46 Messages
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2.3K Points
Fri, Sep 30, 2011 6:33 AM
Under consideration
129
Photoshop: Mirror Paint/Symmetric/Seamless Tile Paint Function
Photoshop could use a interactive Mirror Paint and Seamless edge/border painting function. Painter has had this feature for about 10 years now.
Ideas
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Updated
a year ago
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Tags
mirror
game
seamless
realtime
realtime symmetry
texture
tiling
wrapping
step and repeat
symmetric
3d
radial
axial
symmetry
polycount
repeat
torroid
tile
Responses
Official Solution
JeffreyTranberry
Adobe Administrator
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15.9K Messages
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295.3K Points
3 years ago
Sr. Product Manager, Adobe Digital Imaging
0
pierre_courtejoie
Champion
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917 Messages
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19.6K Points
9 years ago
The closest thing to mirror paint is the following option in the clone source panel:
set the W: value to -100%
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dav3punk
46 Messages
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2.3K Points
9 years ago
Using the offset filter. Archaic. These are 2 very simple concepts that many users would be very happy to see. And say "finally!" ;)
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lloyd_none
15 Messages
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456 Points
9 years ago
I have an idea for a feature for Photoshop.
Photoshop is the goto program for creating Computer game textures.
One thing that done daily is creating tillable textures,
This often means flipping back and forth with the offset filter,
sorting out the seam with the clone stamp, copying bits of the image about and painting sections.
This back and forth is quite time consuming but its something we all have to deal with.
The idea is having an option to make a layer repeat over the edges of the document, so when you paint / draw something over the edge on that layer, it would appear on the other side too.
You could also move layers over the edge and they'd duplicate over the other side for when you copy parts of an images about.
Heres a mock-up of the idea, You can see the edgeless button at the top of the layers panel. the reason i've suggested it just being something that works on a per layer basis is to not crash Photoshop with heavy documents.
Lots of games company's have licenses for Photoshop and this is something that could save them lot of hours!
Its an idea I posted over at Polycount and straight away people wanted it, the demand is there its just getting the idea out to people.
-lloyd
Here's another picture of it when you make the base brick layer edgeless, this is where you could be cloning and sorting seams, i posted the other picture as this ones a bit hard on the eyes.
This reply was created from a merged topic originally titled
Edgeless Document Idea.
12
john_schewe
2 Messages
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112 Points
9 years ago
In this mode, the canvas still has fixed size, but the image infinitely wraps. The view shows the canvas in the center, but also shows copies placed on each side of the canvas, and on each side of those images, etc. until the image leaves the screen.
When zoomed in, it is possible that the wrap would not be visible. Yet when zoomed in at the edges, a certain percent of the surrounding tiles should be visible rather than only allowing the editor to pan to the corner.
When editing takes place outside of the canvas, the result is modification in the corresponding spot on the canvas. For example, a brush that lays over an intersection of the tiles would edit each of the corners. Also layer styles won't end at the edge of the canvas, they would continue as if the image was tiled on every side of the canvas.
Here is an example drawing space depicting my suggestion. The blue rectangle represents the canvas bounds and the pencil is the currently active tool.
This reply was created from a merged topic originally titled
Tile Editor Mode.
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lloyd_none
15 Messages
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456 Points
9 years ago
I hope people see this!
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m_faceman
3 Messages
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142 Points
9 years ago
Lloyd has the right idea on this one!
Chris Cox: This is a very big issue for the 3D industry. I know a lot of people that would use the tool. Honestly I think the reason no one is supporting it is no one knows about the feature request section at all.
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tod_orbach
6 Messages
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196 Points
9 years ago
0
james_o_hare
2 Messages
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112 Points
9 years ago
Also, I didn't know this place existed until Lloyd pushed us here.
2
valdemarnyhl_n
4 Messages
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152 Points
9 years ago
Even though there's not that many voting for this, i can't say ONE texturer/artist that would explode out of relief and happiness for a function like this. Both game-art and 3D community are HUGE. We are a very big consumer of photoshop. Don't foreget us please! :)
This is, from a 3d artist's point of view, THE biggest feature that's currently not in photoshop.
As a P.S, i'm coming from the gameart forum Polycount and when Iloyd posted his mocup image the board literary exploded when interest and joy (they, we, thought that he'd actually scripted it). http://www.polycount.com/forum/showpo...
Please, PLEASE give us 3D dudes some love! Photoshop is such a powerful and important tool for us, make it THE tool for us!
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matt_lichy
4 Messages
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192 Points
9 years ago
Also, as Valdemar said, Polycount has very quickly taken on this idea and are all for it.
I feel these user votes are one of the most important thing Adobe can do to add the proper features. Autodesk has started doing this for 3DS Max, and it definitely helped make 2012 its best version yet because of it.
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alistair_braz
1 Message
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82 Points
9 years ago
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dav3punk
46 Messages
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2.3K Points
9 years ago
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luigi_kavijian
1 Message
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82 Points
9 years ago
0
james_o_hare
2 Messages
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112 Points
9 years ago
So painting across one of them would paint over into the next. And would scale the brush according to the scale ratio of the borders.
So a painting a seamless tiling texture would essentially be two sets of these - automatically placed at the edges of the image.
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