Lightroom Classic: Show badges on photos in grid and strip view during scrolling

  • 4
  • Idea
  • Updated 4 months ago
  • (Edited)
When scrolling on the Grid view, or the strip in Loupe view, the various photo badges take a long while (about 1s) before appearing. This makes looking for photos that are marked in a way or another (flag, in collection, color label) very annoying, you can't scroll quickly looking for a visual cue, you have to scroll a bit, wait for the display to fully actualize, check what's displayed, scroll some more, etc...

There is no reason for this delay on current machines, even an iPhone is powerful enough to scroll images with badges overlaid on.
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Guillaume Laurent

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  • annoyed

Posted 4 months ago

  • 4
Photo of Smit Keniya

Smit Keniya, Employee

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Hi Guillaume,

Could you share your System Info (Lightroom Classic Help > System Info)? 

Also, could you share a video recording of the issue?

Thanks,
Smit
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Guillaume Laurent

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Here's the system info (my machine is a iMac 27" with 32GB of RAM - should be plenty enough). There doesn't seem to have any way to upload a video directly here, though. 

Edit : I've uploaded it on my personal website : 

http://telegraph-road.org/lightroom-video/lightroom%20photo%20badges%20delay.mov



Lightroom Classic version: 7.4 [ 1176617 ]License: Creative Cloud
Language setting: en-FR
Operating system: Mac OS 10
Version: 10.13.6 [17G65]
Application architecture: x64
Logical processor count: 8
Processor speed: 4,2 GHz
Built-in memory: 32 768,0 MB
Real memory available to Lightroom: 32 768,0 MB
Real memory used by Lightroom: 3 538,9 MB (10,8%)
Virtual memory used by Lightroom: 13 102,3 MB
Memory cache size: 3 463,6MB
Internal Camera Raw revision: 976
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 1393MB / 16383MB (8%)
Camera Raw real memory: 1420MB / 32768MB (4%)
Displays: 1) 5120x2880

Graphics Processor Info: 
Metal: AMD Radeon Pro 580



Application folder: /Applications/Adobe Lightroom Classic CC
Library Path: /Users/glaurent/Pictures/Lightroom/Lightroom Catalog.lrcat
Settings Folder: /Users/glaurent/Library/Application Support/Adobe/Lightroom

Installed Plugins: 
1) AdobeStock
2) Aperture/iPhoto Importer Plug-in
3) Canon Tether Plugin
4) Facebook
5) Flickr
6) HDR Efex Pro 2
7) Luminar
8) Nikon Tether Plugin
9) SmugMug

Config.lua flags: None

AudioDeviceIOBlockSize: 512
AudioDeviceName: Built-in Output
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 44100
Build: Uninitialized
CoreImage: true
GL_ACCUM_ALPHA_BITS: 0
GL_ACCUM_BLUE_BITS: 0
GL_ACCUM_GREEN_BITS: 0
GL_ACCUM_RED_BITS: 0
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: AMD Radeon Pro 580 OpenGL Engine
GL_SHADING_LANGUAGE_VERSION: 1.20
GL_STENCIL_BITS: 8
GL_VENDOR: ATI Technologies Inc.
GL_VERSION: 2.1 ATI-1.68.20
OGLEnabled: true
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 
(Edited)
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Smit Keniya, Employee

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Hi Guillaume,

I did not see any issue in the video. The badges load only after you have stopped scrolling. I did not see a delay in loading of badges once you stopped scrolling. 
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Guillaume Laurent

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That the badges are loaded only after I stopped scrolling is the delay I'm talking about. There is no reason for that, and it's really annoying. The badges should always be displayed, even when scrolling.
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Smit Keniya, Employee

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As mentioned earlier, we do not load badges while scrolling and only after scrolling is stopped. This is as designed as for improving the performance of scrolling.
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Guillaume Laurent

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I understood that, and again this is precisely the point of my bug report : this design is wrong, current machines are perfectly capable of smoothly scrolling images with badges displayed on, and it is very detrimental to the user experience.
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Rikk Flohr, Official Rep

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@Guillaume, as Smit has indicated, the current behavior is as-designed. I have converted your Problem report to an Idea since you are requesting a change in as-designed behavior. If others would like to see this change as well make sure you hit the [Vote] button at the top of this page. 
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Guillaume Laurent

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@Rikk, I understand the behavior is as-designed (presumably back from the early days of Lightroom), but it definitely is a usability problem, and is no longer justified by performance limitations.
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Robert Somrak, Champion

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It seems to work fine as it is. If you are looking for specific badges , flags, labels etc why don’t filters and smart collection work.
(Edited)
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Guillaume Laurent

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@Robert simple usecase : you have a large folder with several hundreds of photos. You're in the process of treating them. You have to switch to some other task, and want to easily retrieve where you were once you switch back to this task. How do you do it ?

Ideally, just flag or add a color label to the image you're processing, like a bookmark. Then when you get back to that folder, you can quickly scroll down and find it in no time... if the badges were properly displayed while scrolling, as any modern app should do it.

Other use case : you've flagged or labeled some photos in a folder (say keeps/rejects), and want to have a rough idea how how many you've kept, and if you haven't done any obvious mistakes : just switch to grid mode and scroll.

The filters and smart collections are very useful, but they don't fit these very common usecases.
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Robert Somrak, Champion

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Thanks for the extra info. I would think the last one woul be as easy to filter by rejects and see if you rejected any you want to keep.