Photoshop: 3d/texture related live effects for smart objects done in Substance Designer

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  • Updated 7 months ago
  • (Edited)
1. normal map from height
2. cavity/curvature map from height/depth  or  normal
3.cryptomatte based masks  (in 32-bit mode)
4. Height based blending for layers  like in Substance Painter, Quixel mixer etc.    ( well, we can actually do it in Photoshop for a while already but it involves so huge mess of layers and clipping groups it turns almost unusable)

etc
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Kirk

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Posted 7 months ago

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