8 Messages
•
400 Points
Lightroom/Camera Raw: Enhance Details causes cut out colored squares
I was trying out the new Enhance Details function on Lightroom 8.2, and it is working well on some images, but on other images, it creates the new file, but totally messes it up by cutting out a square in one part of the image, and then other green, blue and magenta squares of the same size are placed randomly in other parts of the image.
This doesn't happen on all files (and it isn't consistent as to which files...two shots taken minutes apart with the same camera and lens, and one it won't process correctly, but the other it will. If it messes up on a file, it always messes up in the same way if you try again. It doesn't matter whether GPU processing is enabled or not.
Example showing the effect: http://www.jordansteele.com/2019/enhanced.jpg
System Info:
Lightroom Classic version: 8.2 [ 1204643 ]
License: Creative Cloud
Language setting: en
Operating system: Windows 10 - Business Edition
Version: 10.0.17763
Application architecture: x64
System architecture: x64
Logical processor count: 8
Processor speed: 4.0 GHz
Built-in memory: 32726.0 MB
Real memory available to Lightroom: 32726.0 MB
Real memory used by Lightroom: 824.8 MB (2.5%)
Virtual memory used by Lightroom: 1044.2 MB
GDI objects count: 765
USER objects count: 2833
Process handles count: 1906
Memory cache size: 117.5MB
Internal Camera Raw version: 11.2 [ 134 ]
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 158MB / 16363MB (0%)
Camera Raw real memory: 158MB / 32726MB (0%)
System DPI setting: 96 DPI
Desktop composition enabled: Yes
Displays: 1) 2560x1440, 2) 1920x1200
Input types: Multitouch: No, Integrated touch: No, Integrated pen: No, External touch: No, External pen: No, Keyboard: No
Graphics Processor Info:
DirectX: NVIDIA GeForce RTX 2070 (25.21.14.1881)
This doesn't happen on all files (and it isn't consistent as to which files...two shots taken minutes apart with the same camera and lens, and one it won't process correctly, but the other it will. If it messes up on a file, it always messes up in the same way if you try again. It doesn't matter whether GPU processing is enabled or not.
Example showing the effect: http://www.jordansteele.com/2019/enhanced.jpg
System Info:
Lightroom Classic version: 8.2 [ 1204643 ]
License: Creative Cloud
Language setting: en
Operating system: Windows 10 - Business Edition
Version: 10.0.17763
Application architecture: x64
System architecture: x64
Logical processor count: 8
Processor speed: 4.0 GHz
Built-in memory: 32726.0 MB
Real memory available to Lightroom: 32726.0 MB
Real memory used by Lightroom: 824.8 MB (2.5%)
Virtual memory used by Lightroom: 1044.2 MB
GDI objects count: 765
USER objects count: 2833
Process handles count: 1906
Memory cache size: 117.5MB
Internal Camera Raw version: 11.2 [ 134 ]
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 158MB / 16363MB (0%)
Camera Raw real memory: 158MB / 32726MB (0%)
System DPI setting: 96 DPI
Desktop composition enabled: Yes
Displays: 1) 2560x1440, 2) 1920x1200
Input types: Multitouch: No, Integrated touch: No, Integrated pen: No, External touch: No, External pen: No, Keyboard: No
Graphics Processor Info:
DirectX: NVIDIA GeForce RTX 2070 (25.21.14.1881)
Responses
andrew_rodney
2.1K Messages
•
24.8K Points
2 y ago
As to the issue you reported, can you try with GPU Prefs off?
Author “Color Management for Photographers"
1
0
Rikk
Adobe Administrator
•
10K Messages
•
135.2K Points
2 y ago
Quality Engineering - Customer Advocacy
1
0
nathan_johnson_3lteqs2eyjmws
26 Messages
•
990 Points
2 y ago
1
0
andrew_rodney
2.1K Messages
•
24.8K Points
2 y ago
I wonder if this might be another display profile issue although it should be consistent one way or the other. Version 2 or 4 ICC display profile?
Author “Color Management for Photographers"
2
0
andrew_rodney
2.1K Messages
•
24.8K Points
2 y ago
Author “Color Management for Photographers"
1
0
chris_kern_7195781
17 Messages
•
314 Points
2 y ago
0
0
david_kennedy_3207164
19 Messages
•
292 Points
2 y ago
0
0
david_kennedy_3207164
19 Messages
•
292 Points
2 y ago
I just tried enhanced details and LR writes coloured squares over the dng image. I am running OSX 10.13.6 on a 2012 Mac Pro with 32 GB ram and a 3GB AMD Radeon HD 7950 graphics card. Here is what the result looks like:
0
0
andrew_rodney
2.1K Messages
•
24.8K Points
2 y ago
http://digitaldog.net/files/cactus.CR2
Author “Color Management for Photographers"
5
0
david_kennedy_3207164
19 Messages
•
292 Points
2 y ago
0
0
garry_6231149
5 Messages
•
160 Points
2 y ago
1
don_chaps
4 Messages
•
144 Points
2 y ago
1
0
mike_mander
5 Messages
•
100 Points
2 y ago
Lightroom Classic version: 8.2 [ 1204643 ]License: Creative Cloud
Language setting: en-US
Operating system: Mac OS 10
Version: 10.13.6 [17G4015]
Application architecture: x64
Logical processor count: 4
Processor speed: 2.6 GHz
Built-in memory: 12,288.0 MB
Real memory available to Lightroom: 12,288.0 MB
Real memory used by Lightroom: 2,437.1 MB (19.8%)
Virtual memory used by Lightroom: 4,599.5 MB
Memory cache size: 61.8MB
Internal Camera Raw version: 11.2 [ 134 ]
Maximum thread count used by Camera Raw: 3
Camera Raw SIMD optimization: SSE2
Camera Raw virtual memory: 1825MB / 6143MB (29%)
Camera Raw real memory: 1876MB / 12288MB (15%)
Displays: 1) 2560x1440
Graphics Processor Info:
OpenGL: ATI Radeon HD 4850 OpenGL Engine
Check OpenGL support: Passed
Vendor: ATI Technologies Inc.
Version: 3.3 ATI-10.4.14
Renderer: ATI Radeon HD 4850 OpenGL Engine
LanguageVersion: 3.30
Total Video Memory: 512 MB
Application folder: /Applications/Adobe Lightroom Classic CC
Library Path: /Users/beau/Pictures/Lightroom/Lightroom Catalog-2.lrcat
Settings Folder: /Users/beau/Library/Application Support/Adobe/Lightroom
Installed Plugins:
1) AdobeStock
2) Aperture/iPhoto Importer Plug-in
3) ColorChecker Passport
4) Envira
5) Facebook
6) Flickr
7) FUJIFILM Tether Plugin
8) Nikon Tether Plugin
9) ON1 Photo RAW 2018
10) ON1 Resize 2018
Config.lua flags: None
AudioDeviceIOBlockSize: 512
AudioDeviceName: Built-in Output
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 44100
Build: 12.1x4
CoreImage: true
GL_ACCUM_ALPHA_BITS: 0
GL_ACCUM_BLUE_BITS: 0
GL_ACCUM_GREEN_BITS: 0
GL_ACCUM_RED_BITS: 0
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 8192,8192
GL_RED_BITS: 8
GL_RENDERER: ATI Radeon HD 4850 OpenGL Engine
GL_SHADING_LANGUAGE_VERSION: 1.20
GL_STENCIL_BITS: 8
GL_VENDOR: ATI Technologies Inc.
GL_VERSION: 2.1 ATI-10.4.14
OGLEnabled: true
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
0
0
chris_kern_7195781
17 Messages
•
314 Points
2 y ago
I tested with a Nikon .NEF file: the enhancement process worked fine. Andrew Rodney tested with a Canon .CR2, also fine (see Andrew's earlier posts in this thread.)
I have seen these symptoms with my own Fuji X-Trans XT-1, XT-2, and XT-3 files, and with Adobe's XPro-1 sample file that was linked to in the weblog post by Sharad Mangalick ( https://theblog.adobe.com/enhance-details/).
0
0
mike_mander
5 Messages
•
100 Points
2 y ago
0
0