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Adobe Photoshop Family

3 Messages

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474 Points

Fri, Nov 11, 2011 7:24 PM

Implemented

48

Photoshop: Adjustable grid size for the warp tool

Responses

Official Solution

40 Messages

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1.6K Points

a year ago

This feature has been implemented in Photoshop 2020 (version 21.0). You can have a grid with any number of grid points, and you can place custom grid points anywhere. You can also multi-select grid points and transform them together.

Enjoy!

154 Messages

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2.6K Points

Can't wait to try it. Is there a guide somewhere? I see the Bezier curve controls, which is a welcome surprise, but how do you multi select grid points?

4 Messages

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114 Points

Yeah! It's a little late for the project I was working on 2 years ago, but, hey, I'm not gonna bitch. Bring it on.

Champion

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1.6K Messages

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28.3K Points

If you hold shift, you can click/drag to select nodes and if you want to create more nodes/lines, just hold down alt/opt. 
Here's the new help entry:
https://helpx.adobe.com/photoshop/using/warp-images-shapes-paths.html

Champion

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1.6K Messages

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24.9K Points

Unfortunately the new Warp features seem to be implemented in a somewhat nonsensical fashion; apparently the angle of the handles of non-corner-points snaps to 90 ̊ when any one of a point’s handles is moved. 
This seems to completely miss the point for what the Warp should be able to achieve with regard to emulating the distortions of photographed surfaces (edit: especially when compared to Illustrator’s Envelope Distort). 

Champion

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1.6K Messages

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28.3K Points

Yes, Christoph, ideally the mesh would respond identically to a bezier path being manipulated with the pen tool. Corner nodes should be convertible to rounded and vice versa.

10 Messages

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712 Points

9 years ago

Agreed, I'd love to be able to choose the number of subdivisions in the Warp command, that would make that tool much more useful and versatile. I think even Illustrator can do it.

2 Messages

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92 Points

This thread has gone on for 8 years! Wtf? What are we paying for? Adobe is ignoring its users. I have been using and paying for this software for almost 30 years and am frustrated with their subscription tranny and the fact they can’t fix basic tools. I am going to move on. What software out there can warp on a grid or should I just go directly into 3D and get z-paint? The price would likely come out in the wash with the improvement in my 3D items. Painting texture maps in photoshop is starting to feel archaic. Adobe. What can you respond please?

6 Messages

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464 Points

9 years ago

i want to choose how many subdivisions the grid in the warp tool has and then be able to move whole horizontal/vertical lines to transform

kinda like in mari.

This reply was created from a merged topic originally titled
Photoshop: moveable subdivisions within warp tool.

154 Messages

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2.6K Points

9 years ago

and i'd like to be able to brush in areas to freeze - or add grid warping to liquify - even better.

8 Messages

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170 Points

9 years ago

I'm in. I often wish there was just one more set of grids added to the Warp Tool to make it more flexible.

1 Message

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60 Points

8 years ago

There is a work around this. Just select a smaller area in you image and work in steps instead. The selection you've made will still only have the warp tool's 9 areas but by selecting only a small area of your image you can pretty much place the grid/points where you want them and warp the image step by step. Not optimal but it works.

154 Messages

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2.6K Points

8 years ago

what I think is needed is for an option in Liquify to use a Bezier curves (like paths) adjustment. So we can can transform objects and areas a bit more smoothly than the push/pull of Liquify. And you'll be able to go back and forth between these 2 methods. then by doing this in the Liquify dialogue you have access to freeze and thaw brushes so selective areas can be protected at will. and in the end you can save a mesh and load it onto something else like a layer mask. By adding transform to Liquify and giving a more dense transform grid the user would have a really powerful image transformation tool.

Maybe I should make this a new topic and flesh it out more.

154 Messages

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2.6K Points

8 years ago

what I think is needed is for an option in Liquify to use a Bezier curves (like paths) adjustment. So we can can transform objects and areas a bit more smoothly than the push/pull of Liquify. And you'll be able to go back and forth between these 2 methods. then by doing this in the Liquify dialogue you have access to freeze and thaw brushes so selective areas can be protected at will. and in the end you can save a mesh and load it onto something else like a layer mask. By adding transform to Liquify and giving a more dense transform grid the user would have a really powerful image transformation tool.

Maybe I should make this a new topic and flesh it out more.

154 Messages

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2.6K Points

8 years ago

anyone tried or heard of this plugin?
I desperately need a better warp solution than what CS6 offers and found this:
HSC edit/Grids
http://www.humansoftware.biz/pages120...

Doesn't look that polished but it seems to offer warping with a denser grid. I contacted them about a trial, waiting to hear back.

it even says you can turn your grid into Bezier curves which is what I'm looking for.

154 Messages

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2.6K Points

7 years ago

now that PS is a rolling updated subscription product - I want to ask - any update or timeline on finally improving the warp tool in free transform? By adding many more intersection lines (that the user can specify) or even better to have really precise control with bezier curves. I've repeatedly requested adding the bezier curves functionality to the liquify plug-in. That would be really helpful for real world tasks.
(please don't suggest puppet warp - it doesn't really work)

Champion

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1.6K Messages

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24.9K Points

Well, I certainly would appreciate improvements for Warp, but the statement
»puppet warp - it doesn't really work«
does seem incorrect.
Puppet Warp does work, not as you would like it to it seems, but nonetheless ...

3 Messages

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142 Points

7 years ago

Puppet warp and liquify are no alternative to the warp tool.
Because the warp tool works with curves, you can easily create a page curl effect and use it on smart objects as well.
Puppet warp however uses polygons and behaves completely different, especially when you drag edges to the wrong direction. And liquify works on a pixel basis and softens and smears the picture.

Adding an option to add more points to the warp grid would be easy to do. I personally don't understand why nobody thought of this or implemented this years ago and we still have to stick with workarounds.

Champion

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1.6K Messages

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24.9K Points

»Adding an option to add more points to the warp grid would be easy to do.«
And you base that statement on what?

»I personally don't understand why nobody thought of this or implemented this years ago and we still have to stick with workarounds.«
People have thought of this (as this thread seems to proof).
Why it has not been implemented only people who have worked for Adobe could say for sure, I guess, but they may not be at liberty to.

154 Messages

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2.6K Points

yes it is very frustrating why the warp tool hasn't been improved - especially since we are paying for rolling updates now. Christoph - I'm curious about your resistance to this topic? Maybe you have no need for this type of feature improvement for others it could be something used everyday on every image. As we have discussed - PW and Liquify are not able to manipulate images in the same way as Warp. Warp has very little controls available to it compared to PW and liquify. More control points, bezier controls and save/load mesh.

Champion

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1.6K Messages

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24.9K Points

»Christoph - I'm curious about your resistance to this topic?«
It’s not just contrariness on my side, though there may be some of that, too.
Also I can be something of a fusspot, I guess, so wrong or uninformed statements can irk me.

I don’t deny that the Warp functionality could stand improvements (along the lines of Illustrator’s envelope Distort) but I have the feeling that sometimes some people misjudge their insight into the issue.

Yes, many feature requests and this one in particular would be beneficial, but sometimes
• the number of beneficiaries is small and
• the necessary resources to realize a feature are considerable
In my opinion I and most of the other users posting here very likely are in no position to accurately judge how well necessary effort and potential pay-off for this feature would correspond.

3 Messages

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96 Points

I think if you make photoshop as good as possible the payoff may not be immediately felt but it will have payoff in the long term. Adobe make so much money. they shoud do whatever it takes to make the software as good as possible. Sometimes see creating the tool itself as an art, and as in art the rewards can come in terms of appreciation of  the overall name of the artist and attention that it brings. TO say we cant develop this because it doesnt immediately reward the investment is seeing photosip solely as a business. If there is no real care for those using it, i feel that is very, very sad. If you look at the ancient acheivements of the world - creating the great monuments, churches, for example, the cost and return was a very small part of the creator's inspiration. Be a little deeper, please. 

154 Messages

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2.6K Points

6 years ago

"Also I can be something of a fusspot, I guess, so wrong or uninformed statements can irk me. "
What is uninformed about any of the requests on this topic? That PW is insignificant in dealing with the types of issues outlined here? PW has its uses (from what I've heard - but not in my images) but cannot correct volume anamorphosis which the requested improvements to the warp tool could help fix.

As a long time PS user I know it takes forever for some features to come out but I'm not impressed when most recent additions are Behance, ipad, type and 3D stuff.

Champion

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1.6K Messages

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24.9K Points

»What is uninformed about any of the requests on this topic?«
To make it clear: I am not opposed to the feature being requested and would consider it an improvement, too, but:

The statement
»please don't suggest puppet warp - it doesn't really work«
is in my opinion not wholly technically correct or at least in need of further qualification.
Admittedly one could argue that the context is provided in the lines leading up to it and me focusing on the one sentence is nitpicking ...

The statement
»Adding an option to add more points to the warp grid would be easy to do.«
makes me wonder how the poster can judge the programming effort such a feature would necessitate.
Are they programmers? Have they worked on applications of a complexity similar to Photoshop’s?

5 Messages

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140 Points

6 years ago

its about time that some adobe staff will respond this thread and take this initiation to production ASAP!

2 Messages

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60 Points

just use Nuke X  bunch of posers

154 Messages

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2.6K Points

6 years ago

Yes I would love to hear any feedback from the PS team about this - if it is even being considered.
The current implementation of warp is very limited. As an architectural photographer - its something I have to deal with all of the time.

952 Messages

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15.3K Points

6 years ago