Photoshop 3D: Texturing loses connection with parent document

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  • Updated 1 year ago
  • (Edited)
When I am texturing a model in Photoshop, I can have a 3d model open in one tab, and the corresponding diffuse texture PSB open in another tab for more accurate texturing. However I have been dealing with this time consuming and irritating bug where the 2d texture and the 3d models texture seem to disconnect for whatever reason. For example I will be painting directly on the model, then go into the flat texture which is the same texture and make some changes to it. At first my changes will be immediately visible in the model, but some times what I do on the 2d texture just up and decides to stop updating on the 3d model Im texturing and I end up having to either start over again or save out the texture, close it, reopen it and import the latest texture back in. This is extremely frustrating and it happens on both Windows and OSX and keeps me from recommending Photoshop as a 3d texturing tool.
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Jordan Burke

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Posted 3 years ago

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Chris Cox

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Which version of Photoshop are you using?

My first guess would be that you are undoing or stepping back in history past a save in the texture document -- which breaks the link with the smart object in the parent 3D document.
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Jordan Burke

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I'm using Photoshop CC, on both OSX Yosemite and Windows 8.1.

So hitting ctrl-z would break the link from the texture? Is there a way to turn that off? ctrl-z is one of the most often used commands.

I also recently noticed that closing the lid on my macbook breaks the link, I came back to a texture only to find the UV overlay disappeared.
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Donovan Manchester

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This is the same exact problem that I'm having. Has anyone figured out how to stop this? Because like him, I need the Ctrl-Z command, and I need to be able to leave that window because sometimes i multi-task with other drawings. And I'm finding it difficult to do that because the model and UV map keeps doing this. I'm trying to become part of a project, but time is being eaten because of this exact bug.
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Joe Fox

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I'm having this problem as well. I will open my .OBJ file with all of its materials already applied. Then, I will "Edit Texture" on the body/head materials in Photoshop. So I have 3 windows open: the 3D model, the body texture and the head texture. When I start making changes, they update once I switch over to the 3D model window, however if I hit Ctrl+Z it messes up and any changes I made are reverted. The model also doesn't live-update anymore.

I also have some issues with projection painting, where I'll use the spot-healing brush to fix a seam, but it only edits one side of the seam (1 texture, not both). I feel this error might have something to do with it. I'm using Photoshop CC 2015.
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Jonas B├╝chtmann

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Its a joke. I can't work like that. The adobe guys must fix this asap.