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Adobe Photoshop Family

46 Messages

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2.3K Points

Fri, Sep 30, 2011 6:33 AM

Under consideration

129

Photoshop: Mirror Paint/Symmetric/Seamless Tile Paint Function

Photoshop could use a interactive Mirror Paint and Seamless edge/border painting function. Painter has had this feature for about 10 years now.

Responses

6 Messages

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196 Points

9 years ago

The ability to have 8 instances of the image tiling (with the canvass rotation feature still working) would be a tool every game texture illustrator would install instantly.

The tool must also include "mirror" feature for being able to symmetrically paint a face. Infact if you could define a "work area" perhaps using slices that would be perfect since you could work on a section of a 512 image that has 1/2 of a face

15.1K Messages

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195.8K Points

So toroidal wraparound is the most important case to you?
Don't many games also used reflective wrapping (as when using a quarter of a texture), and multiple angle reflective mapping (as when using a sixth or eighth of a "round" texture)?
And sheared mappings (like bricks)?
What about other planar mappings (like quilt patterns you found in the Terrazo plug-in)?

3 Messages

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142 Points

Yes toroidal wrapping is the most common style of texture tiling. And what many people use.

In game engines you normally can set which wrapping style you want, normal (which is toroidal) and mirrored. Mirrored meaning the texture repeats a-b then b-a. (sorry for the terrible example i am a lowly artist not good with the maths)

after quickly googling the terrazo plugin i have never had the need to paint that type of tile.

i guess what everyone is looking for is a very quick way to make edits to a texture like this

http://www.polygonblog.com/wp-content... (sorry if linking to this texture breaks some forum rules!)

using multiple layers, all of their brushes, ect. For an artist to make this tile currently, they have to use the offset filter and offset each of the layers they are using. This may sound like a simple thing but it become VERY tedious. A 3dpaint program Zbrush has a similar thing already which is incredibly helpful, and i think everyone wants that but in 2d and in Photoshop. Because honestly the less i have to bounce back and forth between all the programs i use to create content, count 'em 5, the better.

Hope this makes sense!

One last thing just to second what everyone else is saying. When this dropped on polycount, this worked everyone into a frenzy. This tool is definitely at the top of my have wanted for years list.

6 Messages

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196 Points

For all the "platforms" (output/efficiency types)

mobile, online, console, desktop, sprites for blitmaps, sequences of 12 or 30 frames to make rippling water, a single 512 with a face in only 1/4 of the image...

there is no standard.

The power of having a low level instancing feature to create "clones" of what we see seamless is the key.

15.1K Messages

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195.8K Points

Don't worry about the math - that's the part we're good at.
But the more information we have about what you need (and who all needs it) - the better solution we can come up with, and the easier it is to get approval from managers.

4 Messages

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192 Points

9 years ago

I'd think having options like, tiling using the document bounds, > 512 < 0 for example, or using guidelines possibly for bounds, or another type of helper object, so u could specify a location if u wanted and work from there.

1 Message

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82 Points

9 years ago

I have to say that this sort of feature in Photoshop is something that the computer graphics industry has been clamouring for, for years!

Industry professionals spend a LOT of time not only creating textures, but creatively finding ways to best have them tile using the Offset and Clone Stamp tools. As m faceman posted, this method takes a lot of time for multiple layers that could be better used concentrating on other aspects.
Just thinking about the time and money that would be saved if that problem was solved is mind-boggling!

The first image that Lloyd posted up look like a very user-friendly method to implement it into the UI too.

4 Messages

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152 Points

9 years ago



So following on the mockup of Iloyd I thought some about tools like clone stamp and the healing brushes/patch tool. This is the tools you (I) mainly use when i tile a photo sourced texture. To have these tools not to have any boundaries would be very intuitive and useful.

15 Messages

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456 Points

Hey Valdenmar, Yeah the clone and healing brush's are a must for this tiling workflow!

In your mock-up you'd also need it in the corners too, I'm not trying to pick at what you've put, I just don't want them considering this and only half-implementing what we need.

Thanks for making another visual aid!

6 Messages

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196 Points

agreed, 3x3 and possibly open enough to zoom out to a 5x5 so we can check for too much repetition in grass or rock tiles.

Should also work on timeline or be able to preview a sequence via a temporary render/"playblast" so we can see an FX sequence of tiling water or lava flowing.

4 Messages

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152 Points

Yeah, you'r right.. I had 3*3 in thought at first. Don't know why i didn't put it in..

4 Messages

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152 Points

This is what i meant from the start :)

http://dl.dropbox.com/u/1415501/Polyc...

2 Messages

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112 Points

9 years ago

Obviously, the whole point of having this wrap is to allow Tools to be used seamlessly from one side of the image to the other... but also we need to consider the use of Layer Styles, Filters and Effects that typically stop at the borders. They need to perform continuously and seamlessly across the image boundary as well.

46 Messages

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2.3K Points

9 years ago

exactly. Adobe product "managers" should look at other apps. Painter does this function really well. Seamless tiling should be a "mode" that you paint in. All the tools work in this mode and allows you to wrap paint, and maybe even offset/scale the canvas in real time. Filters would probably have to be applied as smart filters though.

1 Message

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62 Points

9 years ago

Ive been wondering where this feature is since photoshop 7

1 Message

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60 Points

9 years ago

I totally agree with people here, Photoshop needs this functionality. I work as a game developer and the ability to easily create seamless textures would save me countless hours weekly and monthly.

1 Message

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102 Points

9 years ago

real time Symmetry.
Photoshop really need Symmetry, a lot of other programs have this!

This reply was created from a merged topic originally titled
Symmetry.

6 Messages

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196 Points

radial (doing wheels) as well

This is why the feature should probably be as low level as possible with perhaps 2 quick templates

example

3 Messages

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142 Points

9 years ago

This is a much needed feature in Photoshop. If this feature does get pushed through (fingers crossed) please please please consult with someone from the games industry. Everyone here has the right idea but if this tool gets implemented poorly it would be more of a hassle than a help. That said this would be one of the biggest breakthroughs in Photoshop sense layers.

46 Messages

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2.3K Points

There are some very basic features that every other paint package has had for 15+ years. And even after disussing them in forums for years, Adobe still wont implent them no matter what the demand. Very confused, but reinforces that Photoshop team isnt interested in its user base.

15.1K Messages

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195.8K Points

Or that the Photoshop team has a lot of requests from a lot of different users, and hasn't had a chance to address this one yet. Everybody has a feature that they want, but we can't do them all at once.

1 Message

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60 Points

omg adobe.  this is so simple. just give me a setting to make my brush pop to the other side of the canvas when I brush off of the other side.  so many drawing programs had this years ago. why don't you get it?

2 Messages

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92 Points

I can't believe we're in 2016 and still nothing!!! At least tell us if you plan this this century or not

39 Messages

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928 Points

Adding my voice to this. My comment is that as a concept artist, I have a few choices to make mirrored silhouettes. One is to use Corel Painter, which I really don't like. The second is to use mirrored smart objects and paint inside the smart object, saving to update the whole silhouette which is very tedious and not a very fluid process. Adobe, add a Mirror Brush as a sub tool of the Brush Tools and feel the love. Add a seamless function to paint over the edges of the canvas and feel more love.

15 Messages

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456 Points

9 years ago

1 Message

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82 Points

9 years ago

Symmetry Painting with the Brush tool
A feature I loved back in the days in Deluxe Paint for the Amiga. It is available in Autodesk Sketchbook Pro and would be a great addition to Photoshop.

cheers

This reply was created from a merged topic originally titled
Symmetry Painting.

2 Messages

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72 Points

9 years ago

I have a short list of feature requests. I'm not sure If Photoshop CS5 can do any of this yet, but maybe it could do similar tasks.

1. I would like a setting for Photoshop to make any brush, not only paint brushes, to mirror the painting to the opposite side for drawing symmetrical things like humans. For example, there could be options for mirroring any type of brush in the X axis, the Y axis, both X and Y, and a free rotation angle the user would set in a value. The mirror brush tool, in my opinion would be great for symmetrical drawings and abstract drawings too.

2. Another feature I would like is an automatic normal map maker for textures, like those sometimes used in 3d games. This automatic normal map tool could be implemented into the 3d menu of Photoshop Extended versions. I would like it if this tool could be used in Photoshop's 3d tools, and on 2d images too.

Thanks for your time.

This reply was created from a merged topic originally titled
My interesting feature request - and my first post here.

15.1K Messages

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195.8K Points

Please post one idea per topic

2 Messages

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72 Points

Sorry, I'm new to this place. I didn't know I was limited to one idea per topic. All the other forums I go to usually let users request more than one thing in one topic. Thanks for the heads up, and the previous posts too.

6 Messages

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156 Points

9 years ago

Set a symmetry tool for photoshop real-time axial or radial symmetry
something like:
- clic symmetry tool to set parameters: activated? , axial or radial?, radial count number? , all layers or one layer ?
- press Alt + clic and drag to draw axis or just clic to draw center of radial symmetry on a layer or for all layers
- for radial symmetry: Set Radial Count ( number of times you want to mirror your stroke around radial center)
- Activate or not Symmetry axial or radial checkbox
- draw in realtime symetry :)

example -> zbrush symmetry tool(radial or not) tool :) so powerful

This reply was created from a merged topic originally titled
Photoshop: Realtime axial or radial symmetry (no tile).

36 Messages

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846 Points

9 years ago

"Photoshop could use a interactive Mirror Paint and Seamless edge/border painting function"

Quoted for agreement. The offset filter is well past it's sell by date.