jim_muirhead's profile

9 Messages

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220 Points

Mon, Oct 6, 2014 3:17 PM

Photoshop CC: Extract Assets Feature Is a Disaster (2014.2 update)

The new Extract Assets feature in Photoshop CC 2014 is a disaster. Take a look at Sketch for the proper way to do this that designers will actually want to use.

Problems & Suggestions:
1) Come up with a solution that doesn't mess with my layer or layer group names - let me name the asset in the Extract Assets window and then remember it.

2) Allow me to add padding around an asset when I export - with the flexibility to provide different padding on each side of the asset.

3) Provide a 100% export option - I work at Retina resolution and so the base asset is actually my @2x asset, so I want to be able to select an 100% option and give it the @2x suffix.

4) Remember where I last extract assets to and don't force me to rename a destination folder each and every time.

5) Let me decide what the default resolution options should be, so I don't have to keep opening a dialog to set the ones I want.

Responses

4 Messages

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130 Points

6 y ago

I'll jump onto this also regarding the Export canvas size issue.

I made a square canvas, exported as PNG and in the export screen it actually said it was 626 x 626 (see image). But it's not at all as you will see.

I actually did this for about 10 images, then went back into the folder and realized they were all cropped at different sizes - very confusing.



Also, not sure if this is good to mention this here, but with this new Export, there was no way for me to export an animated GIF, preview it, and set the loop in the export area. Save for Web is the only way to do this - so I think you've actually broken GIF exporting.

2 Messages

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70 Points

6 y ago

Hi there, not sure if this is still being read, but...

We're attempting to use this to build image assets. So far, I LOVE it - this is saving us days of time generating assets. My only issue is when I need multiple assets at the same resolution, but don't want to scale the image.

For example:

Say I need 400 icons - all PNGs at 100x100. However, some icons are 90x100, or 100x88, etc... I still need the resulting PNG to come out at 100x100. Is there any way to pad the icon with transparent pixels to get a PNG at 100x100? Or am I stuck with scaling to the specified dimension?

2 Messages

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70 Points

6 y ago

Kiiiiiind of figured it out - I created a 100x100 rectangle, and then used this as a layer mask for each icon. The resulting PNGs are all the correct size, but without scaling. The downside is that the only way to get the layer masks applied easily was to stack all the icons on top of one another, and then ALT+Drag the layer mask onto each successive layer. Time consuming, but it works. Now I have to spread the icons back out so they can all be viewed in the PSD File.

Thank God for AutoHotkey.

3 Messages

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52 Points

6 y ago

What/where is the "Export Assets dialog" that "has Canvas Size options"?