8 Messages
•
400 Points
Lightroom/Camera Raw: Enhance Details causes cut out colored squares
I was trying out the new Enhance Details function on Lightroom 8.2, and it is working well on some images, but on other images, it creates the new file, but totally messes it up by cutting out a square in one part of the image, and then other green, blue and magenta squares of the same size are placed randomly in other parts of the image.
This doesn't happen on all files (and it isn't consistent as to which files...two shots taken minutes apart with the same camera and lens, and one it won't process correctly, but the other it will. If it messes up on a file, it always messes up in the same way if you try again. It doesn't matter whether GPU processing is enabled or not.
Example showing the effect: http://www.jordansteele.com/2019/enhanced.jpg
System Info:
Lightroom Classic version: 8.2 [ 1204643 ]
License: Creative Cloud
Language setting: en
Operating system: Windows 10 - Business Edition
Version: 10.0.17763
Application architecture: x64
System architecture: x64
Logical processor count: 8
Processor speed: 4.0 GHz
Built-in memory: 32726.0 MB
Real memory available to Lightroom: 32726.0 MB
Real memory used by Lightroom: 824.8 MB (2.5%)
Virtual memory used by Lightroom: 1044.2 MB
GDI objects count: 765
USER objects count: 2833
Process handles count: 1906
Memory cache size: 117.5MB
Internal Camera Raw version: 11.2 [ 134 ]
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 158MB / 16363MB (0%)
Camera Raw real memory: 158MB / 32726MB (0%)
System DPI setting: 96 DPI
Desktop composition enabled: Yes
Displays: 1) 2560x1440, 2) 1920x1200
Input types: Multitouch: No, Integrated touch: No, Integrated pen: No, External touch: No, External pen: No, Keyboard: No
Graphics Processor Info:
DirectX: NVIDIA GeForce RTX 2070 (25.21.14.1881)
This doesn't happen on all files (and it isn't consistent as to which files...two shots taken minutes apart with the same camera and lens, and one it won't process correctly, but the other it will. If it messes up on a file, it always messes up in the same way if you try again. It doesn't matter whether GPU processing is enabled or not.
Example showing the effect: http://www.jordansteele.com/2019/enhanced.jpg
System Info:
Lightroom Classic version: 8.2 [ 1204643 ]
License: Creative Cloud
Language setting: en
Operating system: Windows 10 - Business Edition
Version: 10.0.17763
Application architecture: x64
System architecture: x64
Logical processor count: 8
Processor speed: 4.0 GHz
Built-in memory: 32726.0 MB
Real memory available to Lightroom: 32726.0 MB
Real memory used by Lightroom: 824.8 MB (2.5%)
Virtual memory used by Lightroom: 1044.2 MB
GDI objects count: 765
USER objects count: 2833
Process handles count: 1906
Memory cache size: 117.5MB
Internal Camera Raw version: 11.2 [ 134 ]
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 158MB / 16363MB (0%)
Camera Raw real memory: 158MB / 32726MB (0%)
System DPI setting: 96 DPI
Desktop composition enabled: Yes
Displays: 1) 2560x1440, 2) 1920x1200
Input types: Multitouch: No, Integrated touch: No, Integrated pen: No, External touch: No, External pen: No, Keyboard: No
Graphics Processor Info:
DirectX: NVIDIA GeForce RTX 2070 (25.21.14.1881)
Responses
mike_mander
5 Messages
•
100 Points
2 y ago
Honestly, even if the enhance details didn't glitch, it is so incredibly slow to process on my old hardware that I probably wouldn't want to use it anyway, expect maybe for the occasional image I want to print really large. The differences I saw on the D750 files were extremely subtle, but of course if the X-Trans conversions were working, I might see a greater improvement there? Using PhotoNinja often gives me noticeable improvements, with fine detail and textures often looking more natural, without much of a speed hit even on my old computer, and integrates quite well with Lightroom too, so this new Adobe feature seems to be of dubious value for me personally at the moment.
I am guessing Adobe did not test this new feature on all that many older systems, like all the systems I am using, and I cannot really say I blame them either. Here is the info for the Mac Mini...
Lightroom Classic version: 8.2 [ 1204643 ]License: Creative Cloud
Language setting: en-CA
Operating system: Mac OS 10
Version: 10.13.6 [17G4015]
Application architecture: x64
Logical processor count: 8
Processor speed: 2.6 GHz
Built-in memory: 16,384.0 MB
Real memory available to Lightroom: 16,384.0 MB
Real memory used by Lightroom: 5,026.7 MB (30.6%)
Virtual memory used by Lightroom: 8,288.0 MB
Memory cache size: 448.2MB
Internal Camera Raw version: 11.2 [ 134 ]
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX
Camera Raw virtual memory: 2331MB / 8191MB (28%)
Camera Raw real memory: 2335MB / 16384MB (14%)
Displays: 1) 2560x1440
Graphics Processor Info:
Metal: Intel HD Graphics 4000
Application folder: /Applications/Adobe Lightroom Classic CC
Library Path: /Volumes/Mac HD (Docs)/Users-mmander/Pictures/Lightroom/Lightroom - BC19/Lightroom - BC19.lrcat
Settings Folder: /Users/mmander/Library/Application Support/Adobe/Lightroom
Installed Plugins:
1) AdobeStock
2) ColorChecker Passport
3) Facebook
4) Flickr
5) HDR Efex Pro
6) Iridient X-Transformer
7) Merge and Edit in HDR Expose 3
8) Merge and Edit in HDR Express
9) ON1 Photo RAW 2019
10) ON1 Resize 2019
Config.lua flags: None
AudioDeviceIOBlockSize: 512
AudioDeviceName: SPDIF Output
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 48000
Build: 12.1x4
CoreImage: true
GL_ACCUM_ALPHA_BITS: 0
GL_ACCUM_BLUE_BITS: 0
GL_ACCUM_GREEN_BITS: 0
GL_ACCUM_RED_BITS: 0
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: Intel HD Graphics 4000 OpenGL Engine
GL_SHADING_LANGUAGE_VERSION: 1.20
GL_STENCIL_BITS: 8
GL_VENDOR: Intel Inc.
GL_VERSION: 2.1 INTEL-10.36.22
OGLEnabled: true
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
3
0
ondrej_bobek
21 Messages
•
474 Points
2 y ago
Lightroom Classic version: 8.2 [ 1204643 ]
License: Creative Cloud
Language setting: en
Operating system: Windows 10 - Home Premium Edition
Version: 10.0.17763
Application architecture: x64
System architecture: x64
Logical processor count: 8
Processor speed: 3,6 GHz
Built-in memory: 32645,1 MB
Real memory available to Lightroom: 32645,1 MB
Real memory used by Lightroom: 3410,4 MB (10,4%)
Virtual memory used by Lightroom: 3522,3 MB
GDI objects count: 830
USER objects count: 2389
Process handles count: 1704
Memory cache size: 302,6MB
Internal Camera Raw version: 11.2 [ 134 ]
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 1784MB / 16322MB (10%)
Camera Raw real memory: 1794MB / 32645MB (5%)
System DPI setting: 96 DPI
Desktop composition enabled: Yes
Displays: 1) 1920x1200
Input types: Multitouch: No, Integrated touch: No, Integrated pen: No, External touch: No, External pen: No, Keyboard: No
Graphics Processor Info:
DirectX: Intel(R) UHD Graphics 630 (25.20.100.6519)
Application folder: C:\Program Files\Adobe\Adobe Lightroom Classic CC
Library Path: C:\Users\Ondrej\Pictures\Lightroom\Lightroom Catalog.lrcat
Settings Folder: C:\Users\Ondrej\AppData\Roaming\Adobe\Lightroom
Installed Plugins:
Config.lua flags: None
Adapter #1: Vendor : 8086
Device : 3e98
Subsystem : d0001458
Revision : 0
Video Memory : 128
Adapter #2: Vendor : 1414
Device : 8c
Subsystem : 0
Revision : 0
Video Memory : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName: Speakers (AudioQuest DragonFly Red v1.0)
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 44100
Build: 12.1x4
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 16
GL_ACCUM_BLUE_BITS: 16
GL_ACCUM_GREEN_BITS: 16
GL_ACCUM_RED_BITS: 16
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: Intel(R) UHD Graphics 630
GL_SHADING_LANGUAGE_VERSION: 4.50 - Build 25.20.100.6519
GL_STENCIL_BITS: 8
GL_VENDOR: Intel
GL_VERSION: 4.5.0 - Build 25.20.100.6519
GPUDeviceEnabled: false
OGLEnabled: true
GL_EXTENSIONS: GL_3DFX_texture_compression_FXT1 GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
0
0
926jon
25 Messages
•
484 Points
2 y ago
5
0
Rikk
Adobe Administrator
•
10.1K Messages
•
135.8K Points
2 y ago
For those of you who are experiencing this issue, help us out by hitting the [Me Too] button at the top of this page so we can get a better idea of the impact on this issue.
Thanks!
Quality Engineering - Customer Advocacy
0
0
theresa_jackson_6884676
7 Messages
•
168 Points
2 y ago
The new Lightroom Enhance feature is creating these wonderfully, colorful gridded images. I suspect this is an issue with my GPU. I have a Mid 2010 Mac Pro with an upgraded NVIDIA GeForce GTX 680 4096 MB graphics card. This happens with every Fuji raw image I process. I successfully processed one iPhone Lr dng image with enhance, although I couldn't see any detail improvements in it.
3
0
frantisek_vlcek
1 Message
•
62 Points
2 y ago
Mac OS 10.13.6, Mac Pro upgraded with Nvidia GeForce GTX 1080, latest Nvidia Web Driver and latest CUDA framework. Can't test on 10.14 since Nvidia does not have drivers for it.
0
0
richard_zimmerman
3 Messages
•
82 Points
2 y ago
0
0
mike_mander
5 Messages
•
100 Points
2 y ago
5
0
david_kennedy_3207164
19 Messages
•
292 Points
2 y ago
4
0
george_ebys31a6mybft
16 Messages
•
222 Points
2 y ago
6
0
nathan_johnson_3lteqs2eyjmws
26 Messages
•
990 Points
2 y ago
2
0
matt_angley
13 Messages
•
356 Points
2 y ago
That’s subtle by comparison of what I’m getting. Enhanced details takes about 10 minutes to process one photo and this is what I get as a result. I’m running the most current version of Mac (10.13.6) This update is a far cry from what Fuji shooters were expecting when we read it improves Fuji x-trans files and absolutely not what we should have to deal with. Really considering leaving for pretty much anything else. I’m getting tired of Adobe sitting in the corner eating glue while everyone else has figured out how to read and display Fuji RAF files flawlessly for years now
Note: This conversation was created from a reply on: Lightroom Classic CC: Line artifacts in Enhance Details.
1
0
janne_turunen
3 Messages
•
82 Points
2 y ago
8
0
philipp_weinrich
3 Messages
•
106 Points
2 y ago
BUT! Be aware that Apple cut it's support for a wide range of NVidia graphics card with the Mojave update. Although officially being 'unsupported' it has been possible before to use NVidia GPUs (e.g. in an upgraded Mac Pro 4,1 or 5,1), but after the Mojave update Apple seems to refuse to cooperate with NVidia to develop / update new drivers required, rendering NVidia cards useless. There is all sorts of complaints about this on the internet and it seems that this will be a permanent issue.
I was running a Mac flashed NVidia GTX 980 in my Mac Pro 5,1 and switched to a Sapphire RX 580 PULSE for around 200 €, which is fully supported by Apple. Everything works nicely again and performance is even a bit better but I still would have appreciated to spend the money on something else... ;)
https://support.apple.com/en-us/HT208898
0
0
Rikk
Adobe Administrator
•
10.1K Messages
•
135.8K Points
2 y ago
Quality Engineering - Customer Advocacy
2