Faster 3D rendering speed in Photoshop

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First of all — I'm just looking for a feature request area. Is this it? If so, it was way too difficult to find. That leads me to my first feature request: A FEATURE REQUEST option directly in the help pull-down section (there is plenty of room). Also, please, please, please make the 3D rendering faster (please?). When my MacBook Pro with 8 gigs of ram tries to render a "scene", it's like watching wallpaper dry. Thank you.
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Gregg Woods

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Posted 3 years ago

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Chris Cox

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Yes, this is the feature request forum for Photoshop and related products.

8 Gigs on MacOS is pretty minimal to be attempting 3D rendering.
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Stefan Klein

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Do you mean "raytracing" or OpenGl rendering? I`d really like to see GPU raytracing in Photoshop. I`ve recently tried it in Blender. It`s so much faster than CPU mode. I left raytracing view on all the time, while I was manipulating the 3D object, because it was so fast. In PS, I have to switch between OpenGl and raytracing all the time, because OpenGl is just not precise enough, of course. This is a huge timefactor. BTW, I have a pretty fast machine with 6 Haswell-E cores and 32MB RAM.
"Octane" from "Otoy" will obviousely bring out a GPU based raytracer as a Photoshop plugin this summer :)
Chris, is there any chance for a GPU based raytracer in PS?
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Chris Cox

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I read it as meaning raytracing. General OpenGL drawing performance is mostly up to the GPU and driver code.
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Stefan Klein

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Chris, what do you think about the option to add GPU raytracing to PS?
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Gregg Woods

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Thanks Chris. I'll make sure to set up as much ram as possible when upgrading my system. I work in Newtek's Lightwave which seems to render quite fast with not a large RAM requirement, but it isn't half as fast to set up models (especially text based ones).

BTW, didn't mean to sound like I was down on Photoshop — it's been a life-saver-and-a-half for me. It is the coolest application on the planet!
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Andrew McGinnis

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I definitely second the idea to add a GPU raytracing option. I create 2D/3D interior composites and don't have the option to model the furniture, so I must try to either render first in Maya, or stare glassy-eyed and wait for Photoshop to render my room. So, camera perspective matching is a huge headache in Maya, especially when I'm given images with no camera info attached.  And, I much prefer Photoshop's simple and straightforward texturing/materials UI. So Is GPU rendering an option we may see in the near future? This would dramatically speed things up for me.

Thanks!
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Stefan Klein

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GPU raytracing would be great. But since we didn ́t see anything new in PS ́s 3D for a looong time, I guess there ́s zero hope. Adobe seems to concentrate on Dimensions, which, of course, is for totally different needs.
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Andrew McGinnis

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Yeah Stefan, I continue to be confused as to why Adobe even gives us the ability to raytrace, knowing that some of us may actually want to render a larger scene with multiple lights, textures etc., and not consider speeding things up. And funny you mention Dimension. I was about to revisit that application to see if it has improved it's perspective matching. It was pretty bad when I installed it a few months ago, so we'll see.