Photoshop: Depth Map for 3D Mesh from Grayscale appears broken

  • 2
  • Problem
  • Updated 5 years ago
  • (Edited)
When I create a 3D Mesh from Grayscale in Photoshop 14.1.2, the resulting depth map appears to renormalize its depth. That is, I apply a levels adjustment to lower the depth map's contrast (e.g., output levels to 0 and 12), and that has no effect on the mesh. However, if I add a bit of white to the map, the other areas of the mesh flatten with the white spot becoming the high point. If I remove the the painted bit, the map renormalizes such that its lightest value acts like white, and darkest black, even if they are not.

pretty sure this is a bug...any workarounds?

Photo of Steve Laskevitch

Steve Laskevitch

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Posted 5 years ago

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Photo of Daniel Presedo

Daniel Presedo, Employee

  • 48 Posts
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Hi Steve,

We'll start this out, but I may need to understand the steps better to see what the problem is here:

1. When you add the white paint (in the second image) does the 3D Mesh canvas/document update automatically? or do you need to save or touch that document for it to update?

2. Did you go back in History for the third image? Did you use CMD + Z or the History Panel (it may matter)

It looks like the History state got messed up here in the third image.