Photoshop: "Pixel Painting" The Dream Workflow

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  • Updated 5 years ago
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Hey Adobe hows it going?

I'm in the preliminary stage of a visual effects project that involves painting in the form of individual pixels.

The issue pertaining to my idea:

-Vector in photoshop

Originally how How I painted in the form of pixel was that I would create a grid and insert hundreds of shape layers "so that when i resized, everything would be hi res". The problem with this method is that going back and changing the color of each individual shape takes a very long time and also the file size becomes so big that sometimes my computer will crash haha.

In my new method; what I do is zoom in to the canvas 600% or more to get the "pixel grid". Using a masked solid color adjustment layer, and the pencil tool (painting white and black on the layer mask) I'm able to paint pixelated objects extremely fast. The pencil tool paints perfect squares and they snap to the zoomed in version of the canvas way better than a normal grid with "snap to grid" turned on.

Now the idea with this method is that after I finish creating my shape, I could then just resize it how id like, but unfortunately the solid color adjustment layer isn't technically vector (or maybe its the mask that's not vector because I'm painting with the pencil tool I'm not sure); so when I resize, my object distorts. : (

If that made any sense, I'll be so stoked haha!

Is there a solution to this problem?

Aloha,
Daniel

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Daniel Pardini

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Posted 5 years ago

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Chris Cox

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A layer (including adjustments) can have a vector mask, but the default layer mask for adjustment layers is pixel based. So you have painted pixels.

As for a better way to accomplish what you're trying to do: I'm not sure, because you haven't told us much about what you are trying to accomplish.
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Daniel Pardini

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The goal of this is after the character has been painted in a zoom of 3200% I could resize it to a realistic resolution without distortion.

I'll post a couple more screenshots to give you more detail in a little bit.

Sorry about that Chris
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Chris Cox

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Resampling with nearest neighbor might do what you want (with pixely artifacts as you zoom).