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Adobe Photoshop Family

7 Messages

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1.1K Points

Sun, May 27, 2012 9:07 PM

76

Photoshop: Please support PixelBender in CS6/CC

Why pn earth would Adobe drop this hugely successful and uniqe set of plug-ins/filters! I know a lot of people are very unhappy about this. I really hope Adobe changes its mind and comes out with an upgrade/patch to fix this problem.

Responses

170 Messages

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3.8K Points

8 years ago

Chris,

"another organization"? What organization are you talking about?
Who wrote the Oilpaint filter for CS6? That "other team" or the Photoshop team?
Anyway, if Pixel Bender comes back any time, it should get the new UI that the blur gallery uses.

15.1K Messages

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195.8K Points

The other team wrote it, and a Photoshop engineer spent much of the product cycle getting it to work correctly. The PixelBender team was part of the core technologies group within Adobe.

4 Messages

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192 Points

8 years ago

It would became quite a hilarious situation if we did the same to our clients.

Anyway, please allow me to think out loud. Do you think the PB plug-in could be ported to the Script Engine in some kind of way? We all know there are lots of developers capable of doing this.

15.1K Messages

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195.8K Points

Products and features get end of life'd / discontinued all the time.
We don't like the situation much, either - but we really don't have much influence in this case.

PixelBender is not related to the script engine and not likely to be ported in such a way.

Champion

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882 Messages

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19.2K Points

I noticed that some third party coders were able to implement a After Effects Plug-in that can run PixelBender Kernels, I wonder is such thing is possible on the Photoshop side of the house: http://aescripts.com/pixel-bender-ker...

15.1K Messages

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195.8K Points

If they can read the PixelBender language and execute it correctly - then sure, it is possible.

Champion

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1.6K Messages

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24.9K Points

8 years ago

Mr.Cox, I understand that this is not your responsibility but do you know if the technology has also been dropped from the other Adobe applications it worked for/with?

15.1K Messages

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195.8K Points

I can't comment on the plans of other teams/products.

3 Messages

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252 Points

8 years ago

I know it's far from ideal, but all here currently have CS5 on their machine so it's no biggie to keep it and run it just for this application. Come to think of it I have CS4 too.

Chris

3 Messages

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162 Points

8 years ago

So, Mr. Cox, after having shelled out many hundred $$ for CS6, you are saying that if I only spent another $500 on eBay for CS4 or CS5, I could then use PixelBender?
It's a solution, sir, but far, far from ideal.

Champion

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1.6K Messages

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24.9K Points

If you don’t already have CS4 or CS5 how did you get to know Pixel Bender?

Keep in mind that the Photoshop team made no promises on Pixel Bender prior to the CS6-release (as far as I know) as it was an Adobe Labs offering ... so I guess there was no necessity for them to even point out that it would be abandoned with CS6.

Let’s just hope a similar fate to Pixel Bender’s does not befall Configurator ...

3 Messages

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162 Points

Well, Christoph, I got to know Pixel Bender (even without having CS4 or CS5) by a little something called THE INTERNET.

1 Message

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50 Points

8 years ago

I need suggestions for my Mac Pro OS X Lion 10.6.8
I want to buy photoshop. Should I wait until mountain Lion is issued and then get the photoshop program?

7 Messages

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222 Points

8 years ago

I am upgrading to a new computer and was going to move from CS3 to CS6--one of the main reasons was PB. Glad I'm only on the Trial version now. May have to look for a cheep 5.5!

9 Messages

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184 Points

8 years ago

The oil-paint filter in CS6 is nothing like the PB oil-paint....

2 Messages

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112 Points

8 years ago

So I just spent TONS of money to have adobe turn around and tell me that the Pixel Bender Plug in doesn't work any more?????? WTF? Why do companies do this??? I'm getting increasingly sick of them doing this in general. Don't bring something in, have us enjoy it, work with photos using it, THEN tell us that your not supporting any more in the next version of your program. That's just nuts! And I'm finding it happening with more and more products!!! Not good!!!!

This reply was created from a merged topic originally titled
PIXEL BENDER!!!.

15.1K Messages

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195.8K Points

Pixel Bender was never a feature of Photoshop, it was just a research project hosted on the labs site. And the management of the team that developed it did not feel that there was enough demand to justify it's continued development. The team has since been broken up and moved on to other things.

2 Messages

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112 Points

8 years ago

I can appreciate that the TEAM may have been broken up, but that's a poor excuse for not continuing a plug in. If things like that are going to happen, then why bother at all. In this day and age where people base there work on something that works, I find it very inexcusable that the answer is as trite as you present it.
In the future I may just look for alternatives to photoshop...

Thanks for your reply, though.
Christo

15.1K Messages

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195.8K Points

You hold Photoshop responsible for something that was never part of Photoshop? PixelBender was just a research project/technology preview from another team. We wanted PixelBender, and spent a lot of time helping that team get their plugin up to a quality needed for shipping. But we couldn't control the management of that team.

2 Messages

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72 Points

Yes, we hold photoshop accountable. It was something developed by a photoshop team and offered by photoshop on a photoshop site for a photoshop product. To say that it was never part of photoshop is silly.

15.1K Messages

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195.8K Points

No, it was not developed by the Photoshop team. PixelBender was developed by another team inside Adobe, separate from the Photoshop team.

It was never part of Photoshop, only offered by the other team on the labs site as a technology demonstration/test.

2 Messages

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72 Points

Perhaps you should be a government lawyer. It was developed by Adobe employees and posted, presumably with Adobe permission, on the photoshop website. Seems like Adobe made the decision and now you just can't say it's not ours but it seems Adobe said it is an Adobe product.

Champion

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1.6K Messages

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24.9K Points

I would like to see Pixel Bender continued, too, but for all I can tell you make a plainly and simply false claim, David Schreier.
As far as I can remember Pixel Bender was posted on the Adobe Labs website, not the Photoshop website.
The distinction is relevant even if it should be lost on you.
http://labs.adobe.com/technologies/pi...
A quote:
»This release of the Pixel Bender Plug-in for Photoshop CS5 is a technology preview. You can find the full release notes in the Read Me within the download package.«

And I wonder if you consider »government« and »lawyer« derogatory terms that are supposed to reinforce one another ...

7 Messages

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222 Points

8 years ago

I just found the Pixel Bender Took Kit 2 on Adobe's site. But don't know enough about the old integrated into PS 4 & 5 version to tell if this will still do the things that some of the PB artists have been doing. Anyone that's more savy want to look at it and let us know. I looks like you can build filters and run them with the Took Kit.
??????

1 Message

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82 Points

8 years ago

When are you going to have Pixel Bender for CS6? We really need and want that! I was very disgruntled when I found out it wasn't there.

This reply was created from a merged topic originally titled
Pixel Bender, missing in action!.

7 Messages

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222 Points

8 years ago

Guess this topic is dead. Official "word" (see above) is Pixel Bender is dead also.

3 Messages

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142 Points

8 years ago

It's really disappointing that there is no real alternative for creating custom math based pixel equotations in photoshop besides convolution. There are tools for this like java based ImageJ but that's just not photoshop with all its professionallity and speed. Photoshop scripting is really powerfull but there is just no way to get access to the pixel level. Pixelbender with all its limitations gave us a chance to fill this gap.
Maybe the team could provide us scientific and developer guys with a filter template
so that we are able to build and run our algorithms agains our images on the pixel level without diving into the depth of the sdk?
I suspect that the focus on GPU is one reason that made updating the plugin too expensive. But to play with my pixels I personally would have been satisfied with a running CPU only version updated to CS6.

Regards,
Markus

15.1K Messages

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195.8K Points

Have you looked at the Matlab integration with Photoshop?

And you can just modify one of the examples from the SDK and have you math up and running in a matter of minutes.

Champion

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1.6K Messages

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24.9K Points

»And you can just modify one of the examples from the SDK and have you math up and running in a matter of minutes.«
I wonder if that estimate may not be overly optimistic for most of us Photoshop users.

15.1K Messages

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195.8K Points

Ok, you got me: that's an estimate for someone familiar with writing code.

(in college, it took me less than half an hour, and that included reading the documentation)

Since he mentioned scripting and Java, I assumed he was somewhat familiar with programming.

4 Messages

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224 Points

And then there are those of us who loved PB that know nothing about code and programming...

3 Messages

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142 Points

Even with skills in Scripting, Java or even C++ Programming the SDK is quite challenging. And when you have made it to a working formula you are coped with the problem of building a gui for your parameters. All this was very very well done in the Pixelbender Plugin.

227 Messages

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3.5K Points

I'm guessing that Matlab can be quite expensive?

15.1K Messages

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195.8K Points

Matlab: very expensive.

7 Messages

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222 Points

8 years ago

I know this goes against the "corporate" mindset, but would Adobe ever consider releasing pixel bender to the Open Source world? I could then be further developed as a Plugin.