jordan_steele's profile

8 Messages

 • 

400 Points

Tue, Feb 12, 2019 7:22 PM

Lightroom/Camera Raw: Enhance Details causes cut out colored squares

I was trying out the new Enhance Details function on Lightroom 8.2, and it is working well on some images, but on other images, it creates the new file, but totally messes it up by cutting out a square in one part of the image, and then other green, blue and magenta squares of the same size are placed randomly in other parts of the image.

This doesn't happen on all files (and it isn't consistent as to which files...two shots taken minutes apart with the same camera and lens, and one it won't process correctly, but the other it will.  If it messes up on a file, it always messes up in the same way if you try again. It doesn't matter whether GPU processing is enabled or not.


Example showing the effect: http://www.jordansteele.com/2019/enhanced.jpg

System Info:


Lightroom Classic version: 8.2 [ 1204643 ]
License: Creative Cloud
Language setting: en
Operating system: Windows 10 - Business Edition
Version: 10.0.17763
Application architecture: x64
System architecture: x64
Logical processor count: 8
Processor speed: 4.0 GHz
Built-in memory: 32726.0 MB
Real memory available to Lightroom: 32726.0 MB
Real memory used by Lightroom: 824.8 MB (2.5%)
Virtual memory used by Lightroom: 1044.2 MB
GDI objects count: 765
USER objects count: 2833
Process handles count: 1906
Memory cache size: 117.5MB
Internal Camera Raw version: 11.2 [ 134 ]
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 158MB / 16363MB (0%)
Camera Raw real memory: 158MB / 32726MB (0%)
System DPI setting: 96 DPI
Desktop composition enabled: Yes
Displays: 1) 2560x1440, 2) 1920x1200
Input types: Multitouch: No, Integrated touch: No, Integrated pen: No, External touch: No, External pen: No, Keyboard: No

Graphics Processor Info:
DirectX: NVIDIA GeForce RTX 2070 (25.21.14.1881)

Responses

5 Messages

 • 

100 Points

2 y ago

Now tested on my 2012 Mac Mini at home. Still corrupts the resulting DNG. On the Mac Mini, I get an overall black image, with a few random squares of detail scattered about. The image fragment within the squares sometimes look okay, other times there are artifacts. Happens with or without "Use Graphics Processor" and on both uncompressed and losslessly compressed raw files from my Fuji X-Pro2 and X100F. Older raws shot with older firmware on the camera, brand new files shot today; doesn't seem to matter. I am thinking it is X-Trans combined with old and/or marginal graphics hardware. I also have a 2012 MacBook Air, but I am guessing I'll have the same results with it. All my computers are a number of years old and have low-end graphics hardware. Gaming and video editing were never anything I did either, so the lesser graphics hardware hasn't been an issue in the past.

Honestly, even if the enhance details didn't glitch, it is so incredibly slow to process on my old hardware that I probably wouldn't want to use it anyway, expect maybe for the occasional image I want to print really large. The differences I saw on the D750 files were extremely subtle, but of course if the X-Trans conversions were working, I might see a greater improvement there? Using PhotoNinja often gives me noticeable improvements, with fine detail and textures often looking more natural, without much of a speed hit even on my old computer, and integrates quite well with Lightroom too, so this new Adobe feature seems to be of dubious value for me personally at the moment.

I am guessing Adobe did not test this new feature on all that many older systems, like all the systems I am using, and I cannot really say I blame them either. Here is the info for the Mac Mini...

Lightroom Classic version: 8.2 [ 1204643 ]License: Creative Cloud
Language setting: en-CA
Operating system: Mac OS 10
Version: 10.13.6 [17G4015]
Application architecture: x64
Logical processor count: 8
Processor speed: 2.6 GHz
Built-in memory: 16,384.0 MB
Real memory available to Lightroom: 16,384.0 MB
Real memory used by Lightroom: 5,026.7 MB (30.6%)
Virtual memory used by Lightroom: 8,288.0 MB
Memory cache size: 448.2MB
Internal Camera Raw version: 11.2 [ 134 ]
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX
Camera Raw virtual memory: 2331MB / 8191MB (28%)
Camera Raw real memory: 2335MB / 16384MB (14%)
Displays: 1) 2560x1440

Graphics Processor Info: 
Metal: Intel HD Graphics 4000



Application folder: /Applications/Adobe Lightroom Classic CC
Library Path: /Volumes/Mac HD (Docs)/Users-mmander/Pictures/Lightroom/Lightroom - BC19/Lightroom - BC19.lrcat
Settings Folder: /Users/mmander/Library/Application Support/Adobe/Lightroom

Installed Plugins: 
1) AdobeStock
2) ColorChecker Passport
3) Facebook
4) Flickr
5) HDR Efex Pro
6) Iridient X-Transformer
7) Merge and Edit in HDR Expose 3
8) Merge and Edit in HDR Express
9) ON1 Photo RAW 2019
10) ON1 Resize 2019

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GL_GREEN_BITS: 8
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GL_MAX_TEXTURE_SIZE: 16384
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8 Messages

 • 

400 Points

Definitely not related to old graphics hardware. My machine is an i7 6700K with an RTX 2070.

25 Messages

 • 

484 Points

David your RAF file works fine on W10 Home v1809. Is the problem here with w10 Business Edition or W10 Pro?


9 Messages

 • 

220 Points

Me too mostly black with a few squares of detail, on both my Macs using Fuji X-T3.

21 Messages

 • 

474 Points

2 y ago

I have all images damaged after "Enhance Details" - like a mosaic - tested with GPU on & off (Intel HD630)

Lightroom Classic version: 8.2 [ 1204643 ]
License: Creative Cloud
Language setting: en
Operating system: Windows 10 - Home Premium Edition
Version: 10.0.17763
Application architecture: x64
System architecture: x64
Logical processor count: 8
Processor speed: 3,6 GHz
Built-in memory: 32645,1 MB
Real memory available to Lightroom: 32645,1 MB
Real memory used by Lightroom: 3410,4 MB (10,4%)
Virtual memory used by Lightroom: 3522,3 MB
GDI objects count: 830
USER objects count: 2389
Process handles count: 1704
Memory cache size: 302,6MB
Internal Camera Raw version: 11.2 [ 134 ]
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 1784MB / 16322MB (10%)
Camera Raw real memory: 1794MB / 32645MB (5%)
System DPI setting: 96 DPI
Desktop composition enabled: Yes
Displays: 1) 1920x1200
Input types: Multitouch: No, Integrated touch: No, Integrated pen: No, External touch: No, External pen: No, Keyboard: No

Graphics Processor Info: 
DirectX: Intel(R) UHD Graphics 630 (25.20.100.6519)



Application folder: C:\Program Files\Adobe\Adobe Lightroom Classic CC
Library Path: C:\Users\Ondrej\Pictures\Lightroom\Lightroom Catalog.lrcat
Settings Folder: C:\Users\Ondrej\AppData\Roaming\Adobe\Lightroom

Installed Plugins: 


Config.lua flags: None

Adapter #1: Vendor : 8086
Device : 3e98
Subsystem : d0001458
Revision : 0
Video Memory : 128
Adapter #2: Vendor : 1414
Device : 8c
Subsystem : 0
Revision : 0
Video Memory : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName: Speakers (AudioQuest DragonFly Red v1.0)
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 44100
Build: 12.1x4
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 16
GL_ACCUM_BLUE_BITS: 16
GL_ACCUM_GREEN_BITS: 16
GL_ACCUM_RED_BITS: 16
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: Intel(R) UHD Graphics 630
GL_SHADING_LANGUAGE_VERSION: 4.50 - Build 25.20.100.6519
GL_STENCIL_BITS: 8
GL_VENDOR: Intel
GL_VERSION: 4.5.0 - Build 25.20.100.6519
GPUDeviceEnabled: false
OGLEnabled: true
GL_EXTENSIONS: GL_3DFX_texture_compression_FXT1 GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location 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GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D 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GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control

25 Messages

 • 

484 Points

2 y ago

The preview is magnified. Use the zoom tool (bottom right in preview window)  to scroll to different parts of the photo. You would need to click the Enhance button to render the DNG to compare side by side.

21 Messages

 • 

474 Points

I know, its just a preview & its magnified to see what it makes with all images.
I had enhanced (and exported) 10 different images with the same results.

25 Messages

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484 Points

Yes something wrong there.  Yet I have exactly the same Windows build as you and this feature is working OK for me. What was the original raw file type before conversion to DNG?






21 Messages

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474 Points

ARW file from Sony A7R3 converted to DNG in LR 8.1. Enhanced original ARW files are with the same bad results as DNG.
All drivers, updates and Windows are new. I wait for next bug-fix and try it again, its not so important for me, but useful sometimes :)

25 Messages

 • 

484 Points

Yes, best to wait for a fix. Some others seem to be having similar problems.

2.1K Messages

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24.8K Points

ARW's on a 2016 MacBook Pro Retina, no issues. It's your hardware I'm suspecting and this is again, what Adobe engineers are suspecting. 
I tried ARWs from the camera and ARWs converted to DNG on import. Both processed without any issues. 

Author “Color Management for Photographers"

Adobe Administrator

 • 

10.1K Messages

 • 

135.8K Points

2 y ago

Our Issue tracking database links to this thread and populates the counts for our engineering staff.

For those of you who are experiencing this issue, help us out by hitting the [Me Too] button at the top of this page so we can get a better idea of the impact on this issue. 

Thanks!
Adobe Photography Products

Quality Engineering - Customer Advocacy

7 Messages

 • 

168 Points

2 y ago

This reply was created from a merged topic originally titled Lightroom Enhance Colorful Grid result.

The new Lightroom Enhance feature is creating these wonderfully, colorful gridded images. I suspect this is an issue with my GPU. I have a Mid 2010 Mac Pro with an upgraded NVIDIA GeForce GTX 680 4096 MB graphics card. This happens with every Fuji raw image I process. I successfully processed one iPhone Lr dng image with enhance, although I couldn't see any detail improvements in it.

Employee

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1.7K Messages

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32.4K Points

This is likely due to older hardware that is unsupported by macOS machine learning frame work, aka coreML It is not too surprising since CoreML is pretty new.

Principal Scientist, Adobe Lightroom

17 Messages

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314 Points

Yes, there does indeed appear to be a hardware environmental component, Simon, even among machines that are running a rev of MacOS that supports the coreML framework.

I initially tested with a five-year-old MacBook Air, and was unable to process any Fuji X-Trans files successfully.  (I tried files from an XT-1, an XT-2, and an XT-3, as well as the sample X-Pro1 file provided by Adobe.)  I had no difficulty running the Enhanced Details tool on that machine against a Nikon .NEF file produced by a D800E.

This morning, I bit the bullet and installed LR 8.2 on my 2013 Mac Pro.  All six of my test files were successfully demosaiced with Enhanced Details.

The beefier graphics hardware on the Mac Pro made a huge difference in processing time, by the way: on the MacBook Air, they were taking several minutes to process, on the Mac Pro between 10 and 20 seconds.

3 Messages

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80 Points

I see the same "patchwork quilt" problem on my old iMac. I tried test charts from DPReview from the Fuji X-T1 and X-T3. Files from bayer sensor cameras were fine.

I believe that Core ML falls back to using the CPU if the GPU is missing the necessary functions. It seems that the CPU version of the X-Trans algorithm has a bug in it. I guess that each of the coloured tiles in the final image is from a separate task handed to a thread on the CPU.

1 Message

 • 

62 Points

2 y ago

I have the same problem, see the thread here. Interestingly, it's only X-trans files that exhibit the errors, Canon 1D X files render fine...
Mac OS 10.13.6, Mac Pro upgraded with Nvidia GeForce GTX 1080, latest Nvidia Web Driver and latest CUDA framework. Can't test on 10.14 since Nvidia does not have drivers for it.

3 Messages

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82 Points

2 y ago

I have the "black square" problems also.  I converted a RAF from my X-T3 to a DNG.  Still had black squares but significantly fewer.  I ran Enhance Details on the cactus image from Andrew and that had no problems.  Using LR 8.2 on a MacBook Pro running High Sierra. 

5 Messages

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100 Points

2 y ago

So this is interesting: the enhanced DNG files that appear scrambled in Lightroom open just fine in Capture One!

Employee

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1.7K Messages

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32.4K Points

Capture One or any other 3rd party DNG readers can only understand and read non enhanced details portion of the DNG (original raw bits), which remains intact through the enhanced details process. Only Lr/ACR currently understands the enhanced detail part of the DNG.

Principal Scientist, Adobe Lightroom

2.1K Messages

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24.8K Points

Very interesting! So there are essentially two DNG's in the container, the one not affected and the one processed with Enhanced Detail? And is this not understood because it's a newer 'recipe' of DNG that hasn't as yet been published (or will be published)? 
In LR, if one produces such a DNG and then uses the Update DNG Preview and Metadata command, is the JPEG a result of the Enhanced Detail processing? 

Author “Color Management for Photographers"

Employee

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1.7K Messages

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32.4K Points

Correct.

Principal Scientist, Adobe Lightroom

5 Messages

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100 Points

Interesting indeed, and that explains why C1 opens it. What impresses me is how little difference in size there is between a regular DNG and the enhanced one. I verified that both types of DNG do render identically in Capture One, at lest as far as I can tell, which they should given the way they are implemented.

The regular DNG from one of my X-Pro2 RAF files is 83.5 MB and the enhanced one is only very slightly larger at 84.3 MB. That is some very efficient packaging, unless the image corruption, with most of it black and only a few squares of detail, is making the difference far smaller than it would be were the software actually rendering the enhanced version in its entirety?

25 Messages

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484 Points

I would expect the encamped DNG to be much larger because ot contains the original raw data and the demosaiced RGB data. For example my original RAF file on disk from XT2 is 48MB but the enhanced DNG is 129MB.






19 Messages

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292 Points

2 y ago

I would like to know if this problem can be fixed by Adobe. I have read the article in GPU requirements for Lightroom. My video card addresses the open cl spec but is older. If I update, my GPU will this feature work?

Employee

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1.7K Messages

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32.4K Points

If your GPU card is more recent models (like Nvidia Pascal class or later), the issue would likely be fixed by a future driver update... Adobe might have to be aggressive in blacklisting unsupported older GPU models in the future.

Principal Scientist, Adobe Lightroom

19 Messages

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292 Points

I am considering upgrading my video card in the Mac Pro -Radeon RX 580 8GB GPU
for Mac Pro (2010-2012) .  This should provide the "metal" capacity and faster open CL.  I will, then, update my OSX to 10.14.  Do you think that this might improve my performance for this issue. Of course, I know you cannot guarantee improved performance. 

19 Messages

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292 Points

I have double checked my GPU and its a Sapphire Radeon HD 7950. In system information, this card supports metal.– Metal – supported, feature set Mac OS GPUFamily1 v3.  However, I have not yet upgraded to 10.14. Should this card work for LR and enhance details?  Later this week, I'll go to 10.14 and check LR again.  Thanks.

19 Messages

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292 Points

I upgraded to 10.14.3 and Enhance Details works. All is ok.  You may want to note in LR notes that it is advisable to update your OSX to 10.14.

16 Messages

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222 Points

2 y ago

My Mac mini 2014 seems to have the necessary specs; however I do get black rectangles, and it takes aboitn4 minutes to develop. Therefore not useful to me unfortunately

Employee

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1.7K Messages

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32.4K Points

Try update to the latest macOS 10.14.3. That would likely help.

Principal Scientist, Adobe Lightroom

16 Messages

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222 Points

Yes , thank you Simon. I updated to OS Mojave and now no more black rectangles. However it took over 4 minutes to generate the DNG-enhanced file. This is with my late 2014 Mac Mini with 2.6 ghz Intel Core I5 with 16 GB RAM.

Employee

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1.7K Messages

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32.4K Points

The GPU on mac mini might be under powered. How many megapixels are your source raw photo?

Principal Scientist, Adobe Lightroom

16 Messages

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222 Points

The source raw file is averaging 28MB.
This yields enhanced detail DNG files of 66 to 117MB!

19 Messages

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292 Points

i also had issues on my 2015 MacBook Pro and i updated it to 10.14 and tested Lightroom Classic. 2 of 3 images that I used "enhanced details" on converted as they should. The .raf files took 3 minutes.  One file had black boxes but that was the first one that I tried. Seems ok.  There is a definite difference between the .raf file and .dng file. All to the good. Now, i will pursue upgrading my Mac Pro (2012) with a new video card and OSX10.14. Thanks.

19 Messages

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292 Points

Your Mac Pro should also be updated to 10.14 as well as a metal capable video card. This is based on my experience. 

26 Messages

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990 Points

2 y ago

This problem was SOLVED for me by upgrading to Mojave (from High Sierra). Definitely worth it for me as I'm seeing  a massive improvement in the details from my Fuji X-T2! 

3 Messages

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80 Points

I can't upgrade my iMac. It is too old for Mojave.

16 Messages

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222 Points

Likewise, moving up to Mojave solved the problem.  However the DNG conversion takes about 4 minutes on my MAC Mini (late 2014).

13 Messages

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356 Points

2 y ago

This reply was created from a merged topic originally titled Lightroom Classic CC: Line artifacts in Enhance Details (merging).

That’s subtle by comparison of what I’m getting. Enhanced details takes about 10 minutes to process one photo and this is what I get as a result. I’m running the most current version of Mac (10.13.6) This update is a far cry from what Fuji shooters were expecting when we read it improves Fuji x-trans files and absolutely not what we should have to deal with. Really considering leaving for pretty much anything else. I’m getting tired of Adobe sitting in the corner eating glue while everyone else has figured out how to read and display Fuji RAF files flawlessly for years now

Note: This conversation was created from a reply on: Lightroom Classic CC: Line artifacts in Enhance Details.

Champion

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5.8K Messages

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100.4K Points

Please copy and paste all the lines from the menu command Help > System Info -- that will help troubleshoot the issue.

3 Messages

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82 Points

2 y ago

I have almost exactly the same issue - about half of the picture is fine (and enhanced), half of the squares are black. Enabling/disabling GPU acceleration does not do anything (HD6970M acceleration is not supported by Lightroom anyways).

3 Messages

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82 Points

Lightroom Classic version: 8.2 [ 1204643 ]License: Creative Cloud
Language setting: en
Operating system: Mac OS 10
Version: 10.13.6 [17G65]
Application architecture: x64
Logical processor count: 4
Processor speed: 3,1 GHz
Built-in memory: 12 288,0 MB
Real memory available to Lightroom: 12 288,0 MB
Real memory used by Lightroom: 1 493,6 MB (12,1%)
Virtual memory used by Lightroom: 3 115,8 MB
Memory cache size: 41,1MB
Internal Camera Raw version: 11.2 [ 134 ]
Maximum thread count used by Camera Raw: 3
Camera Raw SIMD optimization: SSE2,AVX
Camera Raw virtual memory: 234MB / 6143MB (3%)
Camera Raw real memory: 234MB / 12288MB (1%)
Displays: 1) 2560x1440

Graphics Processor Info: 
OpenGL: AMD Radeon HD 6970M OpenGL Engine

Check OpenGL support: Passed
Vendor: ATI Technologies Inc.
Version: 4.1 ATI-1.68.20
Renderer: AMD Radeon HD 6970M OpenGL Engine
LanguageVersion: 4.10
Total Video Memory: 1024 MB


Application folder: /Applications/Adobe Lightroom Classic CC
Library Path: /Users/dasurpha/Pictures/Lightroom Classic CC Catalog/Lightroom Classic CC Catalog.lrcat
Settings Folder: /Users/dasurpha/Library/Application Support/Adobe/Lightroom

Installed Plugins: 
1) AdobeStock
2) Aperture/iPhoto Importer Plug-in
3) Facebook
4) Flickr
5) Nikon Tether Plugin

Config.lua flags: None

AudioDeviceIOBlockSize: 512
AudioDeviceName: Built-in Output
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 44100
Build: 12.1x4
CoreImage: true
GL_ACCUM_ALPHA_BITS: 0
GL_ACCUM_BLUE_BITS: 0
GL_ACCUM_GREEN_BITS: 0
GL_ACCUM_RED_BITS: 0
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: AMD Radeon HD 6970M OpenGL Engine
GL_SHADING_LANGUAGE_VERSION: 1.20
GL_STENCIL_BITS: 8
GL_VENDOR: ATI Technologies Inc.
GL_VERSION: 2.1 ATI-1.68.20
OGLEnabled: true
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 

Champion

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5.8K Messages

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100.4K Points

A few people here have reported that upgrading to Mac OS 10.14 (Mojave) fixed this problem.

16 Messages

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222 Points

Yes, updating to Mojave solved that problem. However on my Mac Mini (late 2014 with 16gb ram) it takes about 4 minutes to generate an enhanced DNG!

Champion

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5.8K Messages

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100.4K Points

"It takes about 4 minutes to generate an enhanced DNG"

Most likely that's because Mac OS is using the CPU rather than your relatively older GPU (graphics processor) to do the machine-learning computations.  You can verify in Activity Monitor by doing Window > GPU History.

3 Messages

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82 Points

Unluckily Mojave is not available for iMac 2011 so that is not an option. I understand my iMac is dated and no longer fulfills the system requirements (no Metal support, which could well be the reason for the issue).

Champion

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5.8K Messages

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100.4K Points

"no Metal support, which could well be the reason for the issue"

It seems that MacOS 10.13 has bugs in its machine-learning library (Core ML) that LR trips over, and these bugs are fixed in 10.14.  I.e. the issue is unrelated to whether your hardware supports Metal.

13 Messages

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356 Points

Yeah, I’ve had enough of Adobe’s s*** and decided to ditch Adobe all together. It shouldn’t be this complicated or frustrating to read and display a Fuji (in my case) RAF file correctly when multiple other softwares have had it figured out for years now. I shouldn’t have to use a special feature on every picture and wait 5 minutes for it to process just to get a useable image. This is absurd. Im moving over to Exposure X4. Adobe needs to stop eating glue and get their act together before they lose all their Fuji customers

17 Messages

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314 Points

It seems that MacOS 10.13 has bugs in its machine-learning library (Core ML) that LR trips over

Enhance Details works fine on my 2013 Mac Pro (AMD D500 GPUs) running MacOS 10.13.6.  Processing times for Nikon NEFs and Fuji RAFs are between 10-20 seconds.  The rendering quality of the X-Trans files is typically similar to that of Iridient Developer and Iridient X-Transformer.

3 Messages

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106 Points

2 y ago

I can confirm that it worked for me after upgrading to Mac OS 10.14 (Mojave), appareantly bringing some updates and improvements to the Apple machine learning framework necessary for this (as I understood it, correct me if I'm wrong).

BUT! Be aware that Apple cut it's support for a wide range of NVidia graphics card with the Mojave update. Although officially being 'unsupported' it has been possible before to use NVidia GPUs (e.g. in an upgraded Mac Pro 4,1 or 5,1), but after the Mojave update Apple seems to refuse to cooperate with NVidia to develop / update new drivers required, rendering NVidia cards useless. There is all sorts of complaints about this on the internet and it seems that this will be a permanent issue.

I was running a Mac flashed NVidia GTX 980 in my Mac Pro 5,1 and switched to a Sapphire RX 580 PULSE for around 200 €, which is fully supported by Apple. Everything works nicely again and performance is even a bit better but I still would have appreciated to spend the money on something else... ;)

https://support.apple.com/en-us/HT208898

Adobe Administrator

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10.1K Messages

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135.8K Points

2 y ago

For those experiencing the color tiling issue in Enhanced Details who are using Nvidia RTX series cards, a new driver has been released.The driver version that has the fix is called 419.67 (this is the term that Nvidia uses on their web site).  It was just released yesterday, 3/25.  Please update your driver from the Nvidia site and let us know if you continue to have the issue afterwards. 
Adobe Photography Products

Quality Engineering - Customer Advocacy

8 Messages

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400 Points

Somewhat fixed and somewhat still problematic. Still have the issue with 419.67 Creator Ready Driver when viewing the file in Lightroom CC...but now when opening that same file in Photoshop CC, it renders properly.

RTX2070, Windows 10.

Employee

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1.7K Messages

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32.4K Points

Please follow https://helpx.adobe.com/lightroom/kb/lightroom-gpu-faq.html Solution #4 to do a CLEAN driver install. If you have put in place any workarounds previously, undo it (no forcing to OpenGL).

Principal Scientist, Adobe Lightroom