Lightroom Classic: debunking efficiency using the hardware and a plugin 🤦♂️ (Lua + SDK)
I made a plugin that run a benchmark to test the efficiency of different hardware configuration. For now, the plugin just play with sliders of one picture in a consistent loop.
The problem is that when hardware acceleration (GPU) is FULL (ON), it takes 7.07 seconds, and when hardware acceleration is OFF it takes 3,61 seconds. 🤦♂️ . I'll add exporting soon to the plugin, but initial tests are not bright.
Either LRc devs do not know how to use the GPU, don't know how to code and update the code to use the GPU or are underdevelopping (no ressources, no time, etc) or don't give a f*** about LRc?
For real, I am really looking for answers here.
Current Specs CPU i7-3770 (from 2013) , GPU 2070.
Test with machine #1
- CPU i7-3770 (from 2013) , GPU 2070.
- GPU FULL ON 7.07 seconds.
- GPU OFF 3,61 seconds.
Edit:Test with machine #2
- CPU AMD A10-9600P (4/4) 2.4Ghz + GPU Radeon R5:
- with GPU FULL 11,64s
- GPU OFF 5,74s.
With LRc version 10.