brice_hemmer's profile

3 Messages

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474 Points

Fri, Nov 11, 2011 7:24 PM

50

Photoshop: Adjustable grid size for the warp tool

Responses

Official Solution

Adobe Administrator

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42 Messages

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1.6K Points

2 y ago

This feature has been implemented in Photoshop 2020 (version 21.0). You can have a grid with any number of grid points, and you can place custom grid points anywhere. You can also multi-select grid points and transform them together.

Enjoy!

10 Messages

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712 Points

10 y ago

Agreed, I'd love to be able to choose the number of subdivisions in the Warp command, that would make that tool much more useful and versatile. I think even Illustrator can do it.

6 Messages

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464 Points

9 y ago

i want to choose how many subdivisions the grid in the warp tool has and then be able to move whole horizontal/vertical lines to transform

kinda like in mari.

This reply was created from a merged topic originally titled
Photoshop: moveable subdivisions within warp tool.

154 Messages

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2.6K Points

9 y ago

and i'd like to be able to brush in areas to freeze - or add grid warping to liquify - even better.

9 Messages

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170 Points

9 y ago

I'm in. I often wish there was just one more set of grids added to the Warp Tool to make it more flexible.

1 Message

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60 Points

9 y ago

There is a work around this. Just select a smaller area in you image and work in steps instead. The selection you've made will still only have the warp tool's 9 areas but by selecting only a small area of your image you can pretty much place the grid/points where you want them and warp the image step by step. Not optimal but it works.

154 Messages

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2.6K Points

9 y ago

what I think is needed is for an option in Liquify to use a Bezier curves (like paths) adjustment. So we can can transform objects and areas a bit more smoothly than the push/pull of Liquify. And you'll be able to go back and forth between these 2 methods. then by doing this in the Liquify dialogue you have access to freeze and thaw brushes so selective areas can be protected at will. and in the end you can save a mesh and load it onto something else like a layer mask. By adding transform to Liquify and giving a more dense transform grid the user would have a really powerful image transformation tool.

Maybe I should make this a new topic and flesh it out more.

154 Messages

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2.6K Points

9 y ago

what I think is needed is for an option in Liquify to use a Bezier curves (like paths) adjustment. So we can can transform objects and areas a bit more smoothly than the push/pull of Liquify. And you'll be able to go back and forth between these 2 methods. then by doing this in the Liquify dialogue you have access to freeze and thaw brushes so selective areas can be protected at will. and in the end you can save a mesh and load it onto something else like a layer mask. By adding transform to Liquify and giving a more dense transform grid the user would have a really powerful image transformation tool.

Maybe I should make this a new topic and flesh it out more.

154 Messages

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2.6K Points

8 y ago

anyone tried or heard of this plugin?
I desperately need a better warp solution than what CS6 offers and found this:
HSC edit/Grids
http://www.humansoftware.biz/pages120...

Doesn't look that polished but it seems to offer warping with a denser grid. I contacted them about a trial, waiting to hear back.

it even says you can turn your grid into Bezier curves which is what I'm looking for.

154 Messages

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2.6K Points

7 y ago

now that PS is a rolling updated subscription product - I want to ask - any update or timeline on finally improving the warp tool in free transform? By adding many more intersection lines (that the user can specify) or even better to have really precise control with bezier curves. I've repeatedly requested adding the bezier curves functionality to the liquify plug-in. That would be really helpful for real world tasks.
(please don't suggest puppet warp - it doesn't really work)

3 Messages

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142 Points

7 y ago

Puppet warp and liquify are no alternative to the warp tool.
Because the warp tool works with curves, you can easily create a page curl effect and use it on smart objects as well.
Puppet warp however uses polygons and behaves completely different, especially when you drag edges to the wrong direction. And liquify works on a pixel basis and softens and smears the picture.

Adding an option to add more points to the warp grid would be easy to do. I personally don't understand why nobody thought of this or implemented this years ago and we still have to stick with workarounds.

154 Messages

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2.6K Points

7 y ago

"Also I can be something of a fusspot, I guess, so wrong or uninformed statements can irk me. "
What is uninformed about any of the requests on this topic? That PW is insignificant in dealing with the types of issues outlined here? PW has its uses (from what I've heard - but not in my images) but cannot correct volume anamorphosis which the requested improvements to the warp tool could help fix.

As a long time PS user I know it takes forever for some features to come out but I'm not impressed when most recent additions are Behance, ipad, type and 3D stuff.

5 Messages

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140 Points

7 y ago

its about time that some adobe staff will respond this thread and take this initiation to production ASAP!

154 Messages

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2.6K Points

7 y ago

Yes I would love to hear any feedback from the PS team about this - if it is even being considered.
The current implementation of warp is very limited. As an architectural photographer - its something I have to deal with all of the time.

959 Messages

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15.3K Points

7 y ago