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Photoshop: Adjustable grid size for the warp tool

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  • 2
    Agreed, I'd love to be able to choose the number of subdivisions in the Warp command, that would make that tool much more useful and versatile. I think even Illustrator can do it.
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  • I’m excited
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    i want to choose how many subdivisions the grid in the warp tool has and then be able to move whole horizontal/vertical lines to transform

    kinda like in mari.

    This reply was created from a merged topic originally titled
    Photoshop: moveable subdivisions within warp tool.
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  • and i'd like to be able to brush in areas to freeze - or add grid warping to liquify - even better.
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  • I’m happy
    I'm in. I often wish there was just one more set of grids added to the Warp Tool to make it more flexible.
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  • There is a work around this. Just select a smaller area in you image and work in steps instead. The selection you've made will still only have the warp tool's 9 areas but by selecting only a small area of your image you can pretty much place the grid/points where you want them and warp the image step by step. Not optimal but it works.
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  • 2
    what I think is needed is for an option in Liquify to use a Bezier curves (like paths) adjustment. So we can can transform objects and areas a bit more smoothly than the push/pull of Liquify. And you'll be able to go back and forth between these 2 methods. then by doing this in the Liquify dialogue you have access to freeze and thaw brushes so selective areas can be protected at will. and in the end you can save a mesh and load it onto something else like a layer mask. By adding transform to Liquify and giving a more dense transform grid the user would have a really powerful image transformation tool.

    Maybe I should make this a new topic and flesh it out more.
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  • This reply was removed on 2013-01-20.
    see the change log
  • anyone tried or heard of this plugin?
    I desperately need a better warp solution than what CS6 offers and found this:
    HSC edit/Grids
    http://www.humansoftware.biz/pages120...

    Doesn't look that polished but it seems to offer warping with a denser grid. I contacted them about a trial, waiting to hear back.

    it even says you can turn your grid into Bezier curves which is what I'm looking for.

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  • now that PS is a rolling updated subscription product - I want to ask - any update or timeline on finally improving the warp tool in free transform? By adding many more intersection lines (that the user can specify) or even better to have really precise control with bezier curves. I've repeatedly requested adding the bezier curves functionality to the liquify plug-in. That would be really helpful for real world tasks.
    (please don't suggest puppet warp - it doesn't really work)
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  • I’m frustrated
    1
    Puppet warp and liquify are no alternative to the warp tool.
    Because the warp tool works with curves, you can easily create a page curl effect and use it on smart objects as well.
    Puppet warp however uses polygons and behaves completely different, especially when you drag edges to the wrong direction. And liquify works on a pixel basis and softens and smears the picture.

    Adding an option to add more points to the warp grid would be easy to do. I personally don't understand why nobody thought of this or implemented this years ago and we still have to stick with workarounds.
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    • yes it is very frustrating why the warp tool hasn't been improved - especially since we are paying for rolling updates now. Christoph - I'm curious about your resistance to this topic? Maybe you have no need for this type of feature improvement for others it could be something used everyday on every image. As we have discussed - PW and Liquify are not able to manipulate images in the same way as Warp. Warp has very little controls available to it compared to PW and liquify. More control points, bezier controls and save/load mesh.
    • »Christoph - I'm curious about your resistance to this topic?«
      It’s not just contrariness on my side, though there may be some of that, too.
      Also I can be something of a fusspot, I guess, so wrong or uninformed statements can irk me.

      I don’t deny that the Warp functionality could stand improvements (along the lines of Illustrator’s envelope Distort) but I have the feeling that sometimes some people misjudge their insight into the issue.

      Yes, many feature requests and this one in particular would be beneficial, but sometimes
      • the number of beneficiaries is small and
      • the necessary resources to realize a feature are considerable
      In my opinion I and most of the other users posting here very likely are in no position to accurately judge how well necessary effort and potential pay-off for this feature would correspond.
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  • "Also I can be something of a fusspot, I guess, so wrong or uninformed statements can irk me. "
    What is uninformed about any of the requests on this topic? That PW is insignificant in dealing with the types of issues outlined here? PW has its uses (from what I've heard - but not in my images) but cannot correct volume anamorphosis which the requested improvements to the warp tool could help fix.

    As a long time PS user I know it takes forever for some features to come out but I'm not impressed when most recent additions are Behance, ipad, type and 3D stuff.
    • »What is uninformed about any of the requests on this topic?«
      To make it clear: I am not opposed to the feature being requested and would consider it an improvement, too, but:

      The statement
      »please don't suggest puppet warp - it doesn't really work«
      is in my opinion not wholly technically correct or at least in need of further qualification.
      Admittedly one could argue that the context is provided in the lines leading up to it and me focusing on the one sentence is nitpicking ...

      The statement
      »Adding an option to add more points to the warp grid would be easy to do.«
      makes me wonder how the poster can judge the programming effort such a feature would necessitate.
      Are they programmers? Have they worked on applications of a complexity similar to Photoshop’s?
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