205 Messages
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5.1K Points
Sun, Sep 24, 2017 10:54 PM
Lightroom Performance - Still Waiting for Help
As I review the posts for "Lightroom Performance" I notice that posts and responses are getting quite old. So, here I am with a new post asking for the umpteenth time for help from Adobe.
I just completed a wedding and Lightroom is so slow with the GPU on that I am forced to turn it off. With it on, I can edit maybe 10 photos before it becomes so slow that it is seriously unbearable. If the GPU is off, I can do maybe 20-30 photos before it begins to slow down so much that it is close to unbearable and not really usable. I have a new catalog for this wedding with only 1648 images total. No smart collections, almost zero spot corrections (maybe 5 or 6), and not much else. In addition, I am editing Smart Previews and it is still horrible.
It might be prudent to note that most other Adobe CC products are version 2017 and Lightroom is still 2015 - not even 2016. What is going on?
Further, although OnOne RAW is still missing some features I fell important, it does not suffer from the slowdown issues of Lightroom. I just installed the newest version (2018) of ACDSee Studio Ultimate, and while the layout is quite different, I think I could get used to it and it also does not suffer from the poor performance of Lightroom.
I sure hope Adobe is doing something great or I will join the others that are fleeing this horrible product.
I just completed a wedding and Lightroom is so slow with the GPU on that I am forced to turn it off. With it on, I can edit maybe 10 photos before it becomes so slow that it is seriously unbearable. If the GPU is off, I can do maybe 20-30 photos before it begins to slow down so much that it is close to unbearable and not really usable. I have a new catalog for this wedding with only 1648 images total. No smart collections, almost zero spot corrections (maybe 5 or 6), and not much else. In addition, I am editing Smart Previews and it is still horrible.
It might be prudent to note that most other Adobe CC products are version 2017 and Lightroom is still 2015 - not even 2016. What is going on?
Further, although OnOne RAW is still missing some features I fell important, it does not suffer from the slowdown issues of Lightroom. I just installed the newest version (2018) of ACDSee Studio Ultimate, and while the layout is quite different, I think I could get used to it and it also does not suffer from the poor performance of Lightroom.
I sure hope Adobe is doing something great or I will join the others that are fleeing this horrible product.
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glen_saville_6851217
81 Messages
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1.1K Points
3 years ago
That usually causes most slowdowns!
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joel_weisbrod
205 Messages
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5.1K Points
3 years ago
The drive with the photos has 6.67Tb free of 7.99Tb. It is a USB 3.0 Drobo set up as Raid 5.
When I first load LR, the performance is acceptable. After I edit a few images (see above) it begins to get slower and slower. Dramatically worse with GPU on which seems to mitigate the disc space issue anyway.
Any other ideas. There are dozens of professional photographers (power users) suffering as I am and all of us would love to find a solution before we leave Adobe...
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glen_saville_6851217
81 Messages
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1.1K Points
3 years ago
1
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shane_betts_7427608
163 Messages
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3.2K Points
3 years ago
1
shane_betts_7427608
163 Messages
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3.2K Points
3 years ago
0
zigi_putnins
62 Messages
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1.1K Points
3 years ago
I did a couple of projects in captureone; layout was a bit different but had the basic lr features plus a couple of really cool ones (focus detect is awesome). But it does not have as good an integration with photoshop and can't touch lr's ability to export and publish.
I hear v7 is coming out. One 3rd hand review i read is that its muchfaster. I hope so.
And yes turn off the gpu. Its been the cause of most of my lr crashes (and yes, i have the latest drivers).
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Victoria_Bampton_Lightroom_Queen
Champion
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6.2K Messages
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106.2K Points
3 years ago
The gradual slow down is a real mystery. For those working on high volume fast turnaround, the new smart preview checkbox is working out pretty well for most I've spoken to, although I agree it's not the perfect solution.
Victoria Bampton a.k.a. The Lightroom Queen
www.lightroomqueen.com
Author of Adobe Lightroom Classic - The Missing FAQ and Adobe Lightroom - Edit Like a Pro books.
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glen_saville_6851217
81 Messages
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1.1K Points
3 years ago
1
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bill_broughton
22 Messages
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540 Points
3 years ago
I also battled the LR issue of degrading performance as I edited my way through a large image set - also having to kill LR periodically just to restart and recover some performance.
I was also battling not just performance, but complete unreliability of Topaz Labs - another processing-intensive software I use regularly in my workflow (or was trying to). In the course of the troubleshooting battle, I discovered more about the significance of the GPU in today's digital media processing software than I really cared to know.
First, my then-current GPU (a fairly old AMD R7 360 as I recall) had 2Gb of onboard memory. I discovered that Photoshop was controlling the lion's share of that, and when other software was trying to use the GPU at the same time, it was failing - either failing to get the GPU support it wanted (LR?), or failing altogether (Topaz).
I caved in and upgraded the GPU. I purchased a Nvidia GeForce GTX 1050 Ti with 4Gb of onboard memory. It not only has more memory, but is, of course, a more recent/advanced GPU.
The issues I was having with Topaz Labs software completely failing instantly went away. Performance in not only Topaz but also in Photoshop improved dramatically. But the most important discovery was that the degrading-performance issue in Lightroom has, so far, gone away. It's been a couple months or so now.
And that card cost me $85 after the seller's rebate. Small price to have paid.
I was preferring an AMD card at the time of the upgrade, and was disappointed to be "moving" to an Nvidia solution (for personal reasons I won't go into here). But, with further reading, I realize I maybe should be glad I did. Here is an article that I found interesting on the subject. It's nearly three years old, so I clearly don't know the status of Adobe's software today. My gut tells me it's probably not much changed. The comment in here on Adobe's use of the two technologies should be interesting to all.
http://create.pro/blog/opencl-vs-cuda/
Search on "Adobe CUDA vs OpenCL" and you'll find numerous indications of Adobe technology's far-superior performance on a CUDA-based GPU over AMD's OpenCL.
What I learned in my months battling this issue is that the GPU is playing a far more significant roll in the software that I use than I've ever realized (but then I'm an old fart). It's not all about the CPU and RAM any longer. The GPU manufacturers are pushing out new technologies for significant new onboard processing opportunities at an increasing rate. And, of course, the software companies are exploiting them and pushing more tasks out to the GPU. As a result of the rate of advancements, and rate of adoption in the software, GPUs will become outdated fast. Case in point was the Topaz Labs software which would not run on my system (alongside Photoshop) until I upgraded the GPU.
Lightroom is still way behind the power curve, comparatively, in terms of performance. But the degrading-performance issue seems to have gone away for me with a GPU upgrade.
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joel_weisbrod
205 Messages
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5.1K Points
3 years ago
I upgraded my computer recently in an effort to improve Lightroom speed. When I did, I purchased the biggest and fastest video card from the NVidia line (see below). I have discussed this with Adobe and even was willing to try a different Graphics card, but one of their developers told me my card was more than ok! This card has both Open CL and CUDA. I do not have the problem with Photoshop - Only Lightroom.
I wish I had the speed improvement you mentioned.
Displays: 1) 1920x1080, 2) 1920x1080
Graphics Processor Info:
GeForce GTX TITAN X/PCIe/SSE2
Check OpenGL support: Passed
Vendor: NVIDIA Corporation
Version: 3.3.0 NVIDIA 384.76
Renderer: GeForce GTX TITAN X/PCIe/SSE2
LanguageVersion: 3.30 NVIDIA via Cg compiler
Adapter #1: Vendor : 10de
Device : 17c2
Subsystem : 29903842
Revision : a1
Video Memory : 12244
Adapter #2: Vendor : 1414
Device : 8c
Subsystem : 0
Revision : 0
Video Memory : 0
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 16
GL_ACCUM_BLUE_BITS: 16
GL_ACCUM_GREEN_BITS: 16
GL_ACCUM_RED_BITS: 16
GL_ALPHA_BITS: 0
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 4
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: GeForce GTX TITAN X/PCIe/SSE2
GL_SHADING_LANGUAGE_VERSION: 4.50 NVIDIA
GL_STENCIL_BITS: 8
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 4.5.0 NVIDIA 384.76
GPUDeviceEnabled: false
OGLEnabled: true
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bill_broughton
22 Messages
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540 Points
3 years ago
Displays: 1) 3840x2160, 2) 1920x1080
Graphics Processor Info:
GeForce GTX 1050 Ti/PCIe/SSE2
Check OpenGL support: Passed
Vendor: NVIDIA Corporation
Version: 3.3.0 NVIDIA 384.76
Renderer: GeForce GTX 1050 Ti/PCIe/SSE2
LanguageVersion: 3.30 NVIDIA via Cg compiler
Adapter #1: Vendor : 10de
Device : 1c82
Subsystem : 62583842
Revision : a1
Video Memory : 4014
Adapter #2: Vendor : 1414
Device : 8c
Subsystem : 0
Revision : 0
Video Memory : 0
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 16
GL_ACCUM_BLUE_BITS: 16
GL_ACCUM_GREEN_BITS: 16
GL_ACCUM_RED_BITS: 16
GL_ALPHA_BITS: 0
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_SIZE: 32768
GL_MAX_TEXTURE_UNITS: 4
GL_MAX_VIEWPORT_DIMS: 32768,32768
GL_RED_BITS: 8
GL_RENDERER: GeForce GTX 1050 Ti/PCIe/SSE2
GL_SHADING_LANGUAGE_VERSION: 4.50 NVIDIA
GL_STENCIL_BITS: 8
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 4.5.0 NVIDIA 384.76
GPUDeviceEnabled: false
OGLEnabled: true
1
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zigi_putnins
62 Messages
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1.1K Points
3 years ago
+) by 1 tick, and it takes literally 8 seconds for the 2nd monitor to update the display (whereas fresh run its 1s with 80k images in my catalog)...its not the hdd, its not the video card, its not the mouse, its not the amount of ram, its not the catalog size, its not cuda_vs_open gl, its not the number of cpu cores. its intrinsic in lr.
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joel_weisbrod
205 Messages
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5.1K Points
3 years ago
0
bill_broughton
22 Messages
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540 Points
3 years ago
I'm editing photos from a recent shoot as we speak (or write), and just chuckled to myself after adding well over 50 spot removals to a single image in LR Develop with no performance concern. Before this upgrade to my GPU, I could not have done that; LR would have started to crater - even after a fresh restart - after a bare few. I had to go to Photoshop.
Also- as you did, I built this Windows 10 desktop I'm using back in the spring specifically for my biz purpose. No other software gets on here. With both of us running the same op system, with the same driver on recent GPUs - I don't get it.
BTW, it's the paint chips and bugs on the auto show cars that's so hard on the spot remover. :-) And I'm ecstatic to be able to have the use of it to such an extent!
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ben_ackerman
1 Message
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60 Points
2 years ago
It has to be Lightroom itself. Something is eating into the performance. I'm back to the same or worse performance I had prior to getting the graphics card. The rest of the hardware is fine. 32gb RAM, SSD drives, fast CPU etc etc.
They need to sort this out. I'm really annoyed that I purchased a much better graphics card to find performance drop and my workflow slowing down to a crawl.
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