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21 Messages

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486 Points

Wed, Dec 27, 2017 1:09 PM

Lightroom Classic: Slideshow Export Hangs

When I try to export a slideshow 720p or 1080p from LR Classic from my main catalogue the export hangs. But if I export from a seperate catalogue (containing one wedding) from either a separate mac or the same mac it works fine. 

I seem to have been having the same issue for a couple of years now and can't seem to find a fix for the main catalogue, which has meant me not doing slideshows for wedding clients during this time, which is a shame. 

Any thoughts? 

LR Classic 7.1
Mac OS 10.13.2

Responses

Champion

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2.2K Messages

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37.3K Points

3 years ago

It could be due to corruption in the LR Preferences file. The original Preferences file is carried over and updated on each LR upgrade so it could be the cause of your long-standing issue. Try resetting the LR Preferences file as outlined at the below link:

https://www.lightroomqueen.com/how-do-i-reset-lightrooms-preferences/

1 Message

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64 Points

Resetting preferences solved this problem for me. Thank you so much!!

13 Messages

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200 Points

3 years ago

I have the same problem when I try to export a slide show!!
I am using last version of  classic CC 7.1 on IMAC High Sierra 10.13.2 
I have already reset the LR preferences, but no way.

21 Messages

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486 Points

After I rest mine it seemed to work, but then stopped working again, so annoying

62 Messages

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1.1K Points

Preference reset failed for me as well.

Champion

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2.2K Messages

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37.3K Points

3 years ago

It appears a previous bug when using Portrait and Landscape images with Option> Zoom to Fill Frame checked is back (or was never fixed). Try unchecking that option and then restarting LR.

21 Messages

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486 Points

Zoom to Fill Frame is never checked on mine, so it's not causing the issue, thank anyway

62 Messages

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1.1K Points

Same here. This is neither the cause nor the solution.

13 Messages

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200 Points

3 years ago

I'm using only landscape images

21 Messages

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486 Points

3 years ago

it's so frustrating as what should be a simple task is very flaky and unstable, with what seems like no help or support from Adobe. 

As a PROFESSIONAL photographer using PROFESSIONAL software I would expect better!!

Champion

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2.2K Messages

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37.3K Points

3 years ago

One other thing to try. In the Library module select all of the image files to be used in the Slideshow. Go to menu Library> Previews> and select 'Build 1:1 Previews.' This fixed the issue with landscape and portrait images using 'Zoom to Fill Frame' checked so it may also fix your issue.

21 Messages

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486 Points

I've just tried a 1080p when exporting a folder as catalogue and it dos nothing, so I quit and reopen the and it worked. How weird!!

13 Messages

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200 Points

Pls try to export a video from a slide show and let su know

21 Messages

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486 Points

So.... after my last successful export (following the quit and re-open mentioned above) I still have Lightroom open and have tried to export another 1080p video slideshow using the same images as the last successful export and ..............it ..................just......................hangs.



EPIC FAIL!!

21 Messages

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486 Points

........but if I close and re-open AGAIN, hey presto.....



IT WORKS!!

#PullingHairOut

13 Messages

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200 Points

Wait to see the end. But Adobe has to fix the bug!

21 Messages

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486 Points



I will keep an eye on it but it's deffo moving.

How can we contact adobe to let hem know about this and make them fix it?

13 Messages

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200 Points

Mine was stopped at the same level of completition

13 Messages

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200 Points

Has it finished?

Champion

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2.2K Messages

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37.3K Points

This is the right place to report problems to Adobe. Try it again and when it hangs (give it time) then do NOT restart LR. Go to menu Help> System Info and Copy & Paste the following entries.

Lightroom Classic version: 7.1 [ 1148620 ]
License: Creative Cloud
Language setting: en
Operating system: Windows 7  - Home Premium Edition
Version: 6.1.7601
Application architecture: x64
System architecture: x64
Logical processor count: 8
Processor speed: 2.7 GHz
Built-in memory: 12247.1 MB
Real memory available to Lightroom: 12247.1 MB
Real memory used by Lightroom: 3807.1 MB (31.0%)
Virtual memory used by Lightroom: 3833.6 MB
GDI objects count: 1059
USER objects count: 3633
Process handles count: 1530
Memory cache size: 0.0MB
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2
Camera Raw virtual memory: 2449MB / 6123MB (40%)
Camera Raw real memory: 2547MB / 12247MB (20%)
System DPI setting: 120 DPI
Desktop composition enabled: Yes
Displays: 1) 2560x1440
Input types: Multitouch: No, Integrated touch: No, Integrated pen: Yes, External touch: No, External pen: Yes, Keyboard: No

Graphics Processor Info:
OpenGL: Quadro 600/PCIe/SSE2

Check OpenGL support: Passed
Vendor: NVIDIA Corporation
Version: 3.3.0 NVIDIA 377.61
Renderer: Quadro 600/PCIe/SSE2
LanguageVersion: 3.30 NVIDIA via Cg compiler
Total Video Memory: 1024 MB

21 Messages

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486 Points

not yet 



it does seem very slow but it is still moving

13 Messages

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200 Points

Mine always stops at 10% of the process, all jpg are created (in cache) .

21 Messages

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486 Points

still going......



it is sooo slow, but still going......

Champion

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2.2K Messages

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37.3K Points

This is a good time to 'Copy' your System Info as outlined above to check on LR memory usage. It will not interfere with the Slideshow task.

21 Messages

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486 Points

Lightroom Classic version: 7.1 [ 1148620 ]License: Creative Cloud
Language setting: en
Operating system: Mac OS 10
Version: 10.13.2 [17C88]
Application architecture: x64
Logical processor count: 4
Processor speed: 3.3 GHz
Built-in memory: 24,576.0 MB
Real memory available to Lightroom: 24,576.0 MB
Real memory used by Lightroom: 6,709.4 MB (27.3%)
Virtual memory used by Lightroom: 24,812.8 MB
Memory cache size: 876.0MB
Maximum thread count used by Camera Raw: 3
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 0MB / 12287MB (0%)
Camera Raw real memory: 0MB / 24576MB (0%)
Displays: 1) 6400x3600, 2) 1920x1080

Graphics Processor Info: 
Metal: AMD Radeon R9 M395



Application folder: /Applications/Adobe Lightroom Classic CC
Library Path: /Lightroom/Clearly Bespoke - LRCC/Clearly Bespoke - LRCC-2.lrcat
Settings Folder: /Users/iMatt/Library/Application Support/Adobe/Lightroom

Installed Plugins: 
1) Palette Plugin (V2)
2) SmugMug

Config.lua flags: None

AudioDeviceIOBlockSize: 512
AudioDeviceName: Bose USB Audio
AudioDeviceNumberOfChannels: 6
AudioDeviceSampleRate: 48000
Build: 10.0x7
CoreImage: true
GL_ACCUM_ALPHA_BITS: 0
GL_ACCUM_BLUE_BITS: 0
GL_ACCUM_GREEN_BITS: 0
GL_ACCUM_RED_BITS: 0
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: AMD Radeon R9 M395 OpenGL Engine
GL_SHADING_LANGUAGE_VERSION: 1.20
GL_STENCIL_BITS: 8
GL_VENDOR: ATI Technologies Inc.
GL_VERSION: 2.1 ATI-1.60.24
OGLEnabled: true
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 

21 Messages

 • 

486 Points

It's complete. 

It works too!!

Champion

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2.2K Messages

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37.3K Points

The only thing that jumps out is: Virtual memory used by Lightroom: 24,812.8 MB (24.8 GB)

How many image files are you using in the slideshow and what is the available space on your system drive?

21 Messages

 • 

486 Points

892 images and the drive is a 2tb fusion with 128gb ssd portion

 

13 Messages

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200 Points

My problem is not solved: I tried again with 1 pictures, but LR hangs always at the same point: 

13 Messages

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200 Points

Versione di Lightroom Classic: 7.1 [ 1148620 ]Licenza: Creative Cloud
Impostazioni lingua: it-IT
Sistema operativo: Mac OS 10
Versione: 10.13.2 [17C88]
Architettura dell'applicazione: x64
Conteggio processore logico: 4
Velocità processore: 3,1 GHz
Memoria integrata: 8.192,0 MB
Memoria reale disponibile in Lightroom: 8.192,0 MB
Memoria fisica usata Lightroom: 994,4 MB (12,1%)
Memoria virtuale usata Lightroom: 6.869,7 MB
Dimensione cache memoria: 227,8MB
Numero di thread massimo utilizzato da Camera Raw: 3
Ottimizzazione SIMD Camera Raw: SSE2,AVX,AVX2
Memoria virtuale di Camera Raw: 524MB / 4095MB (12%)
Memoria reale di Camera Raw: 525MB / 8192MB (6%)
Monitor: 1) 4096x2304

Informazioni processore grafico: 
Metal: Intel(R) Iris(TM) Pro Graphics 6200



Cartella applicazione: /Applications/Adobe Lightroom Classic CC
Percorso libreria: /Users/dariopiovera/Pictures/Lightroom/Lightroom Catalog-2.lrcat
Cartella impostazioni: /Users/dariopiovera/Library/Application Support/Adobe/Lightroom

Plug-in installati: 
1) AdobeStock
2) DxO OpticsPro 11
3) DxO OpticsPro 11 Importer
4) Facebook
5) Flickr
6) HDR Efex Pro 2
7) Plug-in acquisizione diretta Nikon
8) Plug-in per acquisizione diretta Canon
9) Plug-in unità di importazione Aperture/iPhoto 

Indicatori Config.lua: None

AudioDeviceIOBlockSize: 512
AudioDeviceName: Uscita integrata
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 44100
Build: 10.0x7
CoreImage: true
GL_ACCUM_ALPHA_BITS: 0
GL_ACCUM_BLUE_BITS: 0
GL_ACCUM_GREEN_BITS: 0
GL_ACCUM_RED_BITS: 0
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: Intel(R) Iris(TM) Pro Graphics 6200
GL_SHADING_LANGUAGE_VERSION: 1.20
GL_STENCIL_BITS: 8
GL_VENDOR: Intel Inc.
GL_VERSION: 2.1 INTEL-10.30.12
OGLEnabled: true
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_ste

Champion

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2.2K Messages

 • 

37.3K Points

Matt Boadlesaid 892 images and the drive is a 2tb fusion with 128gb ssd portion
That is a long slideshow video! LR rendering video speeds are .5x to 2x. If your Slide Length + Crossfade is 7.5 sec. then your slideshow duration is 892 x 7.5 sec = 6,690 sec. = 111.5 min. = 1 hr. and 51.5 min. With a typical 1x processor rendering speed it's going to take about two hours or more to complete.

Champion

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2.2K Messages

 • 

37.3K Points

Dario Piovera saidMy problem is not solved: I tried again with 1 pictures, but LR hangs always at the same point:
You need to select at least two (2) image files to create a LR Slideshow video. Please close all applications and shut down and restart your system. Open LR, select two image files, and then rebuild 1:1 Previews as I outlined in my previous post. Try again. If that works try with about 50 image files selected.

21 Messages

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486 Points

Each video is a 1h5m video with 8 music tracks. I use the fit to music option so it’s always the same length no matter how many photos we use. ‘Normally’ it does export quicker than the mamouth 3 hours or so it took last night.

13 Messages

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200 Points

As suggest I tried with 2 pictures with 1:1 preview but again it hung!

Champion

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2.2K Messages

 • 

37.3K Points

Try using the Adobe provide template named 'Simple' located in the 'Template Browser' panel on the left side of the screen. Do NOT change any of the settings.

13 Messages

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200 Points

3 years ago

Il you go in LR cache you will find all the created jpg, but after that the process dosn’t end...

21 Messages

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486 Points

3 years ago

So as I thought adobe have done nothing with this is, no resolution and no support for a known issue. Thanks adobe!!

64 Messages

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1K Points

3 years ago

Had this problem months ago and then it 'got fixed'. It's back with the latest update...

21 Messages

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486 Points

3 years ago

Still three months later and adobe still don't bother to fix the issue. Who do I right to to see if they want to care or to find out if they are going to actually do something about the issue, or even just acknowledge it?

Come on Adobe. My loyalty is waining. Maybe I should just moved to Capture One as friend have recommended?

1 Message

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60 Points

2 years ago

Close lightroom after it hangs. Open lightroom again. It will open up in the Slide show module. Press export video again. Now it works.... really weird issue. Does not matter if u have landscape or portrait. 

2 Messages

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70 Points

I have spent the last 12 hours trying everything to export a slideshow. It used to be so easy....I am just about ready to try a sledge hammer. Please help!

21 Messages

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486 Points

I really can't believe that Adobe really don't care about this Slideshow issue!!

2 Messages

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70 Points

I finally gave up and exported images only to Windows Media Player and made a slideshow that way... too bad. It's ridiculous that Lightroom is now a monthly subscription anyway and then 1/2 the time things don't even work. Can anyone out there recommend any other photo editing software? I'm ready to jump ship....
Thanks in advance.

1 Message

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62 Points

2 years ago

Hi, I just would like to add a contribution... for what is worth!
I just bought an iMac Pro and, aside the disappointment of the general speed and the headaches to activate/deactivate my Lightroom Classic CC v.8, I also incurred in the famous (or infamous) slideshow export.
I have tried several scenarios (only landscapes, adding portraits, removing stars, adding and removing "zoom and pan"...)  and I ended up finding that if the transition time was 2 seconds, the system was hanging, if I modified this (i.e. 1.9 sec or 2.1 sec) it worked flawlessly.
But I must add that on my NoteBook Pro (same OSX, same Lightroom Classic CC v.8, same catalog etc.) the export worked perfectly EVEN with the 2 sec transition time.
Now, the only REAL question is why Adobe is not fixing this bug (as Matt Boadle said)
Let's keep on searching...

1 Message

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62 Points

THANK YOU !  

After trying many scenarios as well, I tried your tip.

I changed my timing from 3,0 sec to 2,9 and the slideshow exported

 

1 Message

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80 Points

a year ago

The only solution I found was: 1. Make a copy of the presentation in LR. 2. Export photos from the presentation to jpg 3. Upload to the copy of the jpg photo presentation. 4. Convert to 1080p. This does not solve the problem in LR, but allows you to make a presentation.
The second solution is quite ridiculous: 1. Install the program to dump the image and sound from the screen in the form of a movie. 2. Start recording in the program to dump from the movie screen. 3. Turn on Play in the presentation in LR 4. After recording, set the beginning and end of the movie. The conversion of the presentation will take a dozen times less time than with normal conversion. Why is it so, I have no idea.

1 Message

 • 

60 Points

Many thanks, Marcin.

The first approach (exporting to JPEG) is the only one that has worked in my case. Absolutely exhausted of trying one and another fix. 

After making all the development process in your travel shots, the main point is to share your work with your family in a video. It's a shame that Adobe had not sort out such an old problem. Really discouraging. 

168 Messages

 • 

2.9K Points

a year ago

This is still a bug in LR Classic 8.3.1. Apart from being unable to export slideshows with photos, it also can't export any slideshows involving MP4 videos in any of the 4 video formats offered (from lo res to 1080p), even if it's one short video (without any other videos or photos), despite being able to display these slideshows via the Preview, Quick Slideshow or Play buttons. At the moment, my workaround on macOS Mojave is to either:
  1. use iMovie to create a slideshow (which can take longer), or
  2. use Mojave's built-in screen recording feature (Shift-Cmd-5) to record the slideshow preview (so I don't have to insert captions etc in iMovie), and then import it into iMovie to add an audio track (if required).
Really, it's time for Adobe to sort out LR Slideshow module, no?..
 

1 Message

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60 Points

a year ago

I was having this problem.  I tried exporting with various settings and it kept getting hung up at the same spot.  I realized that some of my images were TIFFs, and the first one was about the spot where I got stuck.  I exported all the images as jpgs and reimported the jpgs into the slide show module.  I had no problem exporting the slide show once I did that. 

62 Messages

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1.1K Points

This is the only method that has worked for me (though in my case the problems were from raw files). However, this clutters my catalog with reimported jpgs. Since I have to go to the trouble of exporting things anyway, I now find it just as easy and more flexible to do the whole thing in DaVinci Resolve.