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4 Messages

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242 Points

Mon, Oct 24, 2016 8:33 PM

Closed

In progress

Lightroom 6: Tone curve is Insensitive to MacBook Pro Touch Pad

Toning curve is insensitive to MacBook Pro touch pad. Curves don't move until I reset the click on touch pad.

This conversation has been merged. Please refer the main conversation:

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Official Solution

Adobe Administrator

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109 Messages

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2.9K Points

4 years ago

This bug has now been acknowledged. The team is investigating.

Daniel, Nishant, and Alyona, could you three provide us more System Info (Help > System Info > Copy or Save As) and share it here with us?

Thanks for your reports.
Melissa

4 Messages

 • 

242 Points

Lightroom version: 6.0 [1014445]License: Perpetual
Operating system: Mac OS 10
Version: 10.12 [1]
Application architecture: x64
Logical processor count: 4
Processor speed: 3.1 GHz
Built-in memory: 16,384.0 MB
Real memory available to Lightroom: 16,384.0 MB
Real memory used by Lightroom: 818.5 MB (4.9%)
Virtual memory used by Lightroom: 1,616.2 MB
Memory cache size: 252.5 MB
Maximum thread count used by Camera Raw: 2
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Displays: 1) 2560x1600

Graphics Processor Info: 
Intel(R) Iris(TM) Graphics 6100

Check OpenGL support: Passed
Vendor: Intel Inc.
Version: 4.1 INTEL-10.20.23
Renderer: Intel(R) Iris(TM) Graphics 6100
LanguageVersion: 4.10

Adobe Administrator

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109 Messages

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2.9K Points

Thank you, Nishant!

21 Messages

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366 Points

Lightroom version: CC 2015.7 [ 1090788 ]License: Creative Cloud
Operating system: Mac OS 10
Version: 10.12 [1]
Application architecture: x64
Logical processor count: 4
Processor speed: 3,1 GHz
Built-in memory: 8 192,0 MB
Real memory available to Lightroom: 8 192,0 MB
Real memory used by Lightroom: 522,6 MB (6,3%)
Virtual memory used by Lightroom: 3 799,5 MB
Memory cache size: 795,5 MB
Maximum thread count used by Camera Raw: 4
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Displays: 1) 4096x2304

Graphics Processor Info: 
Intel(R) Iris(TM) Pro Graphics 6200

Check OpenGL support: Passed
Vendor: Intel Inc.
Version: 4.1 INTEL-10.20.23
Renderer: Intel(R) Iris(TM) Pro Graphics 6200
LanguageVersion: 4.10

2 Messages

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90 Points

Lightroom version: CC 2015.7 [ 1090788 ]License: Creative Cloud
Operating system: Mac OS 10
Version: 10.12 [1]
Application architecture: x64
Logical processor count: 4
Processor speed: 1.6 GHz
Built-in memory: 8,192.0 MB
Real memory available to Lightroom: 8,192.0 MB
Real memory used by Lightroom: 535.6 MB (6.5%)
Virtual memory used by Lightroom: 1,297.0 MB
Memory cache size: 407.1 MB
Maximum thread count used by Camera Raw: 4
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Displays: 1) 1680x1050, 2) 1440x900

Graphics Processor Info: 
Intel(R) HD Graphics 6000

Check OpenGL support: Passed
Vendor: Intel Inc.
Version: 4.1 INTEL-10.20.23
Renderer: Intel(R) HD Graphics 6000
LanguageVersion: 4.10


Application folder: /Applications/Adobe Lightroom
Library Path: /Volumes/G-RAID Studio/2015 Macbook Backup/Lightroom Catalogs/2016.09.03 - May Family/2016.09.03 - May Family/2016.09.03 - May Family.lrcat
Settings Folder: /Users/Jared/Library/Application Support/Adobe/Lightroom

Installed Plugins: 
1) AdobeStock
2) Aperture/iPhoto Importer Plug-in
3) Canon Tether Plugin
4) Facebook
5) Flickr
6) Leica Tether Plugin
7) Nikon Tether Plugin

Config.lua flags: None

AudioDeviceIOBlockSize: 512
AudioDeviceName: Built-in Output
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 44100
Build: LR5x102
CoreImage: true
GL_ACCUM_ALPHA_BITS: 0
GL_ACCUM_BLUE_BITS: 0
GL_ACCUM_GREEN_BITS: 0
GL_ACCUM_RED_BITS: 0
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: Intel(R) HD Graphics 6000
GL_SHADING_LANGUAGE_VERSION: 1.20
GL_STENCIL_BITS: 8
GL_VENDOR: Intel Inc.
GL_VERSION: 2.1 INTEL-10.20.23
OGLEnabled: true
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 

Adobe Administrator

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109 Messages

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2.9K Points

Thank you Alyona and Jared!

475 Messages

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10.5K Points

I posted what I thought was a different bug, but upon rereading this thread, I am pretty sure that we are talking about the same thing. I am going to roll back to an earlier version of Lightroom in order to continue. (Thanks, Victoria, for linking to that post).

2 Messages

 • 

84 Points

4 years ago

This reply was created from a merged topic originally titled Problems with adjusting points on tone curve.

Since updating to the most current LR, I am having issues on adjusting the points on the tone curve.  Any suggestions?

21 Messages

 • 

366 Points

4 years ago

This reply was created from a merged topic originally titled The problem with working in the Curves in Lightroom.

Hello! I have a problem with working in the Curves in Lightroom. I can not move the points on the curve with the mouse and pen tablet. I click the mouse on the point, but the point is not moving as though I had not pinched. Or point move, but returns to its original position.

Tried to change the mouse - the problem persists

is it possible that this is due to go on mac os Sierra

 

perhaps you have the same problem. is there a solution to this problem?

 

I use:

Lightroom CC 2015.7 release

IMac 4K 21.5 mac OS Sierra

Tablet Wacom Bamboo One CTL-671

Mouse  by Apple

 
Sorry for my English. I use Google translator

1 Message

 • 

60 Points

4 years ago

Please release an update, or a downgrade. I'm on iMac, macOS Sierra. I can't adjust Tone Curve with Magic Mouse. 

Lightroom version: 6.7 [ 1090788 ]License: Perpetual
Operating system: Mac OS 10
Version: 10.12 [1]
Application architecture: x64
Logical processor count: 4
Processor speed: 3.2 GHz
Built-in memory: 16,384.0 MB
Real memory available to Lightroom: 16,384.0 MB
Real memory used by Lightroom: 1,753.4 MB (10.7%)
Virtual memory used by Lightroom: 3,034.1 MB
Memory cache size: 883.5 MB
Maximum thread count used by Camera Raw: 4
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Displays: 1) 2560x1440

Graphics Processor Info: 
NVIDIA GeForce GT 755M OpenGL Engine

Check OpenGL support: Passed
Vendor: NVIDIA Corporation
Version: 4.1 NVIDIA-10.12.68 355.10.05.05b16
Renderer: NVIDIA GeForce GT 755M OpenGL Engine
LanguageVersion: 4.10


Application folder: /Applications/Adobe Lightroom
Library Path: /Volumes/Cook 2TB HD/Concerts/11.19 - Winter Jam West/Lightroom/11.19 - Winter Jam West.lrcat
Settings Folder: /Users/calebacook/Library/Application Support/Adobe/Lightroom

Installed Plugins: 


Config.lua flags: None

AudioDeviceIOBlockSize: 512
AudioDeviceName: Built-in Output
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 44100
Build: LR5x102
CoreImage: true
GL_ACCUM_ALPHA_BITS: 0
GL_ACCUM_BLUE_BITS: 0
GL_ACCUM_GREEN_BITS: 0
GL_ACCUM_RED_BITS: 0
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: NVIDIA GeForce GT 755M OpenGL Engine
GL_SHADING_LANGUAGE_VERSION: 1.20
GL_STENCIL_BITS: 8
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 2.1 NVIDIA-10.12.68 355.10.05.05b16
OGLEnabled: true
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 

Champion

 • 

5.9K Messages

 • 

104K Points

If you want to downgrade, here's the instructions https://www.lightroomqueen.com/roll-back-update-previous/

Victoria Bampton a.k.a. The Lightroom Queen

www.lightroomqueen.com

Author of Adobe Lightroom Classic - The Missing FAQ and Adobe Lightroom - Edit Like a Pro books.

Adobe Administrator

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8.6K Messages

 • 

122.4K Points

This should be fixed in the CC2015.8/6.8 Update. Give it a try and let us know. 
Adobe Photography Products

Quality Engineering - Customer Advocacy

23 Messages

 • 

426 Points

Unfortunately I still have terrible interaction with this latest update, using an Apple Magic Mouse, running Mac OS Sierra 10.12.1 (it's so bad it's useless to use, and I need to work with curves all the time, so very unfortunate). Using the Wacom Intous 3, it seems to be better. I had much hoped the bug was fixed when reading the release notes. Seems you still have some way to go. Hope you get it right soon.

Adobe Administrator

 • 

8.6K Messages

 • 

122.4K Points

A precise description of the errant behavior would be helpful, Henrik. What is it doing on the Magic Mouse that it isn't doing via a Wacom 3?
Adobe Photography Products

Quality Engineering - Customer Advocacy

4 Messages

 • 

90 Points

@Rikk Flohr: You are mistaken. The problem is definitely not solved in Lightroom 2015.8 and Sierra. Not only is the tone curve STILL extremely difficult to work with, but the color adjust drag tool is just as problematic. As an example, when trying to RAISE saturation the sliders will actually LOWER the saturation! Not only are these problems extremely frustrating but the fact that Adobe has not addressed these issues after months is inexcusable. Please fix this!

Adobe Administrator

 • 

8.6K Messages

 • 

122.4K Points

@Omer Claiborne,

Regarding the HSL Target Adjustment Tool. I just tested on Windows 10 and Mac Sierra using the trackpad on both laptops and it is behaving as expected.  In Saturation: Click+Drag Up raises the slider. Click+Drag Down lowers the sliders. 

I also tested on Mac with a Magic Mouse. In click and drag mode it works as expected and it touch/swipe mode it works as expected. 

If you are seeing behavior other than that please provide your Operating System and version, the type of Pointing Device you are using, and its driver version.  I would ask that you include a video if possible that show your finger movement. I understand if that is too difficult to record your hand and the screen simultaneously. 

The more information you can provide-the better. 
Adobe Photography Products

Quality Engineering - Customer Advocacy

23 Messages

 • 

426 Points

Sure, I'll try, Rikk. And thanks for the quick feedback. The issue is that the moving curve points in the freeform mode (not parameters), the movement get's very jerky, to the point of unusable, especially if several points are presents, and accuracy is required. Moving mouse pointer over screen (without adjusting anything), I can move it very smoothly, e.g. along a horisontal line, without trying hard at all. Pulling a curve point around, the movement is all jerky/jumpy, and pulling horizontally, as an example, you notice obvious bumps up and down, for no apparent reason.

Actually it seems the Wacom wasn't much better/normal than originally thought. One observation now though is that having "Use Graphics Processor" on makes the issue much worse. Having it off makes it better, but still very much not smooth at all. 

Another observation. When releasing the mouse/pen, I notice the cursor appearing somewhere else than where I let go. Might be a hint at debugging. It could seem mouse accelleration is being somehow countered. At least something is clearly working against the movement you're trying to accomplish.

A side note. Wasn't it possible to drag points outside the curve area to delete them? Seems only context menu can do that now. I liked the dragging outside.

Running a late 2013 13" MacBook Pro Retina. And mostly everything seems slow, with this curves adjustment becoming a real something to operate. As much as I love Lightroom, being a user over many years, the dragging performance is getting harder and harder to bear. I know a newer machine could help somewhat, but feel a lot more could be pulled with current hardware. Perhaps newer versions can make better use of hardware for a more fluent interface. Crossing my fingers, wanting to stay with Lightroom, and wishing it all the best.

If any help I can give more info, technical or descriptive of observed behaviour. You can even try it out yourself, or I can make a recording, although direct, on-the-spot, interaction is best to feel the jurky disconnected feeling and behaviour.

BTW. On restarting lightroom just before (to toggle GPU accelleration, I believe it's needed), Lightroom crashed immediately upon startup. I submitted crash report through OS X.

Adobe Administrator

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8.6K Messages

 • 

122.4K Points

If you use [Shift] to constrain the movement to vertical only or you use [Alt/Opt] to constrain the motion to 1/10x does the jerky movement go away?
Adobe Photography Products

Quality Engineering - Customer Advocacy

2 Messages

 • 

90 Points

Thanks Rikk for your attention to this matter. I got super excited when I saw your post about the issue being addressed in CC 2015.8. I just wanted to post to say that I'm seeing precisely the same things that Henrik is describing. In disabling GPU Acceleration, things are much more manageable. There is still a slow to respond jerky quality to the movement of control points, but it is at least allowing me to move them in the direction my mouse is moving and I can generally place the point where I want it to go. The frustration with this is magnified when working in Photoshop and I see such a smooth responsive integration of curves that is just not currently present in Lightroom.

23 Messages

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426 Points

@Rikk. Holding shift down, being restricted to vertical moves, I see no jurky sideways jumps. But I don't either without shift. The bumpy road seems to be appear to horizontal movements.

I did just observe something new, focusing on vertical movement. I can get into a situation where point won't move at all, becoming stuck, without significant mouse movement (like many centimeters, almost running out of mouse pad coverage) - after a long movement suddenly point starts moving again.
The whole disconnected experience seems to be out of sync with current mouse movement, as if some state accumulates in a bad way, getting worse and worse the more you pull around. E.g. dragging a point vertically, deliberately towards the very bottom (and "past" it), and then up again, it seems you need to "wheel in" the excess drag (and possible more), before the point moves up again. Not like that on horisontal axis.

Regarding Alt, the bumps seem to have less amplitude. But another bug appears (oh my). Pulling a point to the right (with Alt), I can only move it so much, before it stops completely in horizontal movement - like hitting an artificial wall, even though not being anywhere near right side of curve area yet. Perhaps code thinks I'm outside application window, or at it's border and won't take in more movement that way. Confirming the idea that point movement is out of sync with cursor info.

Running on an external 4K monitor (Dell P2715Q) - wonder if that is a particular use case triggering the behaviour. Will try without external screen later.

Really hope for a very quick fix for this. Thought I was being very patient waiting for this new release, but still not having it fixed is a bit of a hard time. Wish you luck.

23 Messages

 • 

426 Points

Tried with external display attached, using only the internal display and built-in trackpad. Still bugged. Can repeat vertical movement issue, running "past" the bottom, and having to "wheel in" overshoot (it's an example, can also get stuck somewhere within curve boundary, but this triggers behaviour repeatedly). 
Horizontal bug, where moving to the right and getting stuck way before hitting right hand side, is also repeatable, now without needing Alt.
The whole thing is terrible as it stands right now. Sorry to see this not being picked up by QA.

4 Messages

 • 

90 Points

@Rikk Flohr: I am on an Late 2013 27" iMac with:

Sierra 10.12.1
3.5 GHz Intel Core i7
32 GB 1600 MHz DDR3
NVIDIA GeForce GTX 780M 4096 MB

and a Magic Mouse

When I first downloaded Lightroom 2015.6 I was on El Capitan and everything was OK. But these problems started after installing Sierra. What I don't understand is that Camera Raw CC 9.8 works perfectly.

I created a video showing the problem but I don't belong to any of the video sharing sites. Is there another way of uploading?

23 Messages

 • 

426 Points

As a heavy desktop user, and not mobile, I wish the desktop version could get some more attention/ressources assigned. It seems the mobile line is flying. I wish someone at Adobe would consider more attention to desktop version, where the real serious editing is being done, and not on fancy mobile trending apps (they are nice, but I would _much_ rather have a better working desktop version - at least working, but also better performance wise). Hope the needed attention will come true, and perhaps a more performant architecture can be followed.

12 Messages

 • 

268 Points

4 years ago

This is still happening in the latest release.  Here's a screen cap I took to show the behavior.

https://twitter.com/chrisbartow/status/791789445817204736

Does the same thing with the trackpad or the Magic Mouse.

23 Messages

 • 

426 Points

4 years ago

Made a screen grab example of what I'm seeing.

Example of bug in Lightroom CC 2015.8 when moving control point in "Custom Control Points". 
Trying to move control point smoothly from side to side, horizontally, but not possible. Notice straight movement before attempting to drag point. When dragging point, erratic jumpy behaviour starts, so even though actual mouse movement is smooth from side to side as before attempting to drag, the resulting control point movement is bumping up and down. And actually hits an artificial "wall" at the end of the clip, where the point cannot be moved any further to the right, but still vertically. 

This is currently best case scenario. Erratic control point movement is significantly worse when having GPU Acceleration On, it's currently Off. And worse when multiple points are used.

Running MacOS Sierra, 10.12.1 on a MacBook Pro Retina (late 2013 13").

https://drive.google.com/open?id=0BxJzl8AlrVu_R0NJWW14dk14cW8

4 Messages

 • 

90 Points

4 years ago

@Rikk Flohr: I've created a video, it's on youtube. Sorry about the quality, it is my first attempt at publishing a video.

475 Messages

 • 

10.5K Points

4 years ago

Hi everyone. I have reported what is either the same bug, or a related bug, in a different thread. In that thread I have suggested a work-around which I suggest you try, in case that we are talking about the same issue (which I am not sure of). It has also been suggested elsewhere that editing in Lightroom mobile is a work-around. I don't use Lightroom mobile, so I can't comment on this. Adobe has acknowledged my bug report, and I hope it will be fixed in the next release of LR.

2 Messages

 • 

80 Points

4 years ago

Having to check for widespread issue like this one BEFORE installing an update certainly reduces the value of having a subscription to the software. I'm essentially staying one version back all  the time because I'm afraid to install an update that breaks something I need to work! :/

12 Messages

 • 

268 Points

New features every version, same ole bugs.

2 Messages

 • 

112 Points

4 years ago

How can this issue still exist? It's been there since a couple of weeks now and it is just so frustrating!!!!

I heavily use the tone curve for my post processing and since this bug is rendering the tool useless I can spend so many extra hours editing.

Really its a joke, paying monthly for a software and waiting months for such an important bug fix!

12 Messages

 • 

268 Points

4 years ago

This reply was created from a merged topic originally titled Tone Curve Issues.

Another update, still can't change the tone curve.

Video of exactly what is happening:
https://twitter.com/chrisbartow/status/791789445817204736

Note: This conversation was created from a reply on: Lightroom CC2015.8/6.8 is released:.

11 Messages

 • 

246 Points

4 years ago

I'm having the same issue. Intensely frustrating.

1 Message

 • 

64 Points

4 years ago

Lightroom version: CC 2015.6 [ 1078672 ]License: Creative Cloud
Operating system: Mac OS 10
Version: 10.12 [0]
Application architecture: x64
Logical processor count: 4
Processor speed: 2.5 GHz
Built-in memory: 8,192.0 MB
Real memory available to Lightroom: 8,192.0 MB
Real memory used by Lightroom: 968.6 MB (11.8%)
Virtual memory used by Lightroom: 1,803.3 MB
Memory cache size: 904.5 MB
Maximum thread count used by Camera Raw: 4
Camera Raw SIMD optimization: SSE2,AVX
Displays: 1) 1280x800

Graphics Processor Info: 
Check OpenGL support: Failed
Vendor: Intel Inc.
Version: 4.1 INTEL-10.18.65
Renderer: Intel HD Graphics 4000 OpenGL Engine
LanguageVersion: 4.10


Application folder: /Applications/Adobe Lightroom
Library Path: /Users/Medo/Pictures/Lightroom/Lightroom Catalog.lrcat
Settings Folder: /Users/Medo/Library/Application Support/Adobe/Lightroom

Installed Plugins: 
1) Aperture/iPhoto Importer Plug-in
2) Canon Tether Plugin
3) Facebook
4) Flickr
5) Leica Tether Plugin
6) Nikon Tether Plugin

Config.lua flags: None

AudioDeviceIOBlockSize: 512
AudioDeviceName: Built-in Output
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 48000
Build: LR5x102
CoreImage: true
GL_ACCUM_ALPHA_BITS: 0
GL_ACCUM_BLUE_BITS: 0
GL_ACCUM_GREEN_BITS: 0
GL_ACCUM_RED_BITS: 0
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: Intel HD Graphics 4000 OpenGL Engine
GL_SHADING_LANGUAGE_VERSION: 1.20
GL_STENCIL_BITS: 8
GL_VENDOR: Intel Inc.
GL_VERSION: 2.1 INTEL-10.18.65
OGLEnabled: true
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 

2 Messages

 • 

112 Points

4 years ago

Still no update...all I see is Photoshop updates... is there even an estimated time we have to wait for? 

3 Messages

 • 

106 Points

4 years ago

Me too...

Lightroom version: CC 2015.8 [ 1099473 ]License: Creative Cloud
Operating system: Mac OS 10
Version: 10.12 [2]
Application architecture: x64
Logical processor count: 8
Processor speed: 2.6 GHz
Built-in memory: 16,384.0 MB
Real memory available to Lightroom: 16,384.0 MB
Real memory used by Lightroom: 2,349.1 MB (14.3%)
Virtual memory used by Lightroom: 4,642.0 MB
Memory cache size: 626.3 MB
Maximum thread count used by Camera Raw: 8
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Displays: 1) 3360x2100

Graphics Processor Info: 
AMD Radeon Pro 450 OpenGL Engine

Check OpenGL support: Passed
Vendor: ATI Technologies Inc.
Version: 4.1 ATI-1.48.16
Renderer: AMD Radeon Pro 450 OpenGL Engine
LanguageVersion: 4.10


Application folder: /Applications/Adobe Lightroom
Library Path: /Users/robcrawford/Pictures/Lightroom/Lightroom Catalog.lrcat
Settings Folder: /Users/robcrawford/Library/Application Support/Adobe/Lightroom

Installed Plugins: 
1) AdobeStock
2) Aperture/iPhoto Importer Plug-in
3) Canon Tether Plugin
4) Facebook
5) Flickr
6) Leica Tether Plugin
7) Nikon Tether Plugin

Config.lua flags: None

AudioDeviceIOBlockSize: 512
AudioDeviceName: Built-in Output
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 44100
Build: LR5x4
CoreImage: true
GL_ACCUM_ALPHA_BITS: 0
GL_ACCUM_BLUE_BITS: 0
GL_ACCUM_GREEN_BITS: 0
GL_ACCUM_RED_BITS: 0
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: AMD Radeon Pro 450 OpenGL Engine
GL_SHADING_LANGUAGE_VERSION: 1.20
GL_STENCIL_BITS: 8
GL_VENDOR: ATI Technologies Inc.
GL_VERSION: 2.1 ATI-1.48.16
OGLEnabled: true
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod