Lightroom/Camera Raw: Enhance Details causes cut out colored squares

  • 27
  • Problem
  • Updated 3 months ago
  • (Edited)
I was trying out the new Enhance Details function on Lightroom 8.2, and it is working well on some images, but on other images, it creates the new file, but totally messes it up by cutting out a square in one part of the image, and then other green, blue and magenta squares of the same size are placed randomly in other parts of the image.

This doesn't happen on all files (and it isn't consistent as to which files...two shots taken minutes apart with the same camera and lens, and one it won't process correctly, but the other it will.  If it messes up on a file, it always messes up in the same way if you try again. It doesn't matter whether GPU processing is enabled or not.


Example showing the effect: http://www.jordansteele.com/2019/enhanced.jpg

System Info:


Lightroom Classic version: 8.2 [ 1204643 ]
License: Creative Cloud
Language setting: en
Operating system: Windows 10 - Business Edition
Version: 10.0.17763
Application architecture: x64
System architecture: x64
Logical processor count: 8
Processor speed: 4.0 GHz
Built-in memory: 32726.0 MB
Real memory available to Lightroom: 32726.0 MB
Real memory used by Lightroom: 824.8 MB (2.5%)
Virtual memory used by Lightroom: 1044.2 MB
GDI objects count: 765
USER objects count: 2833
Process handles count: 1906
Memory cache size: 117.5MB
Internal Camera Raw version: 11.2 [ 134 ]
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 158MB / 16363MB (0%)
Camera Raw real memory: 158MB / 32726MB (0%)
System DPI setting: 96 DPI
Desktop composition enabled: Yes
Displays: 1) 2560x1440, 2) 1920x1200
Input types: Multitouch: No, Integrated touch: No, Integrated pen: No, External touch: No, External pen: No, Keyboard: No

Graphics Processor Info:
DirectX: NVIDIA GeForce RTX 2070 (25.21.14.1881)

Photo of Jordan Steele

Jordan Steele

  • 8 Posts
  • 0 Reply Likes

Posted 5 months ago

  • 27
Photo of Andrew Rodney

Andrew Rodney

  • 781 Posts
  • 152 Reply Likes
Enhanced Detail will range for doing absolutely nothing visually to producing in best case (according to internal Adobe testing with Siemens Star resolution charts) 30% increase of resolution (NOT increase of pixels!). There is of course a before and after preview and the ideal zoom ratio to examine whether it's worthwhile converting the data to a linear DNG. Bottom line is: YMMV.

As to the issue you reported, can you try with GPU Prefs off?
Photo of Jordan Steele

Jordan Steele

  • 8 Posts
  • 0 Reply Likes
Not sure what the first part has to do with my issue...when it works, it's working very well, but obviously having large portions cut out of my files isn't exactly workable.

As noted, the issue is the same whether the Use Graphics Processor is checked or not.

Adding to the oddity, when opening the converted DNG in Photoshop directly, I still get the cut out square s and colored overlays, but they are in a different location than when viewed in Lightroom, or when round-tripped through Lightroom (viewed in LR and round-tripped through LR show them in the same spots...opening that same DNG in photoshop directly, opens CameraRAW and shows the squares in different locations.)

If I open the original RAW file in CameraRAW and do Enhance Details, I get squares in yet a different location, though when trying to complete the import on that one, I get a photoshop Program Error, and it won't open the enhanced version it just created.
Photo of Rikk Flohr

Rikk Flohr, Official Rep

  • 5600 Posts
  • 1184 Reply Likes
Additionally, does Adobe Camera Raw exhibit the same artifacts as Lightroom on the same file?
Photo of Jordan Steele

Jordan Steele

  • 8 Posts
  • 0 Reply Likes
when opening the converted DNG in Photoshop directly, I still get the cut out square s and colored overlays, but they are in a different location than when viewed in Lightroom, or when round-tripped through Lightroom (viewed in LR and round-tripped through LR show them in the same spots...opening that same DNG in photoshop directly, opens CameraRAW and shows the squares in different locations.)

If I open the original RAW file in CameraRAW and do Enhance Details, I get squares in yet a different location, though when trying to complete the import on that one, I get a photoshop Program Error, and it won't open the enhanced version it just created.
Photo of Nathan Johnson

Nathan Johnson

  • 26 Posts
  • 22 Reply Likes
Have same issue with Fuji X-T2... when it works, it is incredible though!
Photo of jbedford

jbedford

  • 145 Posts
  • 32 Reply Likes
I have the X-T2 as well and see exactly zero difference...
Photo of Andrew Rodney

Andrew Rodney

  • 781 Posts
  • 152 Reply Likes
Both running Windows?
I wonder if this might be another display profile issue although it should be consistent one way or the other. Version 2 or 4 ICC display profile?
Photo of Jordan Steele

Jordan Steele

  • 8 Posts
  • 0 Reply Likes
I am not sure what version my display profile is.  How would I determine it?  Mine is a custom profile through i1 Profiler and the i1 DisplayPro colorimeter. But, as you can see by the file attached, it isn't just something that is displayed incorrectly on my computer,
Photo of Andrew Rodney

Andrew Rodney

  • 781 Posts
  • 152 Reply Likes
It's a preference when building the profiles in that software. Doubt that's it but worth checking as V4 profiles and LR don't always get along.
Photo of Andrew Rodney

Andrew Rodney

  • 781 Posts
  • 152 Reply Likes
Latest version of Windows? Enhance Details requires macOS 10.13 (or later) or, Windows 10 (Oct 2018 Release)
Photo of Jordan Steele

Jordan Steele

  • 8 Posts
  • 0 Reply Likes
Yes.  System info is in the first post.
Photo of Chris Kern

Chris Kern

  • 16 Posts
  • 3 Reply Likes
I'm seeing similar behavior on MacOS 10.13.6.
Photo of David Kennedy

David Kennedy

  • 18 Posts
  • 0 Reply Likes
This reply was created from a merged topic originally titled Enhanced Details Causes Cut out Multi color squares.
Photo of David Kennedy

David Kennedy

  • 18 Posts
  • 0 Reply Likes
This reply was created from a merged topic originally titled Enhanced Details writes cut out squares over the image.

I just tried enhanced details and LR writes coloured squares over the dng image.  I am running OSX 10.13.6 on a 2012 Mac Pro with 32 GB ram and a 3GB AMD Radeon HD 7950 graphics card.  Here is what the result looks like: 
 
Photo of Andrew Rodney

Andrew Rodney

  • 781 Posts
  • 152 Reply Likes
I can't replicate the issue on my Mac with this .cr2. I did see slight visual differences after conversion but I'm going to upload on my FTP for others to try converting. At least if you still get the same colored squares, we know it's not the type of raw but something on your system. 
http://digitaldog.net/files/cactus.CR2
Photo of Jordan Steele

Jordan Steele

  • 8 Posts
  • 0 Reply Likes
I also have no issues with that .cr2 file.  As I mentioned in my original post, not every file seems to be affected, but it happens with about half of my Fujifilm .RAF files (which seems to be the common thread here).  I haven't seen it on my Sony .ARW files either.  

It's a shame too, as the improvement in Fujifilm when it works properly is quite substantial.
Photo of Andrew Rodney

Andrew Rodney

  • 781 Posts
  • 152 Reply Likes
Probably need to supply Adobe with one of the .RAF files that's doing this. Good to know it isn't happening on all raws (or my .CR2), which perhaps indicates it's the actual original and not something OS related. 
Photo of Andrew Rodney

Andrew Rodney

  • 781 Posts
  • 152 Reply Likes
IF you're OK supplying one of the suspect files but are not certain how to get it to Adobe, I'd be happy to do so. 
Photo of David Kennedy

David Kennedy

  • 18 Posts
  • 0 Reply Likes
Andrew.  I have tried your file and a Sony arw file and no problem.  Here is the file I used for my test. https://www.dropbox.com/s/aa531eh0dczzs78/--Backyard%20after%20the%20snow-1.RAF?dl=0 . It may take a few minutes to upload to dropbox. 
Photo of Andrew Rodney

Andrew Rodney

  • 781 Posts
  • 152 Reply Likes
I've had no such issues with my ARWs. Either directly from my Sony or ARWs converted upon import to DNG. Nor CR2s. What this appears to be is a hardware issue with older hardware (according to Eric Chen of Adobe). I don't believe it is an OS or file issue as again, I can't replicate this issue on a 2016 MacBook Pro Retina with the latest version of the OS with either of these raws. 
As such, what I recommend for those with issue would be specific details on hardware to provide to Adobe. 
Photo of David Kennedy

David Kennedy

  • 18 Posts
  • 0 Reply Likes
I uploaded your photo and LR processes the enhanced version with no color squares. My file was a Fujifilm .raf file. So, my system seems to be working but LR cannot process Fuji X-trans files....Any other suggestions?
Photo of Garry

Garry

  • 3 Posts
  • 1 Reply Like
Just updated LR to 8.2. I have the latest Win 10 Pro, ie all up to date. But LR8.2 says I need the latest Win version. :-(
Photo of Tom Mickow

Tom Mickow

  • 387 Posts
  • 147 Reply Likes
Hit the Windows key and type "winver".  What's your version?  You need 1809.
Photo of Don Chaps

Don Chaps

  • 4 Posts
  • 2 Reply Likes
I have exactly the same problem. Latest version of Windows, Enhance gives an error, "System Update Required." 
Photo of Tom Mickow

Tom Mickow

  • 372 Posts
  • 137 Reply Likes
Hit the Windows key and type "winver".  What's your version?  You need 1809.
Photo of Mike Mander

Mike Mander

  • 5 Posts
  • 0 Reply Likes
I am getting the same result as David Kennedy on my system at work, which granted, is a rather old late 2009 27" iMac. I will try at home on a newer Mac Mini later today. GPU on or off makes no difference and I get the patchwork of colour squares on my Fujifilm X-Pro2, X-E2 and X-H1 files. I tried it on a few Nikon D750 files and no glitches there - it seems fine. For now here is the Lightroom System Info...

Lightroom Classic version: 8.2 [ 1204643 ]License: Creative Cloud
Language setting: en-US
Operating system: Mac OS 10
Version: 10.13.6 [17G4015]
Application architecture: x64
Logical processor count: 4
Processor speed: 2.6 GHz
Built-in memory: 12,288.0 MB
Real memory available to Lightroom: 12,288.0 MB
Real memory used by Lightroom: 2,437.1 MB (19.8%)
Virtual memory used by Lightroom: 4,599.5 MB
Memory cache size: 61.8MB
Internal Camera Raw version: 11.2 [ 134 ]
Maximum thread count used by Camera Raw: 3
Camera Raw SIMD optimization: SSE2
Camera Raw virtual memory: 1825MB / 6143MB (29%)
Camera Raw real memory: 1876MB / 12288MB (15%)
Displays: 1) 2560x1440

Graphics Processor Info: 
OpenGL: ATI Radeon HD 4850 OpenGL Engine

Check OpenGL support: Passed
Vendor: ATI Technologies Inc.
Version: 3.3 ATI-10.4.14
Renderer: ATI Radeon HD 4850 OpenGL Engine
LanguageVersion: 3.30
Total Video Memory: 512 MB


Application folder: /Applications/Adobe Lightroom Classic CC
Library Path: /Users/beau/Pictures/Lightroom/Lightroom Catalog-2.lrcat
Settings Folder: /Users/beau/Library/Application Support/Adobe/Lightroom

Installed Plugins: 
1) AdobeStock
2) Aperture/iPhoto Importer Plug-in
3) ColorChecker Passport
4) Envira
5) Facebook
6) Flickr
7) FUJIFILM Tether Plugin
8) Nikon Tether Plugin
9) ON1 Photo RAW 2018
10) ON1 Resize 2018

Config.lua flags: None

AudioDeviceIOBlockSize: 512
AudioDeviceName: Built-in Output
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 44100
Build: 12.1x4
CoreImage: true
GL_ACCUM_ALPHA_BITS: 0
GL_ACCUM_BLUE_BITS: 0
GL_ACCUM_GREEN_BITS: 0
GL_ACCUM_RED_BITS: 0
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 8192,8192
GL_RED_BITS: 8
GL_RENDERER: ATI Radeon HD 4850 OpenGL Engine
GL_SHADING_LANGUAGE_VERSION: 1.20
GL_STENCIL_BITS: 8
GL_VENDOR: ATI Technologies Inc.
GL_VERSION: 2.1 ATI-10.4.14
OGLEnabled: true
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 
Photo of Chris Kern

Chris Kern

  • 16 Posts
  • 3 Reply Likes
Seems it might be a problem confined to X-Trans files.

I tested with a Nikon .NEF file: the enhancement process worked fine.  Andrew Rodney tested with a Canon .CR2, also fine (see Andrew's earlier posts in this thread.)

I have seen these symptoms with my own Fuji X-Trans XT-1, XT-2, and XT-3 files, and with Adobe's XPro-1 sample file that was linked to in the weblog post by Sharad Mangalick ( https://theblog.adobe.com/enhance-details/).


Photo of Mike Mander

Mike Mander

  • 5 Posts
  • 0 Reply Likes
Yes, it is starting to sound like its more of an X-Trans issue. I also need to test uncompressed since every X-Trans raw I've tried has been lossless compressed.
Photo of Mike Mander

Mike Mander

  • 5 Posts
  • 0 Reply Likes
Now tested on my 2012 Mac Mini at home. Still corrupts the resulting DNG. On the Mac Mini, I get an overall black image, with a few random squares of detail scattered about. The image fragment within the squares sometimes look okay, other times there are artifacts. Happens with or without "Use Graphics Processor" and on both uncompressed and losslessly compressed raw files from my Fuji X-Pro2 and X100F. Older raws shot with older firmware on the camera, brand new files shot today; doesn't seem to matter. I am thinking it is X-Trans combined with old and/or marginal graphics hardware. I also have a 2012 MacBook Air, but I am guessing I'll have the same results with it. All my computers are a number of years old and have low-end graphics hardware. Gaming and video editing were never anything I did either, so the lesser graphics hardware hasn't been an issue in the past.

Honestly, even if the enhance details didn't glitch, it is so incredibly slow to process on my old hardware that I probably wouldn't want to use it anyway, expect maybe for the occasional image I want to print really large. The differences I saw on the D750 files were extremely subtle, but of course if the X-Trans conversions were working, I might see a greater improvement there? Using PhotoNinja often gives me noticeable improvements, with fine detail and textures often looking more natural, without much of a speed hit even on my old computer, and integrates quite well with Lightroom too, so this new Adobe feature seems to be of dubious value for me personally at the moment.

I am guessing Adobe did not test this new feature on all that many older systems, like all the systems I am using, and I cannot really say I blame them either. Here is the info for the Mac Mini...

Lightroom Classic version: 8.2 [ 1204643 ]License: Creative Cloud
Language setting: en-CA
Operating system: Mac OS 10
Version: 10.13.6 [17G4015]
Application architecture: x64
Logical processor count: 8
Processor speed: 2.6 GHz
Built-in memory: 16,384.0 MB
Real memory available to Lightroom: 16,384.0 MB
Real memory used by Lightroom: 5,026.7 MB (30.6%)
Virtual memory used by Lightroom: 8,288.0 MB
Memory cache size: 448.2MB
Internal Camera Raw version: 11.2 [ 134 ]
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX
Camera Raw virtual memory: 2331MB / 8191MB (28%)
Camera Raw real memory: 2335MB / 16384MB (14%)
Displays: 1) 2560x1440

Graphics Processor Info: 
Metal: Intel HD Graphics 4000



Application folder: /Applications/Adobe Lightroom Classic CC
Library Path: /Volumes/Mac HD (Docs)/Users-mmander/Pictures/Lightroom/Lightroom - BC19/Lightroom - BC19.lrcat
Settings Folder: /Users/mmander/Library/Application Support/Adobe/Lightroom

Installed Plugins: 
1) AdobeStock
2) ColorChecker Passport
3) Facebook
4) Flickr
5) HDR Efex Pro
6) Iridient X-Transformer
7) Merge and Edit in HDR Expose 3
8) Merge and Edit in HDR Express
9) ON1 Photo RAW 2019
10) ON1 Resize 2019

Config.lua flags: None

AudioDeviceIOBlockSize: 512
AudioDeviceName: SPDIF Output
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 48000
Build: 12.1x4
CoreImage: true
GL_ACCUM_ALPHA_BITS: 0
GL_ACCUM_BLUE_BITS: 0
GL_ACCUM_GREEN_BITS: 0
GL_ACCUM_RED_BITS: 0
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: Intel HD Graphics 4000 OpenGL Engine
GL_SHADING_LANGUAGE_VERSION: 1.20
GL_STENCIL_BITS: 8
GL_VENDOR: Intel Inc.
GL_VERSION: 2.1 INTEL-10.36.22
OGLEnabled: true
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 
Photo of Jordan Steele

Jordan Steele

  • 8 Posts
  • 0 Reply Likes
Definitely not related to old graphics hardware. My machine is an i7 6700K with an RTX 2070.
Photo of 99jon

99jon

  • 17 Posts
  • 2 Reply Likes

David your RAF file works fine on W10 Home v1809. Is the problem here with w10 Business Edition or W10 Pro?


Photo of John Atherton

John Atherton

  • 1 Post
  • 0 Reply Likes
Me too mostly black with a few squares of detail, on both my Macs using Fuji X-T3.

Photo of Ondrej

Ondrej

  • 21 Posts
  • 4 Reply Likes
I have all images damaged after "Enhance Details" - like a mosaic - tested with GPU on & off (Intel HD630)

Lightroom Classic version: 8.2 [ 1204643 ]
License: Creative Cloud
Language setting: en
Operating system: Windows 10 - Home Premium Edition
Version: 10.0.17763
Application architecture: x64
System architecture: x64
Logical processor count: 8
Processor speed: 3,6 GHz
Built-in memory: 32645,1 MB
Real memory available to Lightroom: 32645,1 MB
Real memory used by Lightroom: 3410,4 MB (10,4%)
Virtual memory used by Lightroom: 3522,3 MB
GDI objects count: 830
USER objects count: 2389
Process handles count: 1704
Memory cache size: 302,6MB
Internal Camera Raw version: 11.2 [ 134 ]
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 1784MB / 16322MB (10%)
Camera Raw real memory: 1794MB / 32645MB (5%)
System DPI setting: 96 DPI
Desktop composition enabled: Yes
Displays: 1) 1920x1200
Input types: Multitouch: No, Integrated touch: No, Integrated pen: No, External touch: No, External pen: No, Keyboard: No

Graphics Processor Info: 
DirectX: Intel(R) UHD Graphics 630 (25.20.100.6519)



Application folder: C:\Program Files\Adobe\Adobe Lightroom Classic CC
Library Path: C:\Users\Ondrej\Pictures\Lightroom\Lightroom Catalog.lrcat
Settings Folder: C:\Users\Ondrej\AppData\Roaming\Adobe\Lightroom

Installed Plugins: 


Config.lua flags: None

Adapter #1: Vendor : 8086
Device : 3e98
Subsystem : d0001458
Revision : 0
Video Memory : 128
Adapter #2: Vendor : 1414
Device : 8c
Subsystem : 0
Revision : 0
Video Memory : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName: Speakers (AudioQuest DragonFly Red v1.0)
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 44100
Build: 12.1x4
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 16
GL_ACCUM_BLUE_BITS: 16
GL_ACCUM_GREEN_BITS: 16
GL_ACCUM_RED_BITS: 16
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: Intel(R) UHD Graphics 630
GL_SHADING_LANGUAGE_VERSION: 4.50 - Build 25.20.100.6519
GL_STENCIL_BITS: 8
GL_VENDOR: Intel
GL_VERSION: 4.5.0 - Build 25.20.100.6519
GPUDeviceEnabled: false
OGLEnabled: true
GL_EXTENSIONS: GL_3DFX_texture_compression_FXT1 GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
Photo of 99jon

99jon

  • 17 Posts
  • 3 Reply Likes
The preview is magnified. Use the zoom tool (bottom right in preview window)  to scroll to different parts of the photo. You would need to click the Enhance button to render the DNG to compare side by side.
Photo of Ondrej

Ondrej

  • 21 Posts
  • 4 Reply Likes
I know, its just a preview & its magnified to see what it makes with all images.
I had enhanced (and exported) 10 different images with the same results.

Photo of 99jon

99jon

  • 17 Posts
  • 3 Reply Likes

Yes something wrong there.  Yet I have exactly the same Windows build as you and this feature is working OK for me. What was the original raw file type before conversion to DNG?






Photo of Ondrej

Ondrej

  • 21 Posts
  • 4 Reply Likes
ARW file from Sony A7R3 converted to DNG in LR 8.1. Enhanced original ARW files are with the same bad results as DNG.
All drivers, updates and Windows are new. I wait for next bug-fix and try it again, its not so important for me, but useful sometimes :)
Photo of 99jon

99jon

  • 17 Posts
  • 3 Reply Likes
Yes, best to wait for a fix. Some others seem to be having similar problems.
Photo of Andrew Rodney

Andrew Rodney

  • 780 Posts
  • 152 Reply Likes
ARW's on a 2016 MacBook Pro Retina, no issues. It's your hardware I'm suspecting and this is again, what Adobe engineers are suspecting. 
I tried ARWs from the camera and ARWs converted to DNG on import. Both processed without any issues. 
Photo of Rikk Flohr

Rikk Flohr, Official Rep

  • 5600 Posts
  • 1184 Reply Likes
Our Issue tracking database links to this thread and populates the counts for our engineering staff.

For those of you who are experiencing this issue, help us out by hitting the [Me Too] button at the top of this page so we can get a better idea of the impact on this issue. 

Thanks!
Photo of Theresa Jackson

Theresa Jackson

  • 6 Posts
  • 0 Reply Likes
This reply was created from a merged topic originally titled Lightroom Enhance Colorful Grid result.

The new Lightroom Enhance feature is creating these wonderfully, colorful gridded images. I suspect this is an issue with my GPU. I have a Mid 2010 Mac Pro with an upgraded NVIDIA GeForce GTX 680 4096 MB graphics card. This happens with every Fuji raw image I process. I successfully processed one iPhone Lr dng image with enhance, although I couldn't see any detail improvements in it.

Photo of Simon Chen

Simon Chen, Principal Computer Scientist

  • 1573 Posts
  • 514 Reply Likes
This is likely due to older hardware that is unsupported by macOS machine learning frame work, aka coreML It is not too surprising since CoreML is pretty new.
(Edited)
Photo of Chris Kern

Chris Kern

  • 16 Posts
  • 3 Reply Likes
Yes, there does indeed appear to be a hardware environmental component, Simon, even among machines that are running a rev of MacOS that supports the coreML framework.

I initially tested with a five-year-old MacBook Air, and was unable to process any Fuji X-Trans files successfully.  (I tried files from an XT-1, an XT-2, and an XT-3, as well as the sample X-Pro1 file provided by Adobe.)  I had no difficulty running the Enhanced Details tool on that machine against a Nikon .NEF file produced by a D800E.

This morning, I bit the bullet and installed LR 8.2 on my 2013 Mac Pro.  All six of my test files were successfully demosaiced with Enhanced Details.

The beefier graphics hardware on the Mac Pro made a huge difference in processing time, by the way: on the MacBook Air, they were taking several minutes to process, on the Mac Pro between 10 and 20 seconds.
Photo of James Gilbert

James Gilbert

  • 2 Posts
  • 0 Reply Likes
I see the same "patchwork quilt" problem on my old iMac. I tried test charts from DPReview from the Fuji X-T1 and X-T3. Files from bayer sensor cameras were fine.

I believe that Core ML falls back to using the CPU if the GPU is missing the necessary functions. It seems that the CPU version of the X-Trans algorithm has a bug in it. I guess that each of the coloured tiles in the final image is from a separate task handed to a thread on the CPU.
Photo of Frantisek Vlcek

Frantisek Vlcek

  • 1 Post
  • 0 Reply Likes
I have the same problem, see the thread here. Interestingly, it's only X-trans files that exhibit the errors, Canon 1D X files render fine...
Mac OS 10.13.6, Mac Pro upgraded with Nvidia GeForce GTX 1080, latest Nvidia Web Driver and latest CUDA framework. Can't test on 10.14 since Nvidia does not have drivers for it.
(Edited)
Photo of Richard Zimmerman

Richard Zimmerman

  • 3 Posts
  • 0 Reply Likes
I have the "black square" problems also.  I converted a RAF from my X-T3 to a DNG.  Still had black squares but significantly fewer.  I ran Enhance Details on the cactus image from Andrew and that had no problems.  Using LR 8.2 on a MacBook Pro running High Sierra. 
(Edited)
Photo of Mike Mander

Mike Mander

  • 5 Posts
  • 0 Reply Likes
So this is interesting: the enhanced DNG files that appear scrambled in Lightroom open just fine in Capture One!
Photo of Simon Chen

Simon Chen, Principal Computer Scientist

  • 1573 Posts
  • 514 Reply Likes
Capture One or any other 3rd party DNG readers can only understand and read non enhanced details portion of the DNG (original raw bits), which remains intact through the enhanced details process. Only Lr/ACR currently understands the enhanced detail part of the DNG.
Photo of Andrew Rodney

Andrew Rodney

  • 761 Posts
  • 149 Reply Likes
Very interesting! So there are essentially two DNG's in the container, the one not affected and the one processed with Enhanced Detail? And is this not understood because it's a newer 'recipe' of DNG that hasn't as yet been published (or will be published)? 
In LR, if one produces such a DNG and then uses the Update DNG Preview and Metadata command, is the JPEG a result of the Enhanced Detail processing? 
Photo of Simon Chen

Simon Chen, Principal Computer Scientist

  • 1573 Posts
  • 514 Reply Likes
Correct.
Photo of Mike Mander

Mike Mander

  • 5 Posts
  • 0 Reply Likes
Interesting indeed, and that explains why C1 opens it. What impresses me is how little difference in size there is between a regular DNG and the enhanced one. I verified that both types of DNG do render identically in Capture One, at lest as far as I can tell, which they should given the way they are implemented.

The regular DNG from one of my X-Pro2 RAF files is 83.5 MB and the enhanced one is only very slightly larger at 84.3 MB. That is some very efficient packaging, unless the image corruption, with most of it black and only a few squares of detail, is making the difference far smaller than it would be were the software actually rendering the enhanced version in its entirety?
Photo of 99jon

99jon

  • 17 Posts
  • 2 Reply Likes

I would expect the encamped DNG to be much larger because ot contains the original raw data and the demosaiced RGB data. For example my original RAF file on disk from XT2 is 48MB but the enhanced DNG is 129MB.






Photo of David Kennedy

David Kennedy

  • 18 Posts
  • 0 Reply Likes
I would like to know if this problem can be fixed by Adobe. I have read the article in GPU requirements for Lightroom. My video card addresses the open cl spec but is older. If I update, my GPU will this feature work?
Photo of Simon Chen

Simon Chen, Principal Computer Scientist

  • 1573 Posts
  • 514 Reply Likes
If your GPU card is more recent models (like Nvidia Pascal class or later), the issue would likely be fixed by a future driver update... Adobe might have to be aggressive in blacklisting unsupported older GPU models in the future.
Photo of David Kennedy

David Kennedy

  • 18 Posts
  • 0 Reply Likes
I have double checked my GPU and its a Sapphire Radeon HD 7950. In system information, this card supports metal.– Metal – supported, feature set Mac OS GPUFamily1 v3.  However, I have not yet upgraded to 10.14. Should this card work for LR and enhance details?  Later this week, I'll go to 10.14 and check LR again.  Thanks.
Photo of David Kennedy

David Kennedy

  • 18 Posts
  • 0 Reply Likes
I upgraded to 10.14.3 and Enhance Details works. All is ok.  You may want to note in LR notes that it is advisable to update your OSX to 10.14.
Photo of George

George

  • 16 Posts
  • 0 Reply Likes
My Mac mini 2014 seems to have the necessary specs; however I do get black rectangles, and it takes aboitn4 minutes to develop. Therefore not useful to me unfortunately
Photo of George

George

  • 16 Posts
  • 0 Reply Likes
Yes , thank you Simon. I updated to OS Mojave and now no more black rectangles. However it took over 4 minutes to generate the DNG-enhanced file. This is with my late 2014 Mac Mini with 2.6 ghz Intel Core I5 with 16 GB RAM.
Photo of Simon Chen

Simon Chen, Principal Computer Scientist

  • 1573 Posts
  • 514 Reply Likes
The GPU on mac mini might be under powered. How many megapixels are your source raw photo?
Photo of George

George

  • 16 Posts
  • 0 Reply Likes
The source raw file is averaging 28MB.
This yields enhanced detail DNG files of 66 to 117MB!
Photo of David Kennedy

David Kennedy

  • 18 Posts
  • 0 Reply Likes
i also had issues on my 2015 MacBook Pro and i updated it to 10.14 and tested Lightroom Classic. 2 of 3 images that I used "enhanced details" on converted as they should. The .raf files took 3 minutes.  One file had black boxes but that was the first one that I tried. Seems ok.  There is a definite difference between the .raf file and .dng file. All to the good. Now, i will pursue upgrading my Mac Pro (2012) with a new video card and OSX10.14. Thanks.
Photo of David Kennedy

David Kennedy

  • 18 Posts
  • 0 Reply Likes
Your Mac Pro should also be updated to 10.14 as well as a metal capable video card. This is based on my experience.