3D render is low-resolution when using "Unlit Texture"

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  • Problem
  • Updated 3 years ago

I have been wanting to use Photoshop to replace labels in 3d renders, rather than rendering each label separately in 3d or using STMap in Nuke. The tools are all there, but there seems to be a bug.

 I was able to get the label geometry and camera brought in correctly using Collada, but when I try to render the label image map is low resolution. It's like Photoshop is imposing a resolution limit on image maps for some reason. It previews just as crappy (in case you were wondering).

 The main file is 5000 pixels wide, and the texture map (label) is 10,000 pixels square. But the final render of the label looks like it was sized down to 1,000 pixels or maybe less.

After troubleshooting with some fellow Photoshop users, we determined that I can get a full-resolution texture when in normal rendering mode, but it's low-res when using the "Unlit Texture" option.

Here's the other thread:
Photo of J Walton

J Walton

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  • waiting for bug fix

Posted 3 years ago

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