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Sat, Apr 23, 2016 1:12 AM
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PHOTOSHOP - Pixel Bender adjustment layer
Adjustment layers are one of the most powerful tools in Photoshop. I love them, but they have a pretty limited selection. As a game developer I have often come across the need for the ability to write my own to accomplish my goals more efficiently - specifically with the ability to see the results of the filter in real-time like adjustment layers. Use cases include visualizing/authoring texture channel data for shaders, or a real-time indexed palette filter (as described in my blog http://danfessler.com/blog/hd-index-painting-in-photoshop)
My suggestion is to create an API to create custom adjustment layers. It turns out Adobe has already done quite a bit of the legwork with pixel-bender. If there were a new adjustment layer type that accepted pixel bender files, then this would be a perfect solution (and is GPU accelerated to boot)
would this be a reasonable feature?
My suggestion is to create an API to create custom adjustment layers. It turns out Adobe has already done quite a bit of the legwork with pixel-bender. If there were a new adjustment layer type that accepted pixel bender files, then this would be a perfect solution (and is GPU accelerated to boot)
would this be a reasonable feature?
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5 years ago
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This conversation has been merged. Please refer the main conversation: Photoshop: Non-destructive filter layers instead of smart-filters
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chris_cox_2148894
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5 years ago
2) PixelBender is gone and will not be coming back.
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