Animation frame reverts to previous frame if the first action on it is undone...

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  • Updated 1 year ago
After working on hand-drawn timeline animation, I've run into the same pesky issue every 30 seconds or so:


If I'm in one frame, perform any action (brush stroke, eraser, etc.), and undo that first action, the Timeline will automatically jump to the previous frame I was working on. As a result, I'm constantly thrown to the wrong frame since I almost never get my first strokes right.

I've been working around this issue by putting a dot on the screen and manually erasing it each time I go to a frame, because it doesn't send me back upon undoing if I've done more than one action on that frame. Still, I'm not good at remembering to do the dot thing.


If it's of any value, the expected result is that the Timeline stays on a frame until the user exits it manually. Interestingly enough I used to have this same issue but with Layers instead of frames, and it looks to be fixed now.

Steps to reproduce this issue (starting with a new file):
  1. Click Layer < Video Layers < New Blank Video Layer
  2. Open the Timeline and make sure the display is "Video Timeline", not "Frame Animation" (toggled with the icon in the very bottom left corner if the Timeline widget)
  3. Jump to any frame other than the one you start on by default
  4. Do any single action. It could be a brush stroke, a selection, path anchor, etc. but it has to only be done once
  5. Undo the action
  6. Observe that the Timeline throws you back to where you started
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Parker Fraser

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  • Slightly bothered and a little hungry

Posted 1 year ago

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