stuck, without significant mouse movement (like many centimeters, almost running out of mouse pad coverage) - after a long movement suddenly point starts moving again.
The whole disconnected experience seems to be out of sync with current mouse movement, as if some state accumulates in a bad way, getting worse and worse the more you pull around. E.g. dragging a point vertically, deliberately towards the very bottom (and "past" it), and then up again, it seems you need to "wheel in" the excess drag (and possible more), before the point moves up again. Not like that on horisontal axis.

Regarding Alt, the bumps seem to have less amplitude. But another bug appears (oh my). Pulling a point to the right (with Alt), I can only move it so much, before it stops completely in horizontal movement - like hitting an artificial wall, even though not being anywhere near right side of curve area yet. Perhaps code thinks I'm outside application window, or at it's border and won't take in more movement that way. Confirming the idea that point movement is out of sync with cursor info.

Running on an external 4K monitor (Dell P2715Q) - wonder if that is a particular use case triggering the behaviour. Will try without external screen later.

Really hope for a very quick fix for this. Thought I was being very patient waiting for this new release, but still not having it fixed is a bit of a hard time. Wish you luck.
Photo of Henrik Olsen

Henrik Olsen

  • 18 Posts
  • 3 Reply Likes
Tried with external display attached, using only the internal display and built-in trackpad. Still bugged. Can repeat vertical movement issue, running "past" the bottom, and having to "wheel in" overshoot (it's an example, can also get stuck somewhere within curve boundary, but this triggers behaviour repeatedly). 
Horizontal bug, where moving to the right and getting stuck way before hitting right hand side, is also repeatable, now without needing Alt.
The whole thing is terrible as it stands right now. Sorry to see this not being picked up by QA.
Photo of Omer Claiborne

Omer Claiborne

  • 4 Posts
  • 0 Reply Likes
@Rikk Flohr: I am on an Late 2013 27" iMac with:

Sierra 10.12.1
3.5 GHz Intel Core i7
32 GB 1600 MHz DDR3
NVIDIA GeForce GTX 780M 4096 MB

and a Magic Mouse

When I first downloaded Lightroom 2015.6 I was on El Capitan and everything was OK. But these problems started after installing Sierra. What I don't understand is that Camera Raw CC 9.8 works perfectly.

I created a video showing the problem but I don't belong to any of the video sharing sites. Is there another way of uploading?
Photo of Henrik Olsen

Henrik Olsen

  • 18 Posts
  • 3 Reply Likes
As a heavy desktop user, and not mobile, I wish the desktop version could get some more attention/ressources assigned. It seems the mobile line is flying. I wish someone at Adobe would consider more attention to desktop version, where the real serious editing is being done, and not on fancy mobile trending apps (they are nice, but I would _much_ rather have a better working desktop version - at least working, but also better performance wise). Hope the needed attention will come true, and perhaps a more performant architecture can be followed.
Photo of Chris Bartow

Chris Bartow

  • 11 Posts
  • 3 Reply Likes
This is still happening in the latest release.  Here's a screen cap I took to show the behavior.

https://twitter.com/chrisbartow/status/791789445817204736

Does the same thing with the trackpad or the Magic Mouse.
Photo of Henrik Olsen

Henrik Olsen

  • 18 Posts
  • 3 Reply Likes
Made a screen grab example of what I'm seeing.

Example of bug in Lightroom CC 2015.8 when moving control point in "Custom Control Points". 
Trying to move control point smoothly from side to side, horizontally, but not possible. Notice straight movement before attempting to drag point. When dragging point, erratic jumpy behaviour starts, so even though actual mouse movement is smooth from side to side as before attempting to drag, the resulting control point movement is bumping up and down. And actually hits an artificial "wall" at the end of the clip, where the point cannot be moved any further to the right, but still vertically. 

This is currently best case scenario. Erratic control point movement is significantly worse when having GPU Acceleration On, it's currently Off. And worse when multiple points are used.

Running MacOS Sierra, 10.12.1 on a MacBook Pro Retina (late 2013 13").

https://drive.google.com/open?id=0BxJzl8AlrVu_R0NJWW14dk14cW8
Photo of Omer Claiborne

Omer Claiborne

  • 4 Posts
  • 0 Reply Likes
@Rikk Flohr: I've created a video, it's on youtube. Sorry about the quality, it is my first attempt at publishing a video.

Photo of Alan Harper

Alan Harper

  • 419 Posts
  • 82 Reply Likes
Hi everyone. I have reported what is either the same bug, or a related bug, in a different thread. In that thread I have suggested a work-around which I suggest you try, in case that we are talking about the same issue (which I am not sure of). It has also been suggested elsewhere that editing in Lightroom mobile is a work-around. I don't use Lightroom mobile, so I can't comment on this. Adobe has acknowledged my bug report, and I hope it will be fixed in the next release of LR.
Photo of Randy Ennis

Randy Ennis

  • 1 Post
  • 0 Reply Likes
Having to check for widespread issue like this one BEFORE installing an update certainly reduces the value of having a subscription to the software. I'm essentially staying one version back all  the time because I'm afraid to install an update that breaks something I need to work! :/
Photo of Chris Bartow

Chris Bartow

  • 11 Posts
  • 3 Reply Likes
New features every version, same ole bugs.
Photo of Chris Crisis

Chris Crisis

  • 2 Posts
  • 2 Reply Likes
How can this issue still exist? It's been there since a couple of weeks now and it is just so frustrating!!!!

I heavily use the tone curve for my post processing and since this bug is rendering the tool useless I can spend so many extra hours editing.

Really its a joke, paying monthly for a software and waiting months for such an important bug fix!
Photo of Chris Bartow

Chris Bartow

  • 11 Posts
  • 3 Reply Likes
This reply was created from a merged topic originally titled Tone Curve Issues.

Another update, still can't change the tone curve.

Video of exactly what is happening:
https://twitter.com/chrisbartow/status/791789445817204736

Note: This conversation was created from a reply on: Lightroom CC2015.8/6.8 is released:.
Photo of grasse

grasse

  • 11 Posts
  • 2 Reply Likes
I'm having the same issue. Intensely frustrating.
Photo of Ahmed Diae

Ahmed Diae

  • 1 Post
  • 0 Reply Likes
Lightroom version: CC 2015.6 [ 1078672 ]License: Creative Cloud
Operating system: Mac OS 10
Version: 10.12 [0]
Application architecture: x64
Logical processor count: 4
Processor speed: 2.5 GHz
Built-in memory: 8,192.0 MB
Real memory available to Lightroom: 8,192.0 MB
Real memory used by Lightroom: 968.6 MB (11.8%)
Virtual memory used by Lightroom: 1,803.3 MB
Memory cache size: 904.5 MB
Maximum thread count used by Camera Raw: 4
Camera Raw SIMD optimization: SSE2,AVX
Displays: 1) 1280x800

Graphics Processor Info: 
Check OpenGL support: Failed
Vendor: Intel Inc.
Version: 4.1 INTEL-10.18.65
Renderer: Intel HD Graphics 4000 OpenGL Engine
LanguageVersion: 4.10


Application folder: /Applications/Adobe Lightroom
Library Path: /Users/Medo/Pictures/Lightroom/Lightroom Catalog.lrcat
Settings Folder: /Users/Medo/Library/Application Support/Adobe/Lightroom

Installed Plugins: 
1) Aperture/iPhoto Importer Plug-in
2) Canon Tether Plugin
3) Facebook
4) Flickr
5) Leica Tether Plugin
6) Nikon Tether Plugin

Config.lua flags: None

AudioDeviceIOBlockSize: 512
AudioDeviceName: Built-in Output
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 48000
Build: LR5x102
CoreImage: true
GL_ACCUM_ALPHA_BITS: 0
GL_ACCUM_BLUE_BITS: 0
GL_ACCUM_GREEN_BITS: 0
GL_ACCUM_RED_BITS: 0
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: Intel HD Graphics 4000 OpenGL Engine
GL_SHADING_LANGUAGE_VERSION: 1.20
GL_STENCIL_BITS: 8
GL_VENDOR: Intel Inc.
GL_VERSION: 2.1 INTEL-10.18.65
OGLEnabled: true
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 
Photo of Chris Crisis

Chris Crisis

  • 2 Posts
  • 2 Reply Likes
Still no update...all I see is Photoshop updates... is there even an estimated time we have to wait for? 
Photo of Rob Crawford

Rob Crawford

  • 3 Posts
  • 1 Reply Like
Me too...

Lightroom version: CC 2015.8 [ 1099473 ]License: Creative Cloud
Operating system: Mac OS 10
Version: 10.12 [2]
Application architecture: x64
Logical processor count: 8
Processor speed: 2.6 GHz
Built-in memory: 16,384.0 MB
Real memory available to Lightroom: 16,384.0 MB
Real memory used by Lightroom: 2,349.1 MB (14.3%)
Virtual memory used by Lightroom: 4,642.0 MB
Memory cache size: 626.3 MB
Maximum thread count used by Camera Raw: 8
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Displays: 1) 3360x2100

Graphics Processor Info: 
AMD Radeon Pro 450 OpenGL Engine

Check OpenGL support: Passed
Vendor: ATI Technologies Inc.
Version: 4.1 ATI-1.48.16
Renderer: AMD Radeon Pro 450 OpenGL Engine
LanguageVersion: 4.10


Application folder: /Applications/Adobe Lightroom
Library Path: /Users/robcrawford/Pictures/Lightroom/Lightroom Catalog.lrcat
Settings Folder: /Users/robcrawford/Library/Application Support/Adobe/Lightroom

Installed Plugins: 
1) AdobeStock
2) Aperture/iPhoto Importer Plug-in
3) Canon Tether Plugin
4) Facebook
5) Flickr
6) Leica Tether Plugin
7) Nikon Tether Plugin

Config.lua flags: None

AudioDeviceIOBlockSize: 512
AudioDeviceName: Built-in Output
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 44100
Build: LR5x4
CoreImage: true
GL_ACCUM_ALPHA_BITS: 0
GL_ACCUM_BLUE_BITS: 0
GL_ACCUM_GREEN_BITS: 0
GL_ACCUM_RED_BITS: 0
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: AMD Radeon Pro 450 OpenGL Engine
GL_SHADING_LANGUAGE_VERSION: 1.20
GL_STENCIL_BITS: 8
GL_VENDOR: ATI Technologies Inc.
GL_VERSION: 2.1 ATI-1.48.16
OGLEnabled: true
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 
Photo of Karlis Kalnins

Karlis Kalnins

  • 3 Posts
  • 0 Reply Likes
Same here :-/
Photo of Nishant Patel

Nishant Patel

  • 3 Posts
  • 1 Reply Like
Is there way to confirm if Adobe is listening to this issue??!

This conversation is no longer open for comments or replies.