Development module does not work

  • 1
  • Problem
  • Updated 6 years ago
As sson as the Ontwikkel part of Lightroom 4.1 starts, the software hangs himselves.
Details of the computer (HPPavilion dv6) are
Lightroom-versie: 4.1 [829322]
Besturingssysteem: Windows 7 Home Premium Edition
Versie: 6.1 [7600]
Toepassingsarchitectuur: x64
Systeemarchitectuur: x64
Aantal fysieke processoren: 4
Processorsnelheid: 2,3 GHz
Ingebouwd geheugen: 3893,8 MB
Beschikbaar fysiek geheugen voor Lightroom: 3893,8 MB
Fysiek geheugen gebruikt door Lightroom: 223,8 MB (5,7%)
Virtueel geheugen gebruikt door Lightroom: 205,9 MB
Cachegeheugengrootte: 3,0 MB
Dpi-instelling systeem: 96 dpi
Bureaubladcompositie ingeschakeld: Ja
Schermen: 1) 1366x768

Toepassingsmap: C:\Program Files\Adobe\Adobe Photoshop Lightroom 4.1
Bibliotheekpad: C:\Users\Herman Sr\Pictures\Lightroom\Lightroom 4 Catalog.lrcat
Map Instellingen: C:\Users\Herman Sr\AppData\Roaming\Adobe\Lightroom

Adapter 1: Leverancier : 8086
Apparaat : 46
Subsysteem : 144a103c
Revisie : 2
Videogeheugen : 64
AudioDeviceIOBlockSize: 1024
AudioDeviceName: Luidsprekers en koptelefoons (IDT High Definition Audio CODEC)
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 44100
Build: 6.0x552
Direct2DEnabled: false
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 128
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 4096,4096
GL_RED_BITS: 8
GL_RENDERER: Intel(R) HD Graphics
GL_SHADING_LANGUAGE_VERSION: 1.20 - Intel Build 8.15.10.2141
GL_VENDOR: Intel
GL_VERSION: 2.1.0 - Build 8.15.10.2141
OGLEnabled: true
OGLPresent: true
GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_ARB_vertex_array_object
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Herman van Veen

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Posted 6 years ago

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