Lightroom Classic 8.4: GPU AMD Radeon R9 M295X + macOS 10.14.6

  • 1
  • Question
  • Updated 2 weeks ago
  • (Edited)
My GPU AMD Radeon R9 M295X supports only basic acceleration on macosx 10.4.6 and lightroom classic 8.4. AMD drivers are not upgradable on mac so there's nothing I can do. Is there any hope to see my gpu (powerful and supporting Metal) fully supported in a next LR classic release? It would be great to be able to use my gpu for editing pictures not only displaying them.

Thank You in advance

Lorenzo




My system info:

Lightroom Classic version: 8.4 [ 201908011719-03751b60 ]License: Creative Cloud
Language setting: en-IT
Operating system: Mac OS 10
Version: 10.14.6 [18G95]
Application architecture: x64
Logical processor count: 8
Processor speed: 4,0 GHz
Built-in memory: 32.768,0 MB
Real memory available to Lightroom: 32.768,0 MB
Real memory used by Lightroom: 1.393,7 MB (4,2%)
Virtual memory used by Lightroom: 4.606,2 MB
Memory cache size: 103,6MB
Internal Camera Raw version: 11.4 [ 273 ]
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 131MB / 16383MB (0%)
Camera Raw real memory: 132MB / 32768MB (0%)
Displays: 1) 5120x2880

Graphics Processor Info: 
Metal: AMD Radeon R9 M295X



Application folder: /Applications/Adobe Lightroom Classic
Library Path: /Volumes/imago/imago/imago_.lrcat
Settings Folder: /Users/l17/Library/Application Support/Adobe/Lightroom

Installed Plugins: 
1) AdobeStock
2) Aperture/iPhoto Importer Plug-in
3) Facebook
4) Flickr
5) jf Flickr
6) Nikon Tether Plugin

Config.lua flags: None

AudioDeviceIOBlockSize: 512
AudioDeviceName: Built-in Output
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 44100
Build: 12.1x4
CoreImage: true
GL_ACCUM_ALPHA_BITS: 0
GL_ACCUM_BLUE_BITS: 0
GL_ACCUM_GREEN_BITS: 0
GL_ACCUM_RED_BITS: 0
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: AMD Radeon R9 M295X OpenGL Engine
GL_SHADING_LANGUAGE_VERSION: 1.20
GL_STENCIL_BITS: 8
GL_VENDOR: ATI Technologies Inc.
GL_VERSION: 2.1 ATI-2.11.20
OGLEnabled: true
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_blend_equation_separate 
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Elle Lui

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Posted 2 weeks ago

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Simon Chen, Principal Computer Scientist

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Please collect and post the v1 log file located in /Users/[user name]/Library/Application Support/Adobe/CameraRaw/Log/ after quitting LR.
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Elle Lui

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thank you

File:
Camera Raw Log Latest v1.txt


cr_sdk_initialize: Adobe Photoshop Camera Raw 11.4 (Macintosh), version 11.4x273, 64-bit, ReleasegDNGMaxSIMD: 3
Scalable memory pool allocator: yes
TBB threading: no
Initialize GPU system
Read GPU config
Safe load GPU
Loaded GPU system: Metal
GPU primary driver version: 10.14.6
GPU device count: 1
GPU device names: AMD Radeon R9 M295X
GPU3 white list: no
GPU3 black list: no
GPU3 prev digest: 00000000000000000000000000000000
GPU3 new digest: B28EE2D9029B0814219A91F6C87D76DB
Need to run gpu self tests : True.
New/changed sanity digest, so zapping any TempDisableGPU3 files
GPU Init Status (part 1): I2_GPU2
GPU3 Hard Status Result (part 1): unknown
GPU3 Soft Status Result (part 1): success
AMD Radeon R9 M295X: Building compute pipeline state (1/244)
AMD Radeon R9 M295X: Building compute pipeline state (2/244)
AMD Radeon R9 M295X: Building compute pipeline state (3/244)
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Intel Compiler: yes
Intel Compiler Version: 1900.4
Intel Compiler Build Date: 20190416
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main dialog: GL context and draw suite initialization skipped because GPU manager claims not supported or because not using GL.
draw queue: GL context and draw suite initialization skipped because GPU manager claims not supported or because not using GL.
histogram: GL context and draw suite initialization skipped because GPU manager claims not supported or because not using GL.
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AMD Radeon R9 M295X: Finished building compute pipeline states.
Begin cr_gpu_test::RunSanity (quick = False, doing init = True).
Bounds of image A are: 1000 and 1000
Bounds of image B are: 1000 and 1000
Completed cr_gpu_test::RunSanity successfully.
GPU Init Status (part 2): I3_GPU3
GPU3 Hard Status Result (part 2): success
GPU3 Soft Status Result (part 2): success
Determined GPU3 hard status: success
TrimFootprint:  266.7 MB purged from caches.
TrimFootprint:  979.1 MB purged from pools.
Terminate GPU system
cr_sdk_terminate


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Elle Lui

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Digging the User/Users/username/Library/Application Support/CameraRaw/GPU folder I found two files both named

Camera Raw GPU Config.txt

in two different subfolders:

Adobe Photoshop Camera Raw 
Adobe Photoshop Lightroom Classic 

in the first folder the "Camera Raw GPU Config.txt" reported a True value related to a quick self test for gpu_compute



in the second folder "Adobe Photoshop Lightroom Classic" the "Camera Raw GPU Config.txt reported a false value for the same gpu_compute quick self test

 

I changed that value to "True"



Now in Lightroom I have the gpu for image processing option enabled



I've still to understand if this option is making my workflow faster

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Simon Chen, Principal Computer Scientist

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Good to know you've make it work. I still don't understand the reason for apparent sanity test result discrepancies between ACR and LrClassic. The v1 log that you posted earlier are for Camera Raw plug-in. There is a v1 log file "Adobe Photoshop Lightroom Classic Log Latest v1.txt" for LrClassic. 

Please keep us in the loop if you get into this condition again.
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Elle Lui

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Here it is

Adobe Photoshop Lightroom Classic Log Latest v1.txt

cr_sdk_initialize: Adobe Photoshop Lightroom Classic 8.4 (Macintosh), version 11.4x273, 64-bit, ReleasegDNGMaxSIMD: 3
Scalable memory pool allocator: yes
TBB threading: no
Initialize GPU system
Read GPU config
Safe load GPU
Loaded GPU system: Metal
GPU primary driver version: 10.14.6
GPU device count: 1
GPU device names: AMD Radeon R9 M295X
GPU3 white list: no
GPU3 black list: no
GPU3 prev digest: B28EE2D9029B0814219A91F6C87D76DB
GPU3 new digest: B28EE2D9029B0814219A91F6C87D76DB
Need to run gpu self tests : False.
GPU Init Status (part 1): I2_GPU2
GPU3 Hard Status Result (part 1): unknown
GPU3 Soft Status Result (part 1): success
AMD Radeon R9 M295X: Building compute pipeline state (1/244)
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Intel Compiler: yes
Intel Compiler Version: 1900.4
Intel Compiler Build Date: 20190416
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AMD Radeon R9 M295X: Finished building compute pipeline states.
GPU Init Status (part 2): I3_GPU3
GPU3 Hard Status Result (part 2): success
GPU3 Soft Status Result (part 2): success
Terminate GPU system
cr_sdk_terminate


Photo of Simon Chen

Simon Chen, Principal Computer Scientist

  • 1628 Posts
  • 542 Reply Likes
The "Adobe Photoshop Lightroom Classic Log Latest v1.txt" looks normal at this point. If it the advanced GPU acceleration is disabled again, I would like to see this log file again.
Photo of Elle Lui

Elle Lui

  • 5 Posts
  • 0 Reply Likes
thank you Simon